Showing posts with label investment. Show all posts
Showing posts with label investment. Show all posts

Saturday, 1 July 2017

Issue 12: Loot 2.0


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Compet: Notice to deed holders
Long awaited: Loot 2.0
Hogglo Diablos Attack: Fort Argus!

Author: [Felix Zell Shallow]





Hogglo Diablos Attack: Fort Argus!

Hogglo Diablos have been rampaging around near Fort Argus! The super-sized creatures are the result of a series of genetic experiments performed by deranged criminal Gareth.


Even though Hogglos have once again been pushed back! Attacks so far have occurred near an abandoned outpost. The outpost and surrounding area are covered with white vents that protrude from the ground, indicating the presence of some kind of underground facility.

The door to each vent bears the Omegaton logo. When questioned about their connection to the outpost, Omegaton replied that they simply built the doors and did not assemble the outpost itself. Furthermore they said they had never owned the outpost. All entries regarding the building and ownership of the outpost are currently missing from official records.


Compet: Notice to deed holders

Compet is available is on a number of systems, excluding any mention of windows mobile OS. Compet is now currently still awaiting on the release on iOS, a statement from creators say that the release of Compet on iOS is in its final phase and should be available shortly although no release date has been stated.

Many things have been implemented since the last time we had a detailed look at Compet, like recent addition of adding in PECs, just like Entropia PEDs and PECs, this will allow people to have battles at a lower prices and the new front page menu which allows you to jump strait into a battle, along with a loads of the new creatures to own.


A small comment to the Compet deed holders indicates that the revenue payment system will be implemented after a number of tasks have been completed.

Assuming that deed payments start when the final product is being marketed to the general public, It has been stated that a number of things are to still being developed before marketing can begin. The Tournament and eSports system is currently in development which should widen the audience and appeal of Compet. Another major part of the concept is the “cross-platform” trading aspect. This feature is currently in development both in Entropia Universe and Compet. Additional language support will also be added for worldwide players and general optimization and fine tuning of game play.

In addition to all of this expect to see strongboxes and buff items called Trinkets. Not much was mentioned about this, but assuming them to be like Entropia Universe's strongboxes, we have an idea on what to expect.2

Deed revenues is already currently being accumulated and payments will begin once ComPet is fully functional. So expect the first payment to be a few months worth's of payments. To back track on the value of the compet deed in Entropia, the original price on the web store was priced at 100 PED per deed, then just as before the web store stopped offering compet deed's the price went up to 120 PED per deed. Since the web store has closed the value of the compet deed declined slowly over time, the average of over 800 sales this month on auction 93 PED per deed. Some deeds going for as low as 88 PED per deed.



Long awaited: Loot 2.0

"MindArk has been monitoring the community discussions concerning so-called 'loot waves' and will implement changes in the Loot 2.0 and subsequent Version Updates that will address this issue by improving the distribution of resources and items, with the goal of ensuring that loot opportunities are more interesting, dynamic and fair for all participants"


This month MindArk has released a long awaited loot update that overhauled the way in which hunting loot is calculated and distributed, which will significantly improve overall loot returns for the vast majority of participants in the hunting profession. Although the current looting system has been released, there are some changes still being finalized and tested, therefore expect subsequent patches or version updates.

The loot calculations will be optimized and improved to better factor in the various costs associated with hunting activities, this includes healing, ammo consumption, buffs, tool and armor deterioration, attachments, and more.

A new economy rating parameter has been introduced on the item information screens of weapon, attachments and mindforce attack chips, on a scale of from 1 to 100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team at MindArk with more freedom to release exciting and interesting items with a wider range of damage output and special effects.

Since the update general loot return has improve from creature to creature, no more no loots, ammunition has been removed from hunting loot has been replaced with shrapnel. Expect the price of Nova and Blaza fragments to rise, as none as seen yet has been dropped.

Armor has also had a bit of an update, Armor now decays significantly less per point of damage absorbed, and no longer has a minimum decay based on total protection, it will now always decay proportionally to the amount of damage absorbed. Armor and armor platings now decay independently based on the amount of damage they each actually absorb, rather than both decaying as if absorbing the full amount of received damage. Armor can now absorb all incoming damage down to a minimum of 0.1 point of damage taken, instead of the previous 1.0 points of damage.

A profession level requirement will be introduced for unlimited armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition.

Many of the changes seem to be well received by many, but a few are saying they miss getting more globals and would like to see more loot other than shrapnel.



First Laser Sniper Master!

A landmark moment occurred this month with “Gaina Messi91 Cristi” became the first ever avatar to reach the skill level of Entropia Master, attaining level 200 in the Laser Sniper (Hit) profession.


Saturday, 1 October 2016

Issue 9: Growth


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Security: Entropia Pocket
Going Green: Land Development
The robot wars are coming

Author: [Felix Zell Shallow]





New Security: Entropia Pocket

Another new free downloadable app is available from MindArk on the appstores, this app offers the two part security system that was previously only available to gold card holders. Those already using the Gold Card Security System may continue to do so, but this system may not be available for purchase in the future.

Entropia Pocket is set to be the companion of every EU adventurer, not only providing security, but also providing real-time information about system updates, in-game events, news and support information. As for being an added value to the actual game other than security is yet to be seen.

It is very obvious that MindArk is now currently moving into the mobile phone app market. Compets is coming along quite nicely and is still in the open beta phase, but the old Virtual Tycoon for Entropia needs to be developed further and has been sitting in the background for a while now.

What needs to be developed by MindArk is an update to the Virtual Tycoon app, Many features are still needed to be a successful trader app in the Entropia Universe that could stand alone purely on the market. A few good examples of this is ability to split stacks of items and access land deed revenues.

The Entropia Pocket app is already available for download on the iTunes App store and the Google Play store.



Going Green: Land Development

One of the exciting new features that will be implemented soon is an expansion to the Housing system that will enable production of resources from Calypso Land Deed Plot estates. The first type of production to be implemented will be Gardening, allowing Plot holders to grow various plants that will be used in the construction of new components for crafting.


As well as creating saleable and craftable goods, working on your garden builds up points that will unlock upgrades to your home and increase its value. This will be interesting to see how the investment into Calypso Land Deeds will pay off.




The robot wars are coming

Earlier this year MindArk implemented a new dynamic event system, which has been used to create a number of Robot Invasion events on the planet Calypso.

Although these invasions have been for higher level players, in the next few months it is expected there will be further additional Robot Invasion events suitable for lower level avatars in the upcoming release.

MindArk will continue to expand and improve this system and provide a powerful and flexible tools for the Planet Partners to create engaging dynamic and storyline driven events in the future.

This is exactly in line with Neverdie's plans to create a transport network using this dynamic system to create teleporter robot battles.




More active than last year

The Mindark marketing team has shared some intresting statistics from MindArk’s intense marketing efforts over the past year:

"The number of active participants has grown by more than 51% over the past 12 months and in-game revenue has grown 10% year-on-year for the first 2 quarters of 2016."

This is a huge amount of new players that are currently active, for every two active players from last year there will be one new active player extra this year. Not only that but the 10% higher revenue is an amazing amount of growth within a short time, showing that Entropia's economy still over the many years of its existance only continues to get stronger over time.