Wednesday, 27 February 2019

Guide: Crafting Basics

This guide will teach you about the basics of crafting. Here you will learn about using resources gathered from hunting and mining to create clothing, tools, armours, weapons, enhancers, vehicles, furniture and much more.


Crafting Equipment

To craft all you need is a blueprint of what you want to craft and the resources that blueprints requires to craft with. You are able to buy a number of basic blueprints perfect for people new to crafting and blueprint books from a technician.

Blueprint books are not needed for crafting, the books are simply designed to keep your blueprints organised.

You can acquire further blueprints from other players, on the auction or from crafting. There is a small chance of blueprint being created from crafting.

Construction machines are located across the major settlements on any planet in Entropia, these machines along with your blueprint and resources needed for construction is what you use to construct with.

To find out what resources a blueprint requires, right click the blueprint to bring up the item information screen. You can also see this information from a construction machine.

To acquire the resources needed, learn more about trading here.

Construction Machine

Once you have the blueprint and resources required for the blueprint, right click on a crafting machine. You will see the following window with a list of blueprints you currently own.


Here you have an overview of each blueprint, its success rate and how many attempts you currently have with the resources you got. Note that this includes resource stored in storage on that planet, not just resources in your current inventory, and this is also solely determined by ingredients, and is not the same as the number of attempts left on a limited blueprint.

Clicking on any of these blueprint will highlight addition information at the bottom of the window including the resource you have and require for the construction.

The filter button at the top of this window will allow you to filter and search what blueprint you want show.

Double clicking any of these blueprint in the list or clicking the construction tab at the top of the window will take you to the highlighted blueprints construction screen.


Construction

This next screen will show a number of buttons and dials. From here you will be able to select how many construction attempts you wish to undertake and adjust your focus to quantity and condition.


The quantity and condition bar will adjust your level of success compared to the quality of your outcome. Quantity will provide a better success rate, but each construction will be mediocre in value. Condition will offer higher value results, but will be more likely to fail in each construction.

When you are confident with the choice you have made, the construct will start the construction, the stop button will halt production.


Quality Rating/Condition (QR/CD)

If the blueprint is unlimited, the number displayed is the quality rating of that blueprint. If the blueprint is limited, the number displayed is the condition of that blueprint.

As you use a unlimited blueprint, there is a chance the blueprint quality can be improved leading to better success with the blueprint in the future. Limited blueprint do not improve over time.


Residue

The residue options in the top right of the window allows you to fill in the value of a tool or weapon. Residues are produced as a byproduct from crafting different materials. 

When constructing limited items, you will want to create items with the maximum trade terminal value, when constructing without residue the value of an item will more than likely be under its maximum value, this can make an item harder to sell.

Residue is used to fill in the remaining value on an item to create items with maximum trade terminal value.


Male Or Female?

If you are constructing a clothing or armour blueprint, two buttons, “Male” and “Female”, will appear. These buttons allow you to choose for which gender the item should be designed. Males cannot equip female clothing or armour, and vice versa.


Supply And Demand

The most important factor to whether a crafter is successful or not is their ability to understand the cost of what it is they are crafting and peoples demand for what is being crafted. Every profession requires a little bit of trading savvy to be successful, as it is an integral part of the game, but non more so than crafting is the ability to trade most important.

First you must understand your ability to produce the item in question, if your success rate is 80%, you must understand that roughly one in every five times you will fail, and must be factored in.

The second thing you must factor in, is the price of the resources you wish to purchase, it is easier and cheaper to buy the resources needed than to go out and find the resources yourself.

Thirdly and one of the more important factors is the ability to sell what you produce, demand is an important factor in trying to sell an item.

Many miners will refine their own resource before selling, but hunter do not tend to refine hides or wools, where as a crafter you are more likely to look for refined resources when buying, sometimes it might be worth looking the unrefined forms. Although refining is not needed it maybe handy.

Finally, you never want to sell anything you produce back to a trade terminal, the best way to sell loot is to another player, you will always get more PED from a player than you would from a trade terminal. Anything you are unable to sell, save in your storage to sell later.

To learn more about trading in general click here.


Guide: Mining Basics

This guide will teach you about the basics of mining. Here you will learn about locating ore and energy matter veins, extracting resources and summoning from claim deeds.


Equipping Equipment And Basic Controls

To view your inventory press "I", here you can access your mining equipment under the tools tab. Right click the item to access its options. From here you can view details of an item or equip an item by right clicking it. Mining equipment consists of a detector, an extractor and mining probes.

The "E" key (Default) is to use a tool, the "F" key (Default) is to auto-use the extractor.

You are able to create custom controls to use tools, auto use tools and to quickly switch between detector an extractor, you can learn more about the edit panel here:
Guide: Edit Interface


Detecting Ore And Energy Matter

When you have any detector equipped you will see the detector window, in this window you are able to see a radar with 3 buttons below, these buttons are for selecting which type of type of resource the detector should search for.

The first button is to search for matter, the second button is to search for energy matter, and the last button is used
for searching for treasures on certain planets. The treasure option is specific to some planets, and will be unavailable on some planets.

Over the right bottom side or the detector window, the detector will display how many mining probes each detection attempt will use, devices that use more probes tend to find bigger deposits, but this is also highly dependent on skill level.

A smaller mining range contains larger findings that are more difficult to find compared to a larger
mining range with smaller findings that are more easy to find.

Mining probes and basic mining equipment can be purchased from a trade terminal. If you are under level 10 it is recommended that you use equipment in the trade terminal or from the starting missions. Some other detectors you can use under level 10 are, Finder F101, Ziplex Z1 Seeker, Rookie TerraMaster, Genesis Star Rookie Finder (L), Imperium Trainee Finder (L) and TerraMaster 1 (L)

When you have selected what you want to detect and are standing where you want to mine, right click the ground or press "E" (default key) and use your tool, or use what ever control method you prefer to use the tool.

Once a probe has been dropped, the detector window will display if a deposit has been found or not. If a deposit has been found a claim beacon will appear in the world, a claim deed will be placed in your inventory and the detector will guide you to the location of the claim beacon. The detector will also display additional information about the claims it finds, the range, the depth and what resources it has found if this information is available.

Summon Claim And Extract

To extract resources you simply have to equip and use an extractor on a claim beacon that you own, click the claim beacon and press "F" (Default Key) start auto extracting. If you are unable to reach a claim beacon due to the terrain being awkward, you are able to summon claims close to you using the claim deed placed in your inventory.


Track Your Findings

If you want to mine the most efficient way, you need to spend a little money on locating a good mineral field. The best way to do this is testing new locations, it is a good idea to keep a records of your finding locations and resource type. Each area is be unique in what resources you find, try many locations for different resources.

With a mixture of sticky notes and waypoint links, storing this information in game with no extra tools can be very easy. To learn more about sticky notes, chat commands and keyboard controls, click here: Guide: Edit Interface


Amplified mining

You can attach attachments to your detector tool to help improve your ability to find resources. Although it has the potential to cost more to use, the chances of finding larger amounts of resource are a lot more likely.

To equip attachments to an items, simply drag the attachment to equipment it is designed for. To view what attachments are attached to an item, view its item info. On the item info screen you will be able to individually detach attachments.


Limited And Unlimited Equipment

Some equipment can be repair and some equipment is disposable once used. Items with an (L) in the name are limited items. Limited items can not be repaired and are disposed of when they can no longer be used by selling them to the trade terminal. Items without the (L) in the name can be repaired at a repair console for PED.


Tier And Enhancers

Equipment has the ability to level up to unlock sockets, this is known as the tier level of an item. Sockets allow you to add enhancers to equipment to modify the statistics of an item.

Limited (L) items have the ability to unlock sockets when they tier up automatically, and continue to level up. Unlimited items require resources to tier up when they reach the required level to unlock a socket and continue to level up.

Enhancers can be attached at the bottom of the equipment info screen. Each enhancer can only be attached to the sockets number equal to it, for example, a Mining Finder Depth Enhancer II will only go into the second socket of a mining detector device. Enhancers can stack and do not degrade like other equipment, rather they have chance of one being destroyed every time you use the item. The chances of this happening is very small, but because the chances of enhancers break is down to luck, you can use one for ages and then break few in a row.


Loot!

When you have finished mining, you will want to sell your loot, the best way to sell loot is to another player, you will always get more PED from a player than you would from a trade terminal. Anything you are unable to sell, save in your storage to sell later.

Many miners will refine their own resource before selling, not only to help with weight when going out on longer mining runs, but it also helps with selling the resources, a crafter is more likely to look for refined resources when buying. Although refining is not needed, as many resellers are happy to buy ore and refine it to sell.

This is a very important factor to whether a miner is successful or not. Every profession requires a little bit of trading savvy to be successful, as it is an integral part of the game.

To learn more about trading in general click here.

Guide: Hunting Basics

This guide will teach you the basics of hunting. Here you will learn about weapons, healing, armour,  attachments and other combat enhancing items.


Equipping Equipment And Basic Controls

To view your inventory press "I", here you can access your healing tools, armour parts and weapons. Right click the item to access its options. From here you can view the details of an item or equip an item by right clicking it. Clothing is purely aesthetic and does not offer protection of any kind.

To target a creature simply click on it, an arrow will appear above the creatures head with the name and level of the creature and the health bar of the creature. Click the creature again to use your equipped weapon. The "F" key (Default)  will auto fire.

To target yourself for healing, you can use your health bar on your HUD while your healing tool is equipped. To heal others you can click their avatar, or if in a team their health bar. The "F" key (Default)  will auto heal. You can use the use tool key "E" (Default).

You are able to create custom controls to auto fire and to quickly switch between weapons, tools, and armour sets, you can learn more about the edit panel here:
Guide: Edit Interface


Weapons

Doing more damage is not simply down to buying a better weapons, skill is heavily involved in your ability to inflict damage and your ability to be accurate with a weapon. Using a weapon far above your skill level will cause you to waste ammo on missed shots and weaker damaging hits.

There are many types of weapons. Short blades, long blades, pistols, rifles, laser, BLP(bullets), explosives are a few examples. Using a weapon of one type can help improve skills in using other weapons, for example, using a laser pistol will give skill in laser rifles and BLP pistols.

Close combat weapons will help improve strength, which will improve your carrying capacity. Close combat can also increase your maximum health points. Some of the skills even carry across into other professions like weapon crafting skills, for example laser weapon technology.

If you are under level 10 in any skill it is recommended that you use the weapons in the trade terminal in game, use the starter pack on the web store, or use any of the weapons acquired from the new player missions. Weapons can also be purchased from other players in game for a markup. Ammo can be purchased from a trade terminal or converted shrapnel.

Some of the weapons suitable for under level 10 include: Solomate Rubio (L), Solomate Onyxo (L), Sollomate Azuro (L), EWE EP-1 Neutron (L), EWE EP-2 Proton (L), Skildek P30 (L), Skildek Lancehead (L), Castorian Combat EnBlade-B (L), Solomate Opalo, Bukin's Spare Rifle, Z12 Barbarella, Omegaton M2100, Castorian Combat EnBlade-A.

To be efficient in hunting you want a weapon which has the most bang for bucks, not only in ammo consumption for damage, but also how much markup you pay for a weapon. To be effective in hunting, just like any other professions, you want be smart on what you spend on your equipment.

A good example of being smart with what you have is buying shrapnel for 100.1% to 100.9% and converting it to universal ammo, as every 100 shrapnel converts to 101 ammo, buying shrapnel under 101% and converting it will provide more ammo than just simply buying it from a trade terminal


Defence And Healing

Getting hit in close combat will help improve evasion skills and getting shot will help improve dodging skills. Using close combat weapons can also increase your maximum health points. These abilities will naturally make you more resilient in combat. Evade and dodge can save you PED in healing and armour repair and replacement costs.

With the weaker robots and animals in Entropia, armour is not needed, but a healing device is an essential. Most of the lower level creatures will not be able to out damage most of the basic healing tools.

There are 7 armour parts to each armour set, hands, arms, head, chest, thighs, shins and feet. Some amours sets have a special ability when all parts are worn. For example the Adjusted Harrier Armour, in the gold and platinum starter pack grants an extra 8% to running speed when the full set is equipped.

Every armour protects against certain types of damage, where some armour sets maybe more suited to hunting a creatures with particular types of damage, hunting creatures your armour is not designed for will offer little protection and will cost more in repairs and replacement.


Attachments

You can attach a number of attachments to your equipment to improve its statistics. A gun can be equipped with an amp, laser sight and scope to enhance damage,  accuracy and skill gain ability. Armours can have plating attached to enhance its defence. Every one of these attachments have their own trade terminal value and degrades like any other equipment.

To equip attachments to an items, simply drag the attachment to equipment it is designed for. To view what attachments are attached to an item, view its item info. On the item info screen you will be able to individually view and detach each attachments.

Attachments can not be attached or detached to items that are currently equipped, to attach or detach an item, the weapon has to be unequipped. When an attachment runs out of trade terminal value, the weapon will no longer fire until the attachment it detached or repaired.


Limited And Unlimited Equipment

Some equipment can be repair and some equipment is disposable once used. Items with an (L) in the name are limited items. Limited items can not be repaired and are disposed of when they can no longer be used by selling them to the trade terminal. Items without the (L) in the name can be repaired at a repair console for PED.


Tier And Enhancers

Equipment has the ability to level up to unlock sockets, this is known as the tier level of an item. Sockets allow you to add enhancers to equipment to modify the statistics of an item.

Limited (L) items have the ability to unlock sockets when they tier up automatically, and continue to level up. Unlimited items require resources to tier up when they reach the required level to unlock a socket and continue to level up.

Enhancers can be attached at the bottom of the equipment info screen. Each enhancer can only be attached to the sockets number equal to it, for example, a Weapon Damage Enhancer II will only go into the second socket of a gun. Enhancers can stack and do not degrade like other equipment, rather they have chance of one being destroyed every time you use the item. The chances of this happening is very small, but because the chances of enhancers break is down to luck, you can use one for ages and then break few in a row.


Other Useful Equipment

A number of other useful items exist to enhance your combat capability and efficiency. Everyone has access to loot collection pills, these pills can be purchased from any trade terminal and costs 0.50 PED per pill. Loot pills can automatically collect loot from dead creatures within 20 meters and each pill lasts for an hour.

This is just one of many of the combat enhancing drugs that can be purchased, Neurobiotic Boosters provide a skill boost bonus and different Neurostims provide different boosts, reloading speed boosts, health regeneration, faster running speed, are some for example.

Rings also provide an improvement to your abilities in combat by providing a constant boost to your statistics. Rings provide effects like pills, but without the short time limit. Each player can wear 1 ring per hand, check on the ring's information screen to see which hand it is for. Rings are classed as clothing and are found in the clothing tab.


Loot!

When you have finished hunting, you will want to sell your loot, the best way to sell loot is to another player, you will always get more PED from a player than you would from a trade terminal. Anything you are unable to sell, save in your storage to sell later. Some of the hunted items are easier to sell after being refined.

This is a very important factor to whether a hunter is successful or not. Every profession requires a little bit of trading savvy to be successful, as it is an integral part of the game.

To learn more about trading in general click here.

Tuesday, 26 February 2019

Event: Entropia Mardi Gras 2019 and Crowning of the Mardi Gras King 2020


Entropia Mardi Gras 2019

A Free For All Parade Through Arkadia.

Mardi Gras Colours are Nusul, Hornet and Carabok

* VIP Access to event Area: 20 PED. *
("B" is the default key to access the in game event list.)

Crowning of the Mardi Gras King 2020


Aakas Island, Arkadia. 
00:00 to 01:00 EU time, March 2nd 2019.
A limited number of tickets will be sold at the events list, additional tickets will be sold at a markup.


Throws are for everyone on the parade route. You do not need to buy a ticket to spectate or get free stuff.

Purchase of tickets will allow access to reserved throws after the parade at the event area.

The event area will be restricted to those who have registered for the event.

A limited number of tickets will be sold at the events list, additional tickets will be sold at a markup, so get in there fast to reserve your seat at the event today!


The parade route is as follows:
Celeste Quarry: nick nikita3003 OP - Marquee of The Quarry
No Vehicles allowed. Walking parade from TP, up ramp on one side, down the other (A stop for dancing in the middle) and back to the TP. Music supplier would be awesome.

Outpost: Kain Dewey Fall - Jari of Outpost
Around the Container, past stable and sweat circle area, to TP. Kill a Nusul for luck. Spectators should Spawn vehicles to define the route.

Celeste Island: lastman last77 kenoa - Duke of Celeste Harbour Island
Spawn Parade Vehicles up the dock before the event. King and Court in front. King will set pace, parade vehicles will not run over or pass vehicles in front until the torch is passed to the next governor. The torch will be passed at South.

Celeste Harbour South: Kasey DIE Jones - Tamaraq of Celeste Harbour South
From south TP to Harbour TP. by the second road of shops. The torch will be passed at Harbour, by the crafting house.

Celeste Harbour: - Felix Wizard: Baron of Celeste Harbour
Exit vehicles and take the parade through the crafting house to distribute throws. Up the right street to Celeste North TP.

Celeste Harbour North: Demi Deminish Nishap - Countess of Celeste Harbour North
Down 2nd road back to the Bar. Once the torch is passed to the King, no more throws will be distributed.

10% of throws should be reserved for the after party on Aakas.


For More Information:
Visit the original post on Arkadia Forum

Monday, 25 February 2019

Guide: Sweating (VU16)

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Note: The VSE MK1 can not be brought or sold, but can be put in storage, it is advised that you keep this gun on you at all time. If you go to another planet and leave your sweating device behind, you will not be able to sweat buy a new one, and the only way to get your one back is to go back to the planet you have stored it at.


Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature sweat,  click to target it, then press "F" key (Default), after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your range, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.


Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.


Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

To learn more about trading in general click here.


Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.

Guide: Finding Items (VU16)

In Entropia it is possible to stumble across free natural items simply by running. These items include fruit, natural stones and dung.

In previous versions of Entropia, walking was needed to find natural items. Now you are able to find fruit without the need for walking!

Hide And Seek


No skill is required or gained in searching for natural items.

The best way to find natural items is to walk the paths least walked, they can spawn anywhere on the floor across any planet, so the places least walked will surely be more likely to have more! It is best to have the camera in 3rd person to get a good view around your character, as it is more than likely to spawn exactly where you are standing or behind you as you walk.

Naturally spawning items come into view at a much smaller range than everything else you can see and will vanish after a short time. Walking to find fruit can help by pressing "Q", but is not need. When you do find items, simply right click on it and to pick it up.

Specifically going out and looking for natural items is harder than sweating and will require more patience. Also as there is no skill gain in finding these items, your character is not growing.
.
Fruit can be refined into nutrio bars by putting any fruit and sweetstuff into a refiner, sweetstuff is an energy matter which is mined and nutrio bars are used to feed pets. Natural stones are used in crafting and dung are used by land owners.


Finding Oil



Roctropia Docks (Red Square)
There are a number of locations in Entropia where you will be able to find and collect crude oil.

These barrels can be found in certain PvP areas, on Calypso, Arkadia and Rocktropia. You can not be looted in these PvP areas, so you can try as much as you want without worrying about losing anything. If you do happen to get attacked, you will likely gain evasion and dodge skill.

Arkadia Oil Rig (Red Circle)
The easiest place to get access to crude oil is the docks on Rocktropia, as there are no animals or robots in this area to attack you, you can  simply walk into this area on foot with no issues and the respawn point is right next to the area.

The closest teleporter to the docks which every new person starts with is The Hyperplex.  Crude oil will spawn anywhere in the dock area on the floor.

The only threat here is a very small minority of other people, most people come here for oil and do not wish to waste ammo.

The oil rig on Arkadia is harder to get to because it is surrounded by the native life. The best way to get to the center of the rig is to fly in a vehicle. The closest teleport to this rig is Scrap Yard.

Crude oil can be refined into oil, which can be crafted with or used to refill your vehicles.

There are a number of other rigs that exist in Entropia, for example the Beer Garden on Rocktropia drops the Motorhead kegs. Which are used specifically in crafting items using blueprints from Rocktropia.

Calypso's oil rig is a lot harder to get to, the amount of oil that is dropped is worth shooting for, even if you are able to get past the native life, you will more than likely be shot by a fellow Entropian here.

Guide: Edit Interface (VU16)

Warning: The current interface has been going threw number of changes since the VU16 update and because of this some elements of the controls and interface may change. Although I will attempt to keep this section up to date, there maybe slight differences between this tutorial and the game, until Mind Ark is fully settle with the interface changes.


This guide will show you how flexible the overall interface in Entropia is, here you will learn about the chat interface, heads up display, waypoints, keyboard controls, contacts list and a few other display related options.


Right Click

Holding right click will bring up a context menu with other options relating to the target. Vehicles, avatars and creatures have extra options which can be accessed this way. If you right click your health bar, you access options relating to yourself, you are also able right click your vehicles health bar too. When in first person view right click is interact.


The Edit Panel

Normally only the radar, global display and chat windows can be moved, buttons can only be clicked/right clicked.

Pressing the "L" key on your keyboard will bring up the "Edit Panel". While the edit panel is open you will be able to move/add/remove most of the buttons that are on your screen simply by dragging the buttons. "F1" through to "F9" lets you to switch between layouts, allowing you to set up multiple key bindings and on screen buttons. The first layout on the keybinding map when you open this menu allows you to edit all key bindings from page 1 to 9, this page is defined by a "*" and allows you to edit the default key layout of all sets, these keys can be overwritten by each individual set without effecting the main set.

The edit panel consists of two windows, the main window and the recycle bin window, this is where you can drag buttons you no longer want.

The first button on the main window will bring up the keyboard layout. This is where you can bind buttons to keyboard keys, allowing you to quickly access to things from your inventory or an action.


The second button will open the Action Library. This is where you can find buttons for actions in Entropia. A few examples of action buttons in Entropia are emotes, dances, vehicle controls, interface controls and interaction controls. The of the most useful actions in Entropia is the "Use Tool" and "Interact" buttons, these are the two main buttons for interacting with the world.


The third button will resets your current interface layout and the forth button on the edit panel simply resets everything back to default.

While the edit panel is open, you will be able to drag items from your inventory to your screen or keyboard. This includes weapons, armour parts, clothing, tools, vehicles and mind force chips.

You are able to create a button to equip multiple clothes or multiple armour part in one button, this can be done by first equipping what you want, then right click>Equipment>Create Armour/Cloth Set. This also drastically speeds up the equipping time of these items.



The Chat Interface

The chat system is as simple as any other game, press enter, type message, press enter again to send. If you press up or down while the chat window is active, you will be able to scroll threw previous messages, this is handy for trading.

To change what chat channel you are talking in, on the left of where you type your message will be the channel name of the channel you are talking in, click that to change channel. The default will be [Local].

[Local] Non-trade, local area chat.
[Trade] Local area chat used for trading.
[Rookie] A global channel for advice.
[Society] Global channel, chat with society.
[#Trade] Any channel starting with a "#" is a custom chat channel created by a player. These channels are global chat channels.

You can also change your chat channels by clicking on the channel link in the chat window next to a players name chatting in that chat channel already.

If you right click the tabs at the top of the chat window, you can select what channels you want to display in what tab and what colour to display it in. You will also be able to create new tabs and remove unwanted tabs.

If you drag a tab off of the window, you can create multiple chat windows, to merge a window simply drag it to the window you want. The button next to the X top right, the arrows point down, merges all tabs in that window to the main window.

To send a private message to someone, simply click their name link in chat or right click their avatars and goto avatar, private chat.

There are also a number of chats commands which you can used, the most commonly used command is "/pos" or "/p" which displayed your position in the chat channel you are in, in the form of a nice clickable waypoint. Another useful command is "/join #channel", which is used to join a custom chat channel. To see a full up to date list of commands type "/help".


Map And Waypoints

To bring up the map press "M", here you will be able to see your location, known teleporter locations and known area location on the map. Missions with a waypoint that are currently active will show up here along with any custom waypoints added.

To add a custom waypoint to the map, right click the location, then click add waypoint.
Alternatively, you can also click on waypoint link from chat to add a waypoint someone sent.

If you right click a waypoint added on your map, you will be able to rename and copy that waypoint allowing you to send waypoints with custom names. Walking over a waypoint automatically removes it from your map.

To add more teleporter location, you must find and walk over the teleporters, once added you can freely move between teleporter.


The map can also be used to download space stations, planets and space itself all in game. With the drop down menu at the top, select what map you want, then click the play/pause button next to it start/pause downloading. A window will pop up with a download bar.

When on a planets, you will only be able to see space and other planet  related maps in this drop down menu, for example Arkadia and Arkadia Underground, when in space you will see all the planets here.




The Message Center, Sticky notes and Contacts

In the top left corner of your HUD, you will find the message center button, and in the top right corner of your HUD is the contacts list button.

The message center will turn orange when there are unread messages with the number of unread messages showing up as a number above it, and what type of message it is under.


Along the top of the message center screen you will see 7 buttons, the little button on the left is the 'New' button, this is used to create a message or a sticky note. Message center messages are able to be sent to offline people and are kept in the message center until deleted, just like an in game email.

Sticky notes are a handy way of storing handing information in a note on screen, these notes are also stored in the message center until deleted. To remove from screen and save in the message center, click the arrow buttons in the top right of the stick notes corner. To change the sticky note colour or to delete the sticky notes, click the setting button in the top left corner of the note.

The 6 other buttons along the top of the message center are used to filter messages in the message center, from left to right these are what the buttons filter: "Auction Messages", "Sticky Notes", "Mail", "System Messages", "Global/Hall Of Fame", and "Tutorial Messages".

The contacts window will give you the ability to change your player profile and online visibility to other people. You can also view and send messages to friends, society members and disciples.

Setting And Other Options


There are a few more interface options in the setting, which is accessed via the "Esc" key. In the setting, and clicking HUD.

If you disable the loot window, instead of a window filling up with loot that you have to keep closing, you get a small temporary display of the loot in text with the trade terminal value next to it in the top left corner of the screen.

Here you will also be able to adjust the frequency of the global ticker, the higher the PED the less frequent, and how the ticker is displayed, always visible or invisible when not active.

A few other useful options here are the text size options, hide tutorials and align satnav with camera. Changing the satnav option will effect if the satnav is locked to north or lock to the the camera.

The current interface has only been recently released, and as continued update are applied more options may become available very soon in the future.




Default Control Setup

Default Moment Controls:
W - Move forward
S - Move backward/Towards camera
A - Move Left/Strafe Left
D - Move Right/Strafe Left

Space - Jump/Move Up In Vehicle
Ctrl - Move Down In Vehicle

Z - Rotate Left
C - Rotate Right

Q - Toggle Run/Walk
R - Auto Move

Left+Right Mouse - Walk in direction of camera.

Default Camera Controls:

Alt - Switch between aim and cursor mode
V - Camera Swap
V [Hold] - Activate Photo Camera

Middle Mouse [Hold] - Rotate camera, Release to Re-center

Mouse Wheel - Zoom in when in Ready Mode (to scope if available)
Left Shift - Toggle Zoom (when available)

Interaction Controls:
E or Right Mouse - Use Tool
F or Right Mouse - Auto Use Tool


ESC - Aborts Auto Use Tool, deselects target or closes window depending on context. Will also allow you to access the options, keyboard controls and exit Entropia.


Mouse Controls:


Aim Mode:
Left Mouse - Move to and interact, Select hunting target


Cursor Mode:
Left Mouse, 3rd person - Select Target or Interact/Use Tool on an Already Selected Target

Right Mouse, 3rd person - If object has a context menu, open context menu.
Right Mouse [Hold], 3rd person - Camera

Left Mouse
, 1st person - Use tool
Right Mouse, 1st person - Interact/Auto use tool on target

Other Mouse Controls:
Mouse 3 - Rotate Camera
Mouse 4 - Auto Run


Default Interface Controls:

X - Ready/Relax tool
G - Unequip Tool
TAB - Selects, Switches or !Deselects Target depending on Context

T - Teleport to nearest Revive Terminal

I - Inventory
K - Skills

P - Professions
J - Mission Log
B - Event List
H - Hall of Fame
M - Map of Current Planet/Territory

Y - Message Center
U - Contacts
O - Options


L - Edit Panel
N - Action Library


F1 to F9 - Select Key Map Set
F10 - Show Keyboard Map On Screen
F11 - Society Interface

F12 - Exit
(- or /) - Recall All Vehicles
(,) - Show Position in Chat Window
(.) - Show Current Entropia Time in Chat Window


Print Screen - Take a Screenshot, See Chat Window for Save Location


Chat:
Return - Start Chat and Send Message in Chat.

The up and down key while chat is in focus will scroll threw previous message sent.

Sunday, 17 February 2019

Guide: Finding Items

(Since VU16, this guide has become out of date. Click here for an up to date guide!)

In Entropia it is possible to stumble across free natural items simply by walking around or stopping for a few seconds. These items include fruit, natural stones and dung.



Learn To Walk

You are only able to see fruit, natural stones and dung if you are walking or standing still, you will not see these when running.

To toggle between running and walking press "Q". No skill is required or gained in searching for natural items.

The best way to find natural items is to walk the paths least walked, they can spawn anywhere on the floor across any planet, so the places least walked will surely be more likely to have more! It is best to have the camera in 3rd person to get a good view around your character.

Items come into view at a much smaller range than everything else you can see. When you do find items, simply right click on it and pick it up.

Specifically going out and looking for natural items is harder than sweating and will require more patience. Also as there is no skill gain in finding these items, your character is not growing.
.
Fruit can be refined into nutrio bars by putting any fruit and sweetstuff into a refiner, sweetstuff is an energy matter which is mined and nutrio bars are used to feed pets. Natural stones are used in crafting and dung are used by land owners.

Finding Oil



Roctropia Docks (Red Square)
There are a number of locations in Entropia where you will be able to find and collect crude oil. You do not need to be walking to be able to see these oils barrels.

These barrels can be found in certain PvP areas, on Calypso, Arkadia and Rocktropia. You can not be looted in these PvP areas, so you can try as much as you want without worrying about losing anything. If you do happen to get attacked, you will likely gain evasion and dodge skill.

Arkadia Oil Rig (Red Circle)
The easiest place to get access to crude oil is the docks on Rocktropia, as there are no animals or robots in this area to attack you, you can  simply walk into this area on foot with no issues and the respawn point is right next to the area.

The closest teleporter to the docks which every new person starts with is The Hyperplex.  Crude oil will spawn anywhere in the dock area on the floor.

The only threat here is a very small minority of other people, most people come here for oil and do not wish to waste ammo.

The oil rig on Arkadia is harder to get to because it is surrounded by the native life. The best way to get to the center of the rig is to fly in a vehicle. The closest teleport to this rig is Scrap Yard.

Crude oil  can be refined into oil, which can be crafted with or used to refill your vehicles.

There are a number of other rigs that exist in Entropia, for example the Beer Garden Draft on Rocktropia drops the Motorhead kegs. Which are used specifically in crafting items using blueprints from Rocktropia.

Saturday, 16 February 2019

Guide: Edit Interface

(Since VU16, this guide has become out of date. Click here for an up to date guide!)

This guide will show you how flexible the overall interface in Entropia is, here you will learn about the chat interface, heads up display, waypoints, keyboard controls, contacts list and a few other display related options.

The Edit Panel

Normally only the radar, global display and chat windows can be moved, buttons can only be clicked/right clicked.

Pressing the "L" key on your keyboard will bring up the "Edit Panel". While the edit panel is open you will be able to move/add/remove most of the buttons that are on your screen simply by dragging the buttons, except the main buttons in the top right, these will be greyed out. "F1" through to "F9" lets you to switch between layouts, allowing you to set up multiple key bindings and on screen buttons.

The edit panel consists of two windows, the main window and the recycle bin window, this is where you can drag buttons you no longer want.

The first button on the main window will bring up the keyboard layout. This is where you can bind buttons to keyboard keys, allowing you to quickly access to things from your inventory or an action.


The second button will open the Action Library. This is where you can find buttons for actions in Entropia. A few examples of action buttons in Entropia are emotes, dances, vehicle controls, interface controls and interaction controls. One of the most useful actions in Entropia is the "Auto Use Tool" button, this button is not set to anything by default at the start.



The third button will open your Inventory. While the edit panel is open, you will be able to drag items from your inventory to your screen or keyboard. This includes weapons, armour parts, clothing, tools, vehicles and mind force chips.

The forth button on the edit panel simply resets everything back to default.

You are able to create a button to equip multiple clothes or multiple armour part in one button, this can be done by first equipping what you want, then right click>Equipment>Create Armour/Cloth Set. This also drastically speeds up the equipping time of these items.



The Chat Interface

The chat system is as simple as any other game, press enter, type message, press enter again to send. If you press up or down while the chat window is active, you will be able to scroll threw previous messages, this is handy for trading.

To change what chat channel you are talking in, on the left of where you type your message will be the channel name of the channel you are talking in, click that to change channel. The default will be [Local].

[Local] Non-trade, local area chat.
[Trade] Local area chat used for trading.
[Rookie] A global channel for advice.
[Society] Global channel, chat with society.
[#Trade] Any channel starting with a "#" is a custom chat channel created by a player. These channels are global chat channels.

You can also change your chat channels by clicking on the channel link in the chat window next to a players name chatting in that chat channel already.

If you right click the tabs at the top of the chat window, you can select what channels you want to display in what tab and what colour to display it in. You will also be able to create new tabs and remove unwanted tabs.

If you drag a tab off of the window, you can create multiple chat windows, to merge a window simply drag it to the window you want. The button next to the X top right, the arrows point down, merges all tabs in that window to the main window.

To send a private message to someone, simply click their name link in chat or right click their avatars and goto avatar, private chat.

There are also a number of chats commands which you can used, the most commonly used command is "/pos" or "/p" which displayed your position in the chat channel you are in, in the form of a nice clickable waypoint. Another useful command is "/join #channel", which is used to join a custom chat channel. To see a full up to date list of commands type "/help".

Map And Waypoints

To bring up the map press "M", here you will be able to see your location, known teleporter locations and known area location on the map. Missions with a waypoint that are currently active will show up here along with any custom waypoints added.

To add a custom waypoint to the map, right click the location, then click add waypoint.
Alternatively, you can also click on waypoint link from chat to add a waypoint someone sent.

If you right click a waypoint added on your map, you will be able to rename and copy that waypoint allowing you to send waypoints with custom names. Walking over a waypoint automatically removes it from your map.

To add more teleporter location, you must find and walk over the teleporters, once added you can freely move between teleporter.


The map can also be used to download space stations, planets and space itself all in game. With the drop down menu at the top, select what map you want, then click the play/pause button next to it start/pause downloading. A window will pop up with a download bar.

When on a planets, you will only be able to see space and other planet  related maps in this drop down menu, for example Arkadia and Arkadia Underground, when in space you will see all the planets here.




The Message Center, Sticky notes and Contacts

In the top left corner of your HUD, you will find the message center button, and in the top right corner of your HUD is the contacts list button.

The message center will turn orange when there are unread messages with the number of unread messages showing up as a number above it, and what type of message it is under.


Along the top of the message center screen you will see 7 buttons, the little button on the left is the 'New' button, this is used to create a message or a sticky note. Message center messages are able to be sent to offline people and are kept in the message center until deleted, just like an in game email.

Sticky notes are a handy way of storing handing information in a note on screen, these notes are also stored in the message center until deleted. To remove from screen and save in the message center, click the arrow buttons in the top right of the stick notes corner. To change the sticky note colour or to delete the sticky notes, click the setting button in the top left corner of the note.

The 6 other buttons along the top of the message center are used to filter messages in the message center, from left to right these are what the buttons filter: "Auction Messages", "Sticky Notes", "Mail", "System Messages", "Global/Hall Of Fame", and "Tutorial Messages".

The contacts window will give you the ability to change your player profile and online visibility to other people. You can also view and send messages to friends, society members and disciples.

Setting And Other Options


There are a few more interface options in the setting, which is accessed via the "Esc" key. In the setting, and clicking HUD.

If you disable the loot window, instead of a window filling up with loot that you have to keep closing, you get a small temporary display of the loot in text with the trade terminal value next to it in the top left corner of the screen.

Here you will also be able to adjust the frequency of the global ticker, the higher the PED the less frequent, and how the ticker is displayed, always visible or invisible when not active.

A few other useful options here are the text size options, hide tutorials and align satnav with camera. Changing the satnav option will effect if the satnav is locked to north or lock to the the camera.

Friday, 15 February 2019

Guide: Sweating

(Since VU16, this guide has become out of date. Click here for up to date guide!)

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature to click on a few times, after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your cross hairs, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.

Auto Sweating

Sweating is as simple as that, but there are a few things that will make sweating so much easier.

The "Auto Use Tool" button! This will not only save your wrists, but will help in other things like shooting and repairing. To quickly set this up, press L to open the Edit Panel, press G to open up Keyboard Layout, then press Y to bring up the Action Library Book.

In the Action Library book write "Auto" into the search bar and then click on "Auto Use Tool", the page will turn, then drag "Auto Use Tool" to your screens heads up display or to a black keyboard key. Once you have done that, simply close all them windows. This button/key will allow you to toggle repeat fire mode.

You can learn more about the edit panel here:
Guide: Edit Interface

Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

When sweating in a group of people, in the perfect situation, every one should stand in a circle around the animal, so that the animal does not run about to hit its target, causing failed extractions.
The creature should only need to turn on the spot to reach its next target.
If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.

Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.


Thursday, 7 February 2019

Update soon...

Please Stand By...

...Update Coming Soon...

In the next coming month creating an in depth tutorials page. I will be post each individual tutorial as it comes. Thank you for every persons support so far.