Friday 18 September 2020

Violently Aggressive Calamusoid Attacks

The genetically engineered and violently aggressive Calamusoid mutants that has inhabit the swamp areas near Fort Lahar and Fort Medusa since December last year, have recently been spotted in the outskirts of Chugs Hideout and Fort Ithaca.

As the Calamusoids are known for their extremely aggressive behaviour, the Calypso Defence Force (CDF) urges all colonists that plan to visit these locations to use extreme caution.

The initial reports coming in from hunters suggest that the area around Chugs Hideout have attracted low maturity Calamusoids, while higher maturities have been spotted near Fort Ithaca.

The swamps toxic gas, although is toxic to humans, is not toxic for the Calamusiod, which seem to thrive in the harsh toxic gases. While the gatherings of Calamusoids outside of the swamps are a new phenomenon and the reasons for it are still unknown, it should be expected that very high level maturities may appear and cause extreme damage. Hunters should be prepared for the worst possible scenarios and carefully choose their gear.

Happy hunting to those brave colonists helping to repel these threats and help keep Chugs Hideout and Fort Ithaca safe!

Monday 31 August 2020

End of the migration season and iron missions

With the Eomon pheromones lowering wildlife will be returning to normal, marking the end of another migration season on Calypso, and with the year grace period up, we also say goodbye to the old iron mission system on planet Calypso.

Just over a year ago the new codex system was introduced. Last year it was announced that the old mission system was being replaced by the new codex system, a grace period of one year was decided to allow Entropians to complete both codex and as much of the iron missions as they can before the switch over, this also allowed Entropians to complete last years and this years migration season iron missions.

The old mission system has remained in place, with the removal of iron missions and a few other kill chain quests, keeping storyline missions. The codex will now become the main hub for all hunting challenges and rewards on Calypso.

The future plans for the other planets in the system will be to adopt the new codex system over chained hunting missions. A similar grace period will take place as the other planets move from one system to another.

Saturday 11 July 2020

The Migration Season Has Arrived

Every year around the same time, we see the massive Eomons migrating along the continent of Eudoria on planet Calypso. The Eomon are the giants of Calypso. Their annual migration across the continent of Eudoria was discovered many years ago, and many scientists and hunters track their location during this time of year ever since.

Pheromone levels have been steadily raising in the atmosphere over the last month and scientists have predicted that the 2020 Eomon migration season has just started.

The annual Eomon migration continues to be a popular seasonal hunting event for new and seasoned big game hunters alike. As many other species such as the Mulmun mutants and Atrox predators follow in the wake of the mighty Eomon herd.

Along with the Eomon herd migrating over the south east of the Eudoria continent, the Longtooth also moves over the fields of the north west. There are also Longtooth Adolescents, ideal for lower level hunters, and Longtooth wave events at a number of locations.

Herds of Longtooth waves are are found at the following location:
West of Fort Argus - Higher maturity
North of Livas Heights - Higher maturity
North of Atlas Haven - Lower maturity
South West of Chug’s Hideout - Lower maturity
South of Limnadian District -Llower maturity

Estimated migration paths for both the Eomon and Longtooth species have been released by RDI Xenobiologists based on data collected from previous migrations.

This data analysis predicts that the Longtooth Migration Path will begin east of Cape Corinth and south of Livas outpost, and end near Fort Ithaca.

The Eomon migration begins in the eastern parts of the Eudorian continent in the Minopolis desert region, passing near Ashi before ending in the south near Camp Carter. 

Longtooth Adolescents, suitable for younger hunters, have been spotted at the following locations:
Chug’s Hideout
Fort Zeus.

Sunday 21 June 2020

Version Update 17.2: Details

In the last few minor updates, we have seen changes in the tiering system, and the removal of the tiering skill in the crafting system, in the latest release further modification have been made to the tiering, enhancers and crafting system. 
The equipment tiers for each level has now been changed to a new single TIR system, rather than having individual tiers levels for each level, the equipment now has a single TIR value. For unlimited equipment the TIR value can range from 1-200, for limited equipment the TIR value can be as high as 4000.

Armour equipment tiering has been adjusted closer to the amount of damage absorbed to the total protection of the armour part. This change makes it faster to tier armour parts versus tougher enemies, while the total armour deterioration would remain the same against weaker enemies

Limited Items:
Limited tools no longer have a sound effect for when they gain a minor tier increase.

Changes to limited items makes it easier to gain an increases at higher item tiers, but slightly more difficult at lower item tiers. This change provides a more smooth and predictable item tiering progression.

Limited tools has an increased probability of gaining a minor tier increase as their Trade Terminal value decreases.

Limited armour parts has their maximum tier potential determined by their Trade Terminal value rather than the speed at which they gain tiers, as limited items life span is determined by their value.

Unlimited Items:

Unlimited excavators now gain minor tier increases at the same rate as weapons.

The tier increase probability for unlimited armour parts are now based on how likely each armour part is to get hit. Each armour part of course still has its own TIR, so the tier speed of any individual part may still be faster/slower than that of another. 


The chance for enhancers to break is now directly and in line with the benefit provided.

While the break chance was always influenced by the benefit provided to the item being enhanced, it has now been changed to be in line with the benefit it provides.

This means that a damage enhancer inserted into a low-damage item such as the Sollomate Opalo, the Jester D1 or the Barbarella Z12, will have an extremely low chance of breaking. While compared to one attached to a high-damage item such as the Unique Dub or the McCormick Terminator. A high-damage, short-range shortblade will consume range enhancers much more slowly than damage enhancers.

Crafting System:

Changes in the crafting system will now produce better returns, resulting in less fails and more near success.

Shrapnel has been added as a scrap resource for failing in manufacturing, with a lower priority than residue. This means that manufacturing attempts on blueprints with a very low Trade Terminal input value previously would result in a failed attempt, and will now result in a near success and provide shrapnel instead and a small amounts of shrapnel will also be included in manufacturing attempts on all blueprints that result in success or near success for any remaining value below 1 PEC.

Other Changes, Fixes and adjustments:

Classified Strongboxes purchased from the web shop can no longer traded between people.

Adjusted drop rates for Garnet, Opal, Emerald, Ruby and Diamond.

Buff effects are now displayed in an item tool tips when hanging the mouse over an item, and heal per second information has also been added to tool tips for healing tools.

It is now possible to turn in attribute tokens in quantities that do not award a full attribute point, removing the need to keep these items in inventory or storage.

The rewards and thresholds has been adjusted for the Ambulimax Codex.

Fixes include incorrect energy burn value for the M91 Stalker Augmented weapon, an issue causing “This person cannot be a disciple” message to repeat on screen, and an issue causing boss damage deflection buffs not to deflect damage in all situations.

Finally the usual server performance improvements and optimisations, specifically tailored to better handle an increased numbers of participants.

Sunday 14 June 2020

Version Update

In this versions update for Entropia, memory usage will be will be capped at 4 GB for texture, models, animations and partial effects. Several server have also been optimised.

A Mankini is now been made usable on Ancient Greece, and Next Island. 

The drop rate of rare gems has been increased. Opals, emeralds, rubies and diamonds have a higher chance of being found.

An issue where Attribute Tokens Traders would give 1 stamina instead of 1 intelligence has been corrected.

The use speed of healing tools with skill increase bonus have been corrected.

Sunday 24 May 2020

Entrolympics 2020 Fruit Finding Contest

An event has been added in a recent update to the Entropia 2020 Olympics, also know as the Entrolympics, the introduction of the society vs society fruit finding event, initially a separate events, has now been added to the many listed events that already exist in the 2020 Olympics.

Although it is a late entry on the list of event, it is easy to surpass the current leader on the leader board. Each participant earns points for their society by taking screenshots of the 4 fruits fruits when discovered on the event sponsors land. Each participant can earn a maximum of 4 points for their society, for each of the fruits within Entropia Universe, Bombardo, Caroot, Haimoros, and Papplon.

The society with the most points will win 0.008 BTC, if there is a tie between two or more societies, the societies will select a member to represent their society in a PvP fight without armour, without healing, without buffs, and with the Trade Terminal boxing gloves, the last standing of this PvP fight will win 0.008 BTC for their society.

Each individual picture taken for the contest will also be individually be ranked and the top 3 entries per festivity will be selected based on creativity, quality, uniqueness and overall aesthetics, and the winners will be awarded prizes in the form of PED, and will be rewarded to the elected winners on their Entropia Partners accounts.

Participant must collect fruit on the land of the event sponsors:
Amethera Outback Lands, 01, 07, 18, 23, 24, 26, 40, 42 North, 42 East, 46, 48, 49, 53, 54 and 65,
Along with Bakunawa Island and Pemphredo Island, on planet Calypso.
On planet Next Island and the associated Ancient Greece.

Wednesday 15 April 2020

Monria Event: Crawling Chaos

It was recently learned that yet another entity from Azathoth's lineage has emerged from the shadows on Monria, and while he masquerades in human form, Nyarlathotep, also known as the Crawling Chaos is an outer god capable of a thousand forms, as messenger of the outer gods, Nyarlathotep enacts their will.

In a recent exchange with the outer god, the question was asked, "Are you going to join the dark side, or use that crawling chaos skill you have to fight against the dark forces with us, along with our Elder Gods?", Nyarlathotep responded, "My side is THE side, which is yours as well. Wonders await to my legion.", only time will tell whose side he's on, and that we should still be vigilant.

On planet Monria on the 18th of April between 12:00 and 23:59 EU time, bonus prizes will be given away for hunting and mining. An apartment on Monria is still up for grabs left over from the Saint Patrick's Day event, along with other events.

For more information about the event on Monria, click here!  

Saturday 4 April 2020

Advanced Guide: General Overview

General Overview

A key part of being successful within Entropia Universe is recording and understanding useful bits of information, and using that information to make improvements to your what ever profession you decide to work on.

As a hunter, this would be keeping track of which animal produce what animal oils, skins, hides, extractors, components and other resources along with their location. Understanding which weapon, weapon attachments, healing tool, armour and armour plating is best for which situation will greatly increase your chance of success.

As a miners, this would be keeping track of the type of resource found along with its locations and depth. Different mining tools search at different ranges and depths, understanding which tool to use for the best depth will greatly increase your chance success.

In both hunting and mining, the cost of equipment can drastically effect the margin between profit and loss, not only in the cost of its use in ammo and degrade, but also the markup price you spend on purchasing the equipment. Unlimited tools tend to have a higher usage cost in ammo and equipment degrade, but can be repaired, where limited weapons has lower usage cost in ammo and equipment degrade, but once broken, it can not be repaired.

As a crafter, you want to keep track of prices on the market, the market prices can fluctuate. When buying resources to craft with, you want to purchase for the lowest possible markup, and when crafting, you want to craft products in demand with highest possible markup.

As a trader, you want to keep track of the prices of different amounts on the auction, along with the values they can fluctuate between. Stocking up on resources when prices are low and selling when prices rise is one posible way of making profit. Smaller amounts tend to sell for higher markup compared to a bulk amount on the auction, and street value tends to be below that.

Equipment Costs

Tracking of your ammo use and the degrade on your equipment will allow you to adjust your equipment to better suit the situation.

If you are a new at mining for example, the trade terminal mining tools is very cheap and cost hardly anything to use, which is perfect for new people, but their depth and range is very small, which will make it harder to find bigger deposits. Mining tools can also have enhancers and amps attached to the tool. You will also want to keep track of the degrade on the amp, and also keep track of the markup payed on enhancers.

When a enhancer breaks the trade terminal value is returned in the form of shrapnel, so when buying and an enhancer, you are only paying for the markup cost of the enhancer.

Hunting is slightly more complicated than mining in tracking costs, there is more equipment parts to track. The main bit of equipment is obviously the weapon. Weapons can have multiple attachments and enhancers attached to them, the attachments include laser sights, scopes and amps, each attachment degrades along with the weapon itself.

Hunters also have healing tools and armour equipment. The most basic healing tools are simple first aid packs, which heals people at close range, and degrades when healing. The more advance form of this is mind force healing, using mind force requires you to have an implant, healing chip, and mind essence as the ammo. Both the implant and chip degrades when using mind force.

Armour comes in seven parts, face guard, body harness, arm guards, thigh guards, shin guards, foot guards and gloves. Each type of armour has specific types of protection, impact protection, acid protection, cold protection and stab protection are a few examples. Armour protects a person from damage but degrades when taking damage.

Armour can also have enhancers and armour plating attached to improve the person's defence against specific attacks.

Keeping track of each part of armour degrade and it's own specific attachments is also important. Where one type of armour and plating may be good against one type of creature, it may be ineffective against another type of creature, which can lead to higher costs when hunting.

Crafting equipment is very different from hunting and mining equipment. Blueprints are the main tool in crafting, there are 3 types of blueprints, limited, unlimited and boosted blueprints. Unlimited blueprints are just like unlimited tools, you can continuously use them without them breaking, limited blueprints have a limited amount of uses before the blueprint breaks, and boosted blueprints are like limited blueprints, but have a high success rate.

With limited and boosted blueprints, you will want to keep track of how many uses remain on a limited or boosted blueprint along with its cost and markup. The main cost in crafting is the actual resources required to make a product. Boosted blueprints offer a high chance of success when crafting.

Testing, Failures And Success

You do not fail, you only found ways that do not work. Starting with no experience can be daunting, not knowing the items or their values and uses can be overwhelming, just like with any new experience. Asking for knowledge can be unclear, you see many people ask "What is a good creature to hunt?", but hardly anyone asks for further details, like "What equipment was you using?" or "Where was this hunting spot?". Even then, the few people who do have an edge, might be inclined to not share their knowledge, or mislead you.

True knowledge is gain in personal experience, with repeatable results over time. Doing one test and being successful, may not be repeatable, and doing one test and being unsuccessful, just as equally, may not be repeatable. After a few good tests, you can get a more general idea of highs, lows and averages. From testing something new, you will be able to find what works and what does not work, from what works, test further and refine your method.

Do not overestimate advice people do share, just as equally do not underestimate. Do not overstretch your budget testing bits of advice people have offered you, but do not ignore the advice, if you are able to test a new area in your budget, do it.

Be flexible and expect change, if you have found a repeatable successful thing, still look for other new successes, because small things in the universe change over time, and nothing last for ever. Once you have found something successful, use a part of that to find the next success thing. Once you have found a few successful thing, if one thing changes, you will be less concerned about it.

Your Level Of Control

Understanding what you have control over compared to what you do not have control over is important. You do not have control of the returns of each individual loot pot, but you have control of how much you put in and the ability to change target and location.

Some days your usual successful area might be low compared to normal, knowing this from previous knowledge acquired can save your PED from being drained on a bad run. If you feel like one of your successful spots is low, stop and change target or area.

What is also in your control is what you spend on equipment, ammo and resources, and what you sell your resources and products for. This is slightly in and out of your control, as a buyer, you will want the lowest markup possible, and as seller you want highest possible markup, generally speaking the market info screen for an item shows the average value between the highs and the lows of the sales on the auction.

Once you have acquired a good bit of experience and knowledge, you will be able to look at market prices and focus on the right targets and location to maximise your income potential. Some items are very common in crafting, these items tend to have a large amounts sold on the auction in trade terminal value and low average markup values on the market info screen. Animal eye oil and animal muscle oil are a few examples of common fast moving markets.

The rarely sold items on the auction tends to have a higher markup, if there is a demand for them at that time, these items are harder to sell in smaller amounts on the auction, and it is best to sell these items directly to another person or to save up a bulk amount for the auction. Unique skins and hides are good example of the slower moving markets, like Snablesnot skin and Exarosaur wool.

A really simple way to check if a market fast or slow moving is to search it on the auction, if there is only one page, it is likely to be a slow moving market, if there is more than one page, it is a faster moving market.

Try to avoid selling items to the trade terminal, this is one of the biggest well known ways to lose PED. The system is not always 100% in and 100% out, markup on items can make a big difference between winning and losing. Store everything and sell it to a player, sooner or later you will find a buyer who wants what you have to sell, it is just a matter of time.

Skills And Equipmentment Information

Needless to say your skill is also a big factor, the more skill you have the less likely you are to get hit and take damage, less cost on armour and healing, the more accurate you will be with your equipment, the less ammo and degrade you will waste on weak damage, misses and evasions.

You are able to view your skill with a tool or weapon on the item info screen. When looking at statistics of accuracy and damage, or depth and range, all the number on the right hand side of the "/" is the weapons maximum potential, all the numbers on the left side of the "/" is your ability with your skills when using that specific weapon or tool.

If you are not at maximum potential and you are not in any learning period for the gun, you are more than likely wasting PED. When you are in the learning period of a tool or weapon, you will be wasting a little bit of PED but gain and extra boost in the skill you will gain.

You can look at an items info before you purchase a tool or weapon to see if the statistics are appropriate for the skill you have. You can do this by right clicking a tool or weapon in the auction, shop or trade window and selecting view information.

You can also click on an [Item Link] in the chat window to view its details, viewing items via an [Item Link] will give you its default statistics, and will show the maximum trade terminal value for tools and weapons, and the trade terminal value of one item for stacked items. Using [Item Links] will not revile the statistics of the trade terminal value or stack size of what is in a persons inventory.

Wednesday 1 April 2020

Robot Mayhem

In the last few weeks there has been an intense fight between the robot forces and volunteer colonists at numerous locations on the Eudorian continent on planet Calypso.

The intense fighting during this time has allowed the research and development institute to secure a hackable subterranean base matrix node.

In order to retrieve information from the node the research and development institute has placed a data interceptor above the node. The data interceptor is now ready to be activated. Upon activation, the machine will start to extracting valuable information from the robots base matrix node, once activated the robots will detect the intrusion and seek to destroy the data interceptor.

The Calypso defence force are looking for willing participants to activate and protect the data interceptor installation.

The data interceptor needs to stay intact for as long as possible. The predicted projections on the assault of the data interceptor show that the robots will be dispatching multiple wave of Evicerators, Spider Bombers, Defenders, Warlocks and Warriors against each Data Interceptor.

The research and development institute has stated "We cannot stress the importance of this mission enough and will teleport any colonist volunteer from anywhere in the Entropia Universe to the data interceptor’s location."

You can select the appropriate category for you skills under the global section of the events interface.
April 01, 12:00 UTC - Easter Mayhem practice instances open
April 08, 08:00 UTC - Easter Mayhem 2020 begins. 
April 21, 13:00 UTC - Easter Mayhem 2020 ends.
May 05 - Final event results announced. Prizes awarded in the following days.

Mayhem tokens can be awarded when looting from event creatures in this and other mayhem events. Mayhem Tokens can be exchanged for exclusive items via the mayhem token trader, located in Cape Corinth, Port Atlantis and Twin Peaks on Planet Calypso. Mayhem tokens can not be traded, but the items available for purchase at the mayhem token vendor can be traded.

Saturday 14 March 2020

Calypso Robot Offensive

The Calypso Research and Defence Institute has released a report stating there has been an increased in activity in the robot subterranean base matrix network and increased communication activity between robot dropships above Eudora on Calypso.

The report suggests that the robots are amassing their forces for another offensive, the robots are primarily targeting the settlements at Camp Phoenix, Cape Corinth, Camp Icarus, Chugs Hideout, Fort Ithaca, Fort Pandora, Fort Troy, Minopolis and the robot main base at Hadesheim.

The robots with the lowest threat level are targeting the area around Camp Icarus, while the more heavily armed robots are focused on the other targeted locations.

The Calypso Research and Defence Institute has advised to take precautions in regard to both armour and weapon selections and advice that forming teams with other colonist will also allow for effective engagements against the heavier robot forces.

Further information regarding the intention of the attacks are yet still unknown.

Wednesday 11 March 2020

Next Island Shares

Next Island has announced a redevelopment of Ancient Greece and the release of Ancient Greece shares. The shares are the second to be listed on the exchange at an initial cost of 10 PED per share. 750000 shares represents 50% of Ancient Greece, 100% of the revenue is to be shared between the share holders. The dividend payout will happen every Monday at 00:00.

There has been a complete overhaul to Ancient Greece, the terrain has been terraformed to improve previously underdeveloped areas, and the teleporter network has been redesigned. The terraforming has cause previously inaccessible resources to shift closer to the surface.  A number of auctioneers have set them selves up and new terminals have also been added. Ancient Greece is accessible through the Orpheus Cave teleporter on the planet Next Island.

21 new unique blueprints are now available along with the ability to upgrade the Gorgan Armour. 2 new missions chains are now available, containing treasure hunts, kill-point missions, crafting objectives, mining runs, and more of an in-depth storyline. 3 New unique bosses have been added, and 8 creatures have been graphically reworked.

Tuesday 3 March 2020

Monria Saint Patrick's Day Event

On the 14th and the 15th of march planet Monria is hosting one of its biggest Saint Patrick's Events ever! Wear your best green, orange and white clothing and have some fun!

On the 13th and the 16th of March, the Yamoto mothership will be offering free flights to and from Monria.

There will be hunting and mining events, with the possibility of winning a Monria apartment, which comes with the added benefit of free space travel abound the Yamoto.

There are tons of competitions and events, including the Saint Patrick's Day parade, fashion contest, pet contest and guess the 48 hour global and hall of fame total.

Shortage of technological components

Due to a shortage of technological components effecting the smaller colonies on Calypso, Consul Tiberius Calderon, the consul appointed by Omegaton, will be placing a number of orders on the auction in an effort to supply colonies experiencing acute shortages of technological resources.

Omegaton is one of the 3 major corporations on Calypso and the Federal Empire's official logistics company, although Omegaton was originally bidding for exclusive control over the original colonial contract for Calypso, it was unable to hold onto it, and the contract was shared with the two other corporations.

Genesis Star CEO Maximilian Wolfe says "The initiative is anything but generous, claiming the import-dependent colonies are being forced into a monopoly arrangement. No other importer can get near those planets, the Imperial Navy's got them surrounded. Only Omegan freighters are allowed in."

The accusations were denied by Tiberius Calderon, "The Genesis will say anything to discredit their competitors. It's pathetic."

Omegaton will also be offering the additional incentives to help the procurement effort, for each component, 100 PED will be awarded to the colonist who makes the largest contribution to fulfil an  order for each individual component, and 1000 PED will be awarded to the colonist who contributes the most total Trade Terminal value, of any combination of components.

Simple 4 Conductors - 12000 PED
Simple 3 Conductors - 60000 PED
Simple 2 Conductors - 160000 PED
Simple 3 Plastic Springs - 90000 PED
Simple 2 Plastic Springs - 112000 PED
Simple 3 Plastic Ruds - 17000 PED
Simple 2 Plastic Ruds - 110000 PED
Hardened Metal Ruds - 30000 PED
Basic Filters - 50000 PED
Basic Sensor - 22000 PED
Basic Structure - 45000 PED
Standard Matrix - 50000 PED
Standard Plate - 25000 PED
High Performance Engine - 15000 PED
Electropositive Processor - 10000 PED
Reinforced Bearings - 10000 PED
Heavy Duty Core - 10000 PED

Omegaton will place orders until the total Trade Terminal values listed above have been successfully purchased. Note that all of the orders listed above may not be active on the auction at the same time. Some components may be purchased using multiple orders.

Monday 24 February 2020

Monria Born Field Trips

Each month a field trip is conducted to other planets for people born on Monria. The Monrian Born Program guides new people through the other planets beginner missions and to collect teleporter location for future exploration.

This is just a tip of the iceberg for aid provided to people born on Monria. The Monrian Born Program was designed to give every Monrian Born community member resources that will enable them to have the best possible beginning experience on Monria and across the rest of the universe.

The Monria community manager "DarkMoonEnigma" provides all new Monria Born a free starter kit containing a weapon, ammo, and heal tool.

During Monria born monthly field trips to other planets upon the Yamoto mothership, first time Monria born passengers will receive an RK-5 and welding wires. The RK-5 is a vehicle repair kits, which requires welding wires to use, and can be used to repair vehicles and components on the mothership. Repairing vehicles will provide valuable experience in the construction. Several of the Yamato mothership pilots also host repair skill runs depending on time available.

Working along side this Monria born program is the Monria Community Assistance Team (MCAT), which is a group of community members who have volunteered their time to assist individuals with a number of situations. Including distributing valuable information to the Monrian community, aiding in acquiring DSEC mining and military teleporters, assisting in the Monria born field trips, protecting miners extracting ore claims, and providing healing.

Tuesday 11 February 2020

Valentines Day on Monria

It was 3 years ago just before Valentine's Day that the annual ritual of the Shubs was discovered, which required a human sacrifice to Yog-Sothoth.

Yog-Sothoth is an Outer God who knows all and sees all, and a contiguous entity with all space and time. Pleasing Yog-Sothoth has the potential of bringing knowledge of many things, but to learn too much also has the potential for courting disaster.

Unfortunately, to favor this God requires the ultimate sacrifice of a human, or eternal servitude. So far, no one targeted in our community for this annual human sacrifice has been captured, and submitted to Yog-Sathoth's eternal servitude.

For 3 years the Shubs have not given up in their efforts to capture a colonist for their ritual, and they have their eye on someone new. The Shubs will be relentless in their aggression, as another Monria community member is in danger.

Event Date: 15 Feb 2020.  Event Time: 12:00 to 23:59 EU Time.

Maffoids CDF Warnings

Once again the coming-of-age ritual of the Maffoids is upon us. The Calypso Defence Force is urging colonists to be extra careful over the coming weeks.

The Maffoids are a mega-mutant of the humanoid mutant subspecies. During this time of year only the most ferocious and ruthless Maffoids can rise to higher ranks among the tribe.

The Calypso Defence Force has sent out a warning to all colonists travelling close to Dust Keep Valley, Aegis Mound and Jason Centre to exercise caution due to the annual coming-of-age ritual of the local Maffoids tribes, where it is believed that the strongest Maffoid will soon gather.

There have also been reports of increased Maffoid activity near Camp Echidna and Cape Corinth, so be prepared and try to travel in groups in case of Maffoid attacks. Camp Icarus and Half Moon Bay have also experienced recent raids by small but aggressive packs of Maffoid Outrunners.

Colonists passing near these areas are advised to wear armour with impacts and cut protections if engagement is necessary.


Friday 31 January 2020

Viral video on Entropia Universe

Expect an influx of new colonists to Entropia Universe in the next coming few months as new video relating to Entropia Universe on YouTube gets 142k views in the first week of uploading.

For comparison the official YouTube channel for Entropia Universe, the currently advertised video on the channel, "Entropia Universe - Mission Galactica", has reached the same view count over a 3 year period.

These statistics from an outside influencer are not heard of specifically for Entropia Universe. This will not only will this bring in new people, but also bring in more economically savy people.

The YouTube channel "Economics Explained", with a subscriber count of over 240k subscribers, is an educational channel for the study of economics.

Thursday 30 January 2020

Entrolympic Events 2020

The Entrolympic Events 2020, more commonly called "EE20", is an monthly tournament spanning across the year, up until the end of December 2020, sponsored by

Events Through The Year
Hunting / Mining / Racing
Treasure Hunt / Screenshot Contest

The hunting and mining events requires the EntropiaLife tracker client installed to track the results of the participants. You will also have to register on the hunting event and the mining event pages. Once registered you will be able to mine and hunt anywhere to start earning points.

Racing events will also be taking place across the universe, on Calypso, Arkadia, Rocktopia and Next Island. Starting at the end of March.

Screenshot contests will be held up until Saint Patrick's Day, then up to Halloween, and then leading up over the Christmas period. Prizes will be given to the best screenshot.

There is also a big treasure hunt! Members of the Entrolympic Comittee have split up a encoded message into 12 pieces, they then scattered the pieces outside Entropia Universe. Will you be the first person to find the treasure before other do?

To find out more about the the details of each event, click here.