Showing posts with label economy. Show all posts
Showing posts with label economy. Show all posts

Friday, 31 January 2020

Viral video on Entropia Universe

Expect an influx of new colonists to Entropia Universe in the next coming few months as new video relating to Entropia Universe on YouTube gets 142k views in the first week of uploading.

For comparison the official YouTube channel for Entropia Universe, the currently advertised video on the channel, "Entropia Universe - Mission Galactica", has reached the same view count over a 3 year period.

These statistics from an outside influencer are not heard of specifically for Entropia Universe. This will not only will this bring in new people, but also bring in more economically savy people.

The YouTube channel "Economics Explained", with a subscriber count of over 240k subscribers, is an educational channel for the study of economics.




Friday, 1 March 2019

Guide: Trading Basics

This guide will teach you about the basics of trading, this is not only good knowledge for traders, but a fundamental aspect to all professions. Whether you are a hunter, miner or crafter, your success is down to your ability to trade.


Even if you are not a trader, you should make friends with a few traders! It is always better to have a selection of people you can sell to. Even with harder to sell items, simply store them and wait for that one person willing to pay you a markup!

Traders in Entropia not only always pay a markup on items, but many resellers sell via the auction generating a revenue for the planet owners and Mind Ark via auctions fees, one of many parts sustaining the existence Entropia.


Calculator At The Ready

It is always to handy have a calculator ready, most people have a phone to hand, and every phone has a calculator, even the older phones.

Limited And Stack Items
In the places where you find traders trying to buy and sell items, you will normally see a percent given for limited and stacked items. This percent represent the amount to pay compared to its trade terminal value.

For example, if you are buying or selling 2.00 PED trade terminal value of an any item for 102%, 2.04 PED is what should be payed.

To calculated this on a calculator, you would input: "2.00 x 1.02"

"TT Value x Percent".

Unlimited Items
Because unlimited items can be repaired at the trade terminal for PED directly, percents can not be applied in the same way as limited items or stacks.

The method for selling unlimited items is simply the trade terminal value of the item plus the desired markup.

"TT Value + Markup".

If you have 30 PED and want to buy an unlimited item with a max trade terminal value of 25, buying the item for "0+5" and having to repair "25", is the same as buying "25+5" at full value. They both will cost you 30 and the outcome is the same.


Local Trade And Trade Channels

In the bottom left corner of the chat window, to the left of where you enter text, you will be able to change chat channels by clicking on the chat channel link.

[Local] chat is designed for general talking, and [Trade] is like [Local] but designed for calling out wares and trading.

There are a number of custom global channels also designed for trading, which allows you to call out to a much bigger group of people, but because many use these channels, they can be very active with other traders, and messages move up faster.

If you wish to contact someone, simply click on their name link in the chat window. To send someone your location in a way point link, write "/pos" or "/p" into the chat window.

To learn more about the chat interface, click here.


Methods Of Trade


To trade with someone once you have located them, hold right click or "F (Default Control)" for a few second on their avatar. Once the context menu appears select private trade.

When the trade window is open, drag your offer to the bottom of the trade window from your inventory. You will see what the other person is offering in the top of the window.

Once both have agree to a trade, click on the tick button at the bottom of the window. Next a confirmation screen will appear, double check what are about to trade, and if you are happy click on the tick at the bottom of the window. The "C" button will clear the window. The "X" button will close the trade.

Your PED Card is found in the the top tab of your inventory. To exchange PED, right click on your PED Card in your inventory, then click Extract PED. To put PED as coins back on your card, drag and drop the PED to your card, or right click the coins in your inventory.

PED does not go directly go to your PED Card after a private trade, they will appear in your inventory as coins. The trader terminals and auctioneers only deal with what is on your PED Card, and ignores PED in coin form.

PED from auction sales will go directly onto your PED Card. PED from land areas, shop pads, shop and deeds will go to your "PED Flow Center", which can be transferred directly to your PED Card.

Auctioneers are located at many of the settlements and outposts across Entropia. The auctioneer will display what is being sold on the auction, and for a small fee, you can have deliveries set up from other planets. You can also place items on the auction on the planet your on for 7 days for a small fee.

There are a number of shops and malls located across Calypso, at these place you are able to buy almost anything that is on display. On Calypso the easiest mall for any new person to view is at Port Atlantis, which is just east of Camp Icarus.

Shop pad can be located on any player owned land or in any apartment. Unlike shops, apartments are unable to sell what is in the apartment on display, but shop pads are able to be placed and used. Shop pads provide 20 item slots and allows the storage of any item for an unlimited time to sell to other players.

It is good to explore, even as a trader, you never know what treasures you will find going for cheap in some hidden shop pad in someones apartment on a remote part of the map. Entropia is not just a way to spend or invest PED, it is a living breathing universe.


Services

There are many opportunities to earn PED, people provide many forms of services for a fee. Healing, taxi, colouring, texturing, hair cuts and plastic surgery are some of the services that are available.

Healing
Healing is one of the easiest services to get started in as basic healing tools are provided by doing some of the beginning missions.

The cost of this profession is down to the healing tool being used, unlimited items can be repair at a console with no markup cost, for limit items, it is down to how much markup you pay.

To profit, you want to be above this cost of the healing tool, and you want to be effective with the tool you use.

Taxi
With a Quad-Wing Intercepter (L), Space Thruster (L), Oil, Vehicle RK-5 (L) and Welding Wire you have the ability to traverse space safely, and with this, the ability to taxi people to other planets for a fee.

To profit at this you simply have to cover the cost of the Space Thruster (L) and Oil consumption from planet to planet.

Space itself is a loot-able player verse player (PvP) zone, because of this, you will want to make clear to the person you are flying that everything in the "Materials" and "Resources" tabs (hunting & mining loot tabs) of the inventory can be looted in space, and if they do carry loot it is at their own risk. You also should not carry anything in these two inventory tabs.

Vehicle RK-5 (L) and Welding Wire are essential for space flight. It is not a matter of if, but when you will get shot down, and it will happen if you fly in space enough, you will need to be able to repair your ship and continue with your passenger. Without this tool, you and your passenger are in real danger of getting trapped in spaces needing a rescue.  Just as importantly always check your Oil!

No skill is involved in simply flying from location to location, only time, as space is big.

Although a Sleipnir (C, L) can fly in space, it is not recommended to taxi people in space in it. The Sleipnir (C, L) is a very slow vehicle and will take longer to reach your destination. You are also more likely to be shot down due to its slow speed.


Crafting And Customisation
Crafting items to orders, and customising items for a fee is not only a way to make PED but it is also a way to add visual content and expression to the world, allowing people to have their own unique look. Many items offer the ability to customise, if a (C) exists in the items name, it can be customised.

The cost of this profession depend on the costs of the paints, textures, and the degrade of the tools. Painting and texturing have their own separate tools. People can provide their own paint, which can cut back on cost. Skill is highly involved in this profession.


Hair And Beauty
With an apartment or land and the particular chairs designed for hair cutting or plastic surgery, you can charge people for hair cuts, hair colouring and provide plastic surgery. This allows people to adjust how their avatar looks under all their cloths and armour.

The resources required and the cost of the degrade on the chair and tools are the main costs to this profession. People can provide their own hair colour, which can cut back on cost. Like colouring and texturing skill is heavily involved hair and beauty.

To Be A Trader

To be a trader is easy in concept, you just have to keep track of what you spend and earn. Earn more than what you spend, and your winning. All the usual phrases would apply here, like "Buy low, sell high!". If you are good at trading in other MMORPGs, you will easily slip into the role as a trader in Entropia!


You have to be smart with what you can get for what you got, you will need to be pro-active yet patience, and your prices will need to firm yet flexible.

The prices for any item can fluctuate over time, not only this, but there is a vast difference between buying on the street, buying bulk amounts, and buying retail amounts.

Another important aspect to trading is being social and making friends, with out letting people know what you want to buy and sell, how will people know what you want to buy and sell?

There are many types of people in Entropia, from people who just like to hunt for fun now and again to people who are serious full time players. More than often people tend to return to people with friendly helpful attitude for trading.

Here is a real example of how the social aspect can effect trading:
"A few years ago I sold Oil at Camp Icarus when I had a constant supply of it coming in, while I was advertising that I sold Oil, I repaired peoples vehicles for free.
Not only did this help people to continue using their vehicles, consuming more Oil in the process, but also people saw me as a friendly face, and was more likely to return to me for Oil.
The amount of Oil sold covered the cost of repairs and also led many people to return and continue to trade other items with me."

Common Trading Questions


Do people really pay that much markup?
The simple answer is yes, they do. The more complicated version of this answer is down to supply and demand, markets values can fluctuate over time and there is a price difference in the amount sold on the auction. Just like in real life, buying in bulk is cheaper. Just like a shop selling chocolate bars, you do not pay the value based on the whole box, just the bar, and the shop must make enough for

What is a good resource to start trading in?
Animal Eye Oil and Animal Muscle Oil are perfect to start trading, not only are they the most traded items in Entropia, they do not need refining before crafting and can be brought and sold directly as they are.

The next step up from that is Lysterium Ingots and Belkar Ingots, These two are the next most traded items in Entropia, just below Animal Eye Oil and Animal Muscle Oil. Ingots are easier to sell than ore, and any ore brought will need to be refined.

Iron Ingot and Caldorite Ingot are the next most sold out of all the resources. These resources are harder sell than the above resources, not only because less are brought, but each single unit has a bigger trade terminal value, this makes it harder to to adjust the percent in the auction. These resources also need to be refined if brought in ore form before selling.

Because of the high market activity of these resources, all these resources are perfect to get started with a small quick turnover, the profit on these will be small, but constant. Other resource tend to be sold in bigger bulks due to their slower market page.

What is what percent?
The best way to get a good idea of the current prices is to look on the auction, the auction with the lowest buyouts on an item is the bulk price of that item. These stacks tend to be the biggest on the auction. Street price is always below bulk price. Smaller stacks on the auction tend to go for higher prices, this is retail price.

What is not good to resell?
Items that are valueless to the system, some of these for an example are: Vibrant Sweat, Blazar Fragment, Nova Fragments, Calypso Bone Samples (Mission). If you intend to buy valueless items, it is best to buy to use, not buy to resell.

If you are looking to invest into something, you will want security, this is provided by the system,
if you spend 101 on 100 PED of resource at trade terminal value, at worse you will lose 1 PED.

If you spend 101 PED on Vibrant Sweat, and the price suddenly drops to half its value, you will lose 50.50 PED.

Friday, 2 June 2017

Issue 11: Bug hunting season


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Infested: Marcimex attacks
Transport Tokens: Rocktopia travel
New Social Media Journalist: Jason Journalist Levine

Author: [Felix Zell Shallow]





Infested: Marcimex attacks

Marcimex are massive underground insects that have hardly ever been seen on the surface of Calypso, this month these insects have been have been found scurrying the surface attacking the local colonists. In fact this is such a rare occurrence that this is only the second time this has happened in recorded history since humans have landed on Calypso.


One Entropian xenobiologists has suggested the queen has been likely disturbed by the humans activities on the surface which could include a number of factors, such as the vibration from vehicles and mining probes.

He further adds that it would seem that the queen seems to be culling the weaker broodlings of the hive in a form of selective breeding to make the hive stronger, but it is unknown if this is for defense or offensive reasons.



Battle Simulator: Update

The battle simulator has been updated with a bigger prize pool, but the cost of entry has now raised up to 6 PED per play. The success of the battle simulator since its inception shows that it will be here to stay.


Transport Tokens: Rocktopia travel


Although last month I mentioned a statement from Mind Ark about not implementing transporter tokens, that has not stopped John Jacob Neverdie from implementing the start of his concept on his own planet Rocktopia.


Even though the first part of his project has been implemented, we are yet to see the second part of his plans to come to fruition. Neverdie stated as he wants to create online jobs within Entropia.






Other Small Updates: Spawning waves and loot

Many of the wave spawns have been updated across Calypso, this includes the robot invasion events on forts across Calypso, the invasions will continue to occupy an area until retaken by colonists.

Another change is to robots loots, Drokas and Drones will no longer drop animal muscle oil and calypso bone samples.

And finally, Pyrite prices are set to rise a little more as the supplies at a number of PvP areas have dropped to a rarer level.


New Social Media Journalist: Jason Journalist Levine

Mindark are introducing an official in-game social media journalist avatar called “Jason Journalist Levine” to Entropia Universe. Mindark has stated this avatar may mail or approach you in-game to check if he can use pictures/video/quotes in our social media. 

Many people have commented this to be a great idea for further marketing Entropia Universe.

A personal comment: I wonder if this an attempt to emulate what I have been doing these last few years on and off on my own... one of the officials must of been browsing my site and thought... we can do this!



Apologies 

I would like apologies for the slight delay of this issue of Entropiazine. Being the individual editor and publisher of this magazine sometime technical problems happen out of my control, and I know everyone likes things to be like clockwork.

Last night a major power cut stopped me from publishing Entropiazine online, but Luckily everything is now fine and with little delay this will get published for everyone to view.

Thank you to everyone who continues to support my efforts as an individual independent publisher in Entropia and thank you for your patience in this slight delay.

Saturday, 1 October 2016

Issue 9: Growth


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Security: Entropia Pocket
Going Green: Land Development
The robot wars are coming

Author: [Felix Zell Shallow]





New Security: Entropia Pocket

Another new free downloadable app is available from MindArk on the appstores, this app offers the two part security system that was previously only available to gold card holders. Those already using the Gold Card Security System may continue to do so, but this system may not be available for purchase in the future.

Entropia Pocket is set to be the companion of every EU adventurer, not only providing security, but also providing real-time information about system updates, in-game events, news and support information. As for being an added value to the actual game other than security is yet to be seen.

It is very obvious that MindArk is now currently moving into the mobile phone app market. Compets is coming along quite nicely and is still in the open beta phase, but the old Virtual Tycoon for Entropia needs to be developed further and has been sitting in the background for a while now.

What needs to be developed by MindArk is an update to the Virtual Tycoon app, Many features are still needed to be a successful trader app in the Entropia Universe that could stand alone purely on the market. A few good examples of this is ability to split stacks of items and access land deed revenues.

The Entropia Pocket app is already available for download on the iTunes App store and the Google Play store.



Going Green: Land Development

One of the exciting new features that will be implemented soon is an expansion to the Housing system that will enable production of resources from Calypso Land Deed Plot estates. The first type of production to be implemented will be Gardening, allowing Plot holders to grow various plants that will be used in the construction of new components for crafting.


As well as creating saleable and craftable goods, working on your garden builds up points that will unlock upgrades to your home and increase its value. This will be interesting to see how the investment into Calypso Land Deeds will pay off.




The robot wars are coming

Earlier this year MindArk implemented a new dynamic event system, which has been used to create a number of Robot Invasion events on the planet Calypso.

Although these invasions have been for higher level players, in the next few months it is expected there will be further additional Robot Invasion events suitable for lower level avatars in the upcoming release.

MindArk will continue to expand and improve this system and provide a powerful and flexible tools for the Planet Partners to create engaging dynamic and storyline driven events in the future.

This is exactly in line with Neverdie's plans to create a transport network using this dynamic system to create teleporter robot battles.




More active than last year

The Mindark marketing team has shared some intresting statistics from MindArk’s intense marketing efforts over the past year:

"The number of active participants has grown by more than 51% over the past 12 months and in-game revenue has grown 10% year-on-year for the first 2 quarters of 2016."

This is a huge amount of new players that are currently active, for every two active players from last year there will be one new active player extra this year. Not only that but the 10% higher revenue is an amazing amount of growth within a short time, showing that Entropia's economy still over the many years of its existance only continues to get stronger over time.

Monday, 1 August 2016

Issue 7: More Daily Tokens

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Daily Token Mission: Lost Equipment
Explosive Projectiles: Explosive Debate
Sweat reaching a PED

Author: [Felix Zell Shallow]




New Daily Token Mission: Lost Equipment

Stronger characters know that the gauntlet rewards lower level players with daily tokens, and being above a certain level yields none. On the Argonaut Island north of Camp Icarus at the Research Outpost there is a new daily mission.




The first mission is a simple mission, kill 25 Argonauts then the leaders above ground, then rescue the scientists from the cave on the island.
These Argonauts are a lower level of 3 to 4 and quite easy to dispatch, the mission reward is a small amount of universal ammo.

The next mission found here will be for the daily tokens and can be taken every 24 hours, It is recommended that a person is armoured and has a decent gun if going solo or a small team. You will find that the Argonauts will now be level 5 and a lot harder to take down.

The goals of the mission is to clear the cave of Argonauts and find some lost research equipment.





Explosive Projectiles: Explosive Debate

Lets have a look at the explosive projectile blueprint, I have been avoiding this article for months, mainly because it is already currently a big debate in the community for a long time.

For the last few years the explosive blueprint has not contributed to the general player based economy of Entropia, at one point in history these blueprints required materials acquired by the miners of Entropia, today you will find that the blueprint only required Nanocubes brought from the trade terminal.




Even though the explosive projectiles hits the hall of fame quite often which seem to draw new player to try hit the big one, the actual chances of this is very slim, leaving a lot of newer players in dismay.

I recommenced to use the explosive blueprint to grind skills and acquiring low level blueprints more than to make a profit. I have seen people with 90% success rate gets an actual return of about 70% at trade terminal value. With explosive projectiles never selling for above 101% this leaves a ton of people losing out.

Explosive weapons are also in a short supply, leaving hardly any demand for the ammo type.





Sweat reaching a PED



The lack of demand for vibrant sweat is causing the prices to constantly hit a new low every few weeks, this is one of many topic which is over discussed within the community for years, even I myself remember the sweat prices drop from 12 PED per K to 6 PED almost overnight after the mind force was removed temperately to today where prices can be just over a PED for a K. Even though the amount of sweat acquired per "Grab" has been lowered to alleviate this with no success.

The main reason for this is down to the fact that new players are constantly arriving creating more supply without an equal raising demand. An new players are the bread and butter for a games survival.

The original idea of vibrant sweat was to allow people to set their own value on the item itself, and with no demand and an over abundance of vibrant sweat it is relatively easy to acquire for a small price.

As the future goes on, unless there are major implementation for a higher consumption of vibrant sweat in the general populous, vibrant sweat prices will continue to fall... as for dropping below a PED in price, who knows, I think we may see that sooner than you think.