Saturday, 11 July 2020

The Migration Season Has Arrived


Every year around the same time, we see the massive Eomons migrating along the continent of Eudoria on planet Calypso. The Eomon are the giants of Calypso. Their annual migration across the continent of Eudoria was discovered many years ago, and many scientists and hunters track their location during this time of year ever since.

Pheromone levels have been steadily raising in the atmosphere over the last month and scientists have predicted that the 2020 Eomon migration season has just started.

The annual Eomon migration continues to be a popular seasonal hunting event for new and seasoned big game hunters alike. As many other species such as the Mulmun mutants and Atrox predators follow in the wake of the mighty Eomon herd.

Along with the Eomon herd migrating over the south east of the Eudoria continent, the Longtooth also moves over the fields of the north west. There are also Longtooth Adolescents, ideal for lower level hunters, and Longtooth wave events at a number of locations.

Herds of Longtooth waves are are found at the following location:
West of Fort Argus - Higher maturity
North of Livas Heights - Higher maturity
North of Atlas Haven - Lower maturity
South West of Chug’s Hideout - Lower maturity
South of Limnadian District -Llower maturity

Estimated migration paths for both the Eomon and Longtooth species have been released by RDI Xenobiologists based on data collected from previous migrations.

This data analysis predicts that the Longtooth Migration Path will begin east of Cape Corinth and south of Livas outpost, and end near Fort Ithaca.

The Eomon migration begins in the eastern parts of the Eudorian continent in the Minopolis desert region, passing near Ashi before ending in the south near Camp Carter. 

Longtooth Adolescents, suitable for younger hunters, have been spotted at the following locations:
Chug’s Hideout
Fort Zeus.

Sunday, 21 June 2020

Version Update 17.2: Details

In the last few minor updates, we have seen changes in the tiering system, and the removal of the tiering skill in the crafting system, in the latest release further modification have been made to the tiering, enhancers and crafting system. 
The equipment tiers for each level has now been changed to a new single TIR system, rather than having individual tiers levels for each level, the equipment now has a single TIR value. For unlimited equipment the TIR value can range from 1-200, for limited equipment the TIR value can be as high as 4000.

Armour equipment tiering has been adjusted closer to the amount of damage absorbed to the total protection of the armour part. This change makes it faster to tier armour parts versus tougher enemies, while the total armour deterioration would remain the same against weaker enemies


Limited Items:
Limited tools no longer have a sound effect for when they gain a minor tier increase.

Changes to limited items makes it easier to gain an increases at higher item tiers, but slightly more difficult at lower item tiers. This change provides a more smooth and predictable item tiering progression.

Limited tools has an increased probability of gaining a minor tier increase as their Trade Terminal value decreases.

Limited armour parts has their maximum tier potential determined by their Trade Terminal value rather than the speed at which they gain tiers, as limited items life span is determined by their value.


Unlimited Items:

Unlimited excavators now gain minor tier increases at the same rate as weapons.

The tier increase probability for unlimited armour parts are now based on how likely each armour part is to get hit. Each armour part of course still has its own TIR, so the tier speed of any individual part may still be faster/slower than that of another. 


Enhancers:

The chance for enhancers to break is now directly and in line with the benefit provided.

While the break chance was always influenced by the benefit provided to the item being enhanced, it has now been changed to be in line with the benefit it provides.

This means that a damage enhancer inserted into a low-damage item such as the Sollomate Opalo, the Jester D1 or the Barbarella Z12, will have an extremely low chance of breaking. While compared to one attached to a high-damage item such as the Unique Dub or the McCormick Terminator. A high-damage, short-range shortblade will consume range enhancers much more slowly than damage enhancers.


Crafting System:

Changes in the crafting system will now produce better returns, resulting in less fails and more near success.

Shrapnel has been added as a scrap resource for failing in manufacturing, with a lower priority than residue. This means that manufacturing attempts on blueprints with a very low Trade Terminal input value previously would result in a failed attempt, and will now result in a near success and provide shrapnel instead and a small amounts of shrapnel will also be included in manufacturing attempts on all blueprints that result in success or near success for any remaining value below 1 PEC.


Other Changes, Fixes and adjustments:

Classified Strongboxes purchased from the web shop can no longer traded between people.

Adjusted drop rates for Garnet, Opal, Emerald, Ruby and Diamond.

Buff effects are now displayed in an item tool tips when hanging the mouse over an item, and heal per second information has also been added to tool tips for healing tools.

It is now possible to turn in attribute tokens in quantities that do not award a full attribute point, removing the need to keep these items in inventory or storage.

The rewards and thresholds has been adjusted for the Ambulimax Codex.

Fixes include incorrect energy burn value for the M91 Stalker Augmented weapon, an issue causing “This person cannot be a disciple” message to repeat on screen, and an issue causing boss damage deflection buffs not to deflect damage in all situations.

Finally the usual server performance improvements and optimisations, specifically tailored to better handle an increased numbers of participants.


Sunday, 14 June 2020

Version Update



In this versions update for Entropia, memory usage will be will be capped at 4 GB for texture, models, animations and partial effects. Several server have also been optimised.

A Mankini is now been made usable on Ancient Greece, and Next Island. 

The drop rate of rare gems has been increased. Opals, emeralds, rubies and diamonds have a higher chance of being found.

An issue where Attribute Tokens Traders would give 1 stamina instead of 1 intelligence has been corrected.

The use speed of healing tools with skill increase bonus have been corrected.


Sunday, 24 May 2020

Entrolympics 2020 Fruit Finding Contest


An event has been added in a recent update to the Entropia 2020 Olympics, also know as the Entrolympics, the introduction of the society vs society fruit finding event, initially a separate events, has now been added to the many listed events that already exist in the 2020 Olympics.


Although it is a late entry on the list of event, it is easy to surpass the current leader on the leader board. Each participant earns points for their society by taking screenshots of the 4 fruits fruits when discovered on the event sponsors land. Each participant can earn a maximum of 4 points for their society, for each of the fruits within Entropia Universe, Bombardo, Caroot, Haimoros, and Papplon.

The society with the most points will win 0.008 BTC, if there is a tie between two or more societies, the societies will select a member to represent their society in a PvP fight without armour, without healing, without buffs, and with the Trade Terminal boxing gloves, the last standing of this PvP fight will win 0.008 BTC for their society.

Each individual picture taken for the contest will also be individually be ranked and the top 3 entries per festivity will be selected based on creativity, quality, uniqueness and overall aesthetics, and the winners will be awarded prizes in the form of PED, and will be rewarded to the elected winners on their Entropia Partners accounts.

Participant must collect fruit on the land of the event sponsors:
Amethera Outback Lands, 01, 07, 18, 23, 24, 26, 40, 42 North, 42 East, 46, 48, 49, 53, 54 and 65,
Along with Bakunawa Island and Pemphredo Island, on planet Calypso.
On planet Next Island and the associated Ancient Greece.




Wednesday, 15 April 2020

Monria Event: Crawling Chaos


It was recently learned that yet another entity from Azathoth's lineage has emerged from the shadows on Monria, and while he masquerades in human form, Nyarlathotep, also known as the Crawling Chaos is an outer god capable of a thousand forms, as messenger of the outer gods, Nyarlathotep enacts their will.

In a recent exchange with the outer god, the question was asked, "Are you going to join the dark side, or use that crawling chaos skill you have to fight against the dark forces with us, along with our Elder Gods?", Nyarlathotep responded, "My side is THE side, which is yours as well. Wonders await to my legion.", only time will tell whose side he's on, and that we should still be vigilant.

On planet Monria on the 18th of April between 12:00 and 23:59 EU time, bonus prizes will be given away for hunting and mining. An apartment on Monria is still up for grabs left over from the Saint Patrick's Day event, along with other events.

For more information about the event on Monria, click here!  

Saturday, 4 April 2020

Advanced Guide: General Overview

General Overview

A key part of being successful within Entropia Universe is recording and understanding useful bits of information, and using that information to make improvements to your what ever profession you decide to work on.


As a hunter, this would be keeping track of which animal produce what animal oils, skins, hides, extractors, components and other resources along with their location. Understanding which weapon, weapon attachments, healing tool, armour and armour plating is best for which situation will greatly increase your chance of success.

As a miners, this would be keeping track of the type of resource found along with its locations and depth. Different mining tools search at different ranges and depths, understanding which tool to use for the best depth will greatly increase your chance success.

In both hunting and mining, the cost of equipment can drastically effect the margin between profit and loss, not only in the cost of its use in ammo and degrade, but also the markup price you spend on purchasing the equipment. Unlimited tools tend to have a higher usage cost in ammo and equipment degrade, but can be repaired, where limited weapons has lower usage cost in ammo and equipment degrade, but once broken, it can not be repaired.

As a crafter, you want to keep track of prices on the market, the market prices can fluctuate. When buying resources to craft with, you want to purchase for the lowest possible markup, and when crafting, you want to craft products in demand with highest possible markup.

As a trader, you want to keep track of the prices of different amounts on the auction, along with the values they can fluctuate between. Stocking up on resources when prices are low and selling when prices rise is one posible way of making profit. Smaller amounts tend to sell for higher markup compared to a bulk amount on the auction, and street value tends to be below that.


Equipment Costs

Tracking of your ammo use and the degrade on your equipment will allow you to adjust your equipment to better suit the situation.

If you are a new at mining for example, the trade terminal mining tools is very cheap and cost hardly anything to use, which is perfect for new people, but their depth and range is very small, which will make it harder to find bigger deposits. Mining tools can also have enhancers and amps attached to the tool. You will also want to keep track of the degrade on the amp, and also keep track of the markup payed on enhancers.

When a enhancer breaks the trade terminal value is returned in the form of shrapnel, so when buying and an enhancer, you are only paying for the markup cost of the enhancer.

Hunting is slightly more complicated than mining in tracking costs, there is more equipment parts to track. The main bit of equipment is obviously the weapon. Weapons can have multiple attachments and enhancers attached to them, the attachments include laser sights, scopes and amps, each attachment degrades along with the weapon itself.

Hunters also have healing tools and armour equipment. The most basic healing tools are simple first aid packs, which heals people at close range, and degrades when healing. The more advance form of this is mind force healing, using mind force requires you to have an implant, healing chip, and mind essence as the ammo. Both the implant and chip degrades when using mind force.

Armour comes in seven parts, face guard, body harness, arm guards, thigh guards, shin guards, foot guards and gloves. Each type of armour has specific types of protection, impact protection, acid protection, cold protection and stab protection are a few examples. Armour protects a person from damage but degrades when taking damage.

Armour can also have enhancers and armour plating attached to improve the person's defence against specific attacks.

Keeping track of each part of armour degrade and it's own specific attachments is also important. Where one type of armour and plating may be good against one type of creature, it may be ineffective against another type of creature, which can lead to higher costs when hunting.

Crafting equipment is very different from hunting and mining equipment. Blueprints are the main tool in crafting, there are 3 types of blueprints, limited, unlimited and boosted blueprints. Unlimited blueprints are just like unlimited tools, you can continuously use them without them breaking, limited blueprints have a limited amount of uses before the blueprint breaks, and boosted blueprints are like limited blueprints, but have a high success rate.

With limited and boosted blueprints, you will want to keep track of how many uses remain on a limited or boosted blueprint along with its cost and markup. The main cost in crafting is the actual resources required to make a product. Boosted blueprints offer a high chance of success when crafting.


Testing, Failures And Success

You do not fail, you only found ways that do not work. Starting with no experience can be daunting, not knowing the items or their values and uses can be overwhelming, just like with any new experience. Asking for knowledge can be unclear, you see many people ask "What is a good creature to hunt?", but hardly anyone asks for further details, like "What equipment was you using?" or "Where was this hunting spot?". Even then, the few people who do have an edge, might be inclined to not share their knowledge, or mislead you.

True knowledge is gain in personal experience, with repeatable results over time. Doing one test and being successful, may not be repeatable, and doing one test and being unsuccessful, just as equally, may not be repeatable. After a few good tests, you can get a more general idea of highs, lows and averages. From testing something new, you will be able to find what works and what does not work, from what works, test further and refine your method.

Do not overestimate advice people do share, just as equally do not underestimate. Do not overstretch your budget testing bits of advice people have offered you, but do not ignore the advice, if you are able to test a new area in your budget, do it.

Be flexible and expect change, if you have found a repeatable successful thing, still look for other new successes, because small things in the universe change over time, and nothing last for ever. Once you have found something successful, use a part of that to find the next success thing. Once you have found a few successful thing, if one thing changes, you will be less concerned about it.


Your Level Of Control

Understanding what you have control over compared to what you do not have control over is important. You do not have control of the returns of each individual loot pot, but you have control of how much you put in and the ability to change target and location.

Some days your usual successful area might be low compared to normal, knowing this from previous knowledge acquired can save your PED from being drained on a bad run. If you feel like one of your successful spots is low, stop and change target or area.

What is also in your control is what you spend on equipment, ammo and resources, and what you sell your resources and products for. This is slightly in and out of your control, as a buyer, you will want the lowest markup possible, and as seller you want highest possible markup, generally speaking the market info screen for an item shows the average value between the highs and the lows of the sales on the auction.

Once you have acquired a good bit of experience and knowledge, you will be able to look at market prices and focus on the right targets and location to maximise your income potential. Some items are very common in crafting, these items tend to have a large amounts sold on the auction in trade terminal value and low average markup values on the market info screen. Animal eye oil and animal muscle oil are a few examples of common fast moving markets.

The rarely sold items on the auction tends to have a higher markup, if there is a demand for them at that time, these items are harder to sell in smaller amounts on the auction, and it is best to sell these items directly to another person or to save up a bulk amount for the auction. Unique skins and hides are good example of the slower moving markets, like Snablesnot skin and Exarosaur wool.

A really simple way to check if a market fast or slow moving is to search it on the auction, if there is only one page, it is likely to be a slow moving market, if there is more than one page, it is a faster moving market.

Try to avoid selling items to the trade terminal, this is one of the biggest well known ways to lose PED. The system is not always 100% in and 100% out, markup on items can make a big difference between winning and losing. Store everything and sell it to a player, sooner or later you will find a buyer who wants what you have to sell, it is just a matter of time.


Skills And Equipmentment Information

Needless to say your skill is also a big factor, the more skill you have the less likely you are to get hit and take damage, less cost on armour and healing, the more accurate you will be with your equipment, the less ammo and degrade you will waste on weak damage, misses and evasions.

You are able to view your skill with a tool or weapon on the item info screen. When looking at statistics of accuracy and damage, or depth and range, all the number on the right hand side of the "/" is the weapons maximum potential, all the numbers on the left side of the "/" is your ability with your skills when using that specific weapon or tool.

If you are not at maximum potential and you are not in any learning period for the gun, you are more than likely wasting PED. When you are in the learning period of a tool or weapon, you will be wasting a little bit of PED but gain and extra boost in the skill you will gain.

You can look at an items info before you purchase a tool or weapon to see if the statistics are appropriate for the skill you have. You can do this by right clicking a tool or weapon in the auction, shop or trade window and selecting view information.

You can also click on an [Item Link] in the chat window to view its details, viewing items via an [Item Link] will give you its default statistics, and will show the maximum trade terminal value for tools and weapons, and the trade terminal value of one item for stacked items. Using [Item Links] will not revile the statistics of the trade terminal value or stack size of what is in a persons inventory.


Wednesday, 1 April 2020

Robot Mayhem



In the last few weeks there has been an intense fight between the robot forces and volunteer colonists at numerous locations on the Eudorian continent on planet Calypso.

The intense fighting during this time has allowed the research and development institute to secure a hackable subterranean base matrix node.

In order to retrieve information from the node the research and development institute has placed a data interceptor above the node. The data interceptor is now ready to be activated. Upon activation, the machine will start to extracting valuable information from the robots base matrix node, once activated the robots will detect the intrusion and seek to destroy the data interceptor.

The Calypso defence force are looking for willing participants to activate and protect the data interceptor installation.

The data interceptor needs to stay intact for as long as possible. The predicted projections on the assault of the data interceptor show that the robots will be dispatching multiple wave of Evicerators, Spider Bombers, Defenders, Warlocks and Warriors against each Data Interceptor.

The research and development institute has stated "We cannot stress the importance of this mission enough and will teleport any colonist volunteer from anywhere in the Entropia Universe to the data interceptor’s location."

You can select the appropriate category for you skills under the global section of the events interface.
April 01, 12:00 UTC - Easter Mayhem practice instances open
April 08, 08:00 UTC - Easter Mayhem 2020 begins. 
April 21, 13:00 UTC - Easter Mayhem 2020 ends.
May 05 - Final event results announced. Prizes awarded in the following days.

Mayhem tokens can be awarded when looting from event creatures in this and other mayhem events. Mayhem Tokens can be exchanged for exclusive items via the mayhem token trader, located in Cape Corinth, Port Atlantis and Twin Peaks on Planet Calypso. Mayhem tokens can not be traded, but the items available for purchase at the mayhem token vendor can be traded.