Showing posts with label version. Show all posts
Showing posts with label version. Show all posts

Sunday, 21 June 2020

Version Update 17.2: Details

In the last few minor updates, we have seen changes in the tiering system, and the removal of the tiering skill in the crafting system, in the latest release further modification have been made to the tiering, enhancers and crafting system. 
The equipment tiers for each level has now been changed to a new single TIR system, rather than having individual tiers levels for each level, the equipment now has a single TIR value. For unlimited equipment the TIR value can range from 1-200, for limited equipment the TIR value can be as high as 4000.

Armour equipment tiering has been adjusted closer to the amount of damage absorbed to the total protection of the armour part. This change makes it faster to tier armour parts versus tougher enemies, while the total armour deterioration would remain the same against weaker enemies


Limited Items:
Limited tools no longer have a sound effect for when they gain a minor tier increase.

Changes to limited items makes it easier to gain an increases at higher item tiers, but slightly more difficult at lower item tiers. This change provides a more smooth and predictable item tiering progression.

Limited tools has an increased probability of gaining a minor tier increase as their Trade Terminal value decreases.

Limited armour parts has their maximum tier potential determined by their Trade Terminal value rather than the speed at which they gain tiers, as limited items life span is determined by their value.


Unlimited Items:

Unlimited excavators now gain minor tier increases at the same rate as weapons.

The tier increase probability for unlimited armour parts are now based on how likely each armour part is to get hit. Each armour part of course still has its own TIR, so the tier speed of any individual part may still be faster/slower than that of another. 


Enhancers:

The chance for enhancers to break is now directly and in line with the benefit provided.

While the break chance was always influenced by the benefit provided to the item being enhanced, it has now been changed to be in line with the benefit it provides.

This means that a damage enhancer inserted into a low-damage item such as the Sollomate Opalo, the Jester D1 or the Barbarella Z12, will have an extremely low chance of breaking. While compared to one attached to a high-damage item such as the Unique Dub or the McCormick Terminator. A high-damage, short-range shortblade will consume range enhancers much more slowly than damage enhancers.


Crafting System:

Changes in the crafting system will now produce better returns, resulting in less fails and more near success.

Shrapnel has been added as a scrap resource for failing in manufacturing, with a lower priority than residue. This means that manufacturing attempts on blueprints with a very low Trade Terminal input value previously would result in a failed attempt, and will now result in a near success and provide shrapnel instead and a small amounts of shrapnel will also be included in manufacturing attempts on all blueprints that result in success or near success for any remaining value below 1 PEC.


Other Changes, Fixes and adjustments:

Classified Strongboxes purchased from the web shop can no longer traded between people.

Adjusted drop rates for Garnet, Opal, Emerald, Ruby and Diamond.

Buff effects are now displayed in an item tool tips when hanging the mouse over an item, and heal per second information has also been added to tool tips for healing tools.

It is now possible to turn in attribute tokens in quantities that do not award a full attribute point, removing the need to keep these items in inventory or storage.

The rewards and thresholds has been adjusted for the Ambulimax Codex.

Fixes include incorrect energy burn value for the M91 Stalker Augmented weapon, an issue causing “This person cannot be a disciple” message to repeat on screen, and an issue causing boss damage deflection buffs not to deflect damage in all situations.

Finally the usual server performance improvements and optimisations, specifically tailored to better handle an increased numbers of participants.


Thursday, 19 December 2019

VU17: Gameplay Updates

Some less well known updates to the game play elements have been added in the version update along with the graphical update and the new tool tier system.


Trading
A few changes have been made to the displaying of information on items to the display, the current trade terminal value of attached attachments is now displayed in the base item’s tooltip info and prices and markup are now displayed in the tooltip info when hovering the mouse over items in a shop or shopkeeper.

One of handy feature that has been added to help protect items from accidental trade. The button to toggle the ability to protect an item can be found in the item info window. Items that are protected will show a “P” on the item icon status bar.

The name of equipped weapons and tools with a condition below 10% is now displayed in yellow text in the dashboard.


Entropia Exchange
The "Share Center" has been renamed to the "Entropia Exchange", which can be accessed by right clicking your PED card in your inventory.

Buy orders have been added to the Entropia exchange. Buy orders always match the lowest available price first. Buy orders will match older Sell orders first if there are multiple Sell orders with the same price.

A market history graphs and transactions tab has also been added to the Entropia exchange, to displays a history of market prices, share transactions and revenue payouts.


Turrets And Destructible Environment
The best part of the recent version update by far is the changed to turrets. Creatures killed by automated turrets, drowned, or despawned by the system will return loot in the form of Shrapnel, when appropriate.

Destructible environmental items now also provide loot in the form of Shrapnel. Destructible explosive items that cause damage to nearby creatures transfer their loot to the damaged creatures.

VU17: DirectX 10 fallback support

In one of the better decision MindArk has made since any of the graphical updates is the back support for systems with hardware not compatible with Direct X 11.

Since the recent graphical update, a number of people have been reporting receiving a message on  starting, that many graphic cards have been not been compatible with the new Direct X version.

In the most recent patch, fallback support for DirectX 10 has been added. When the system detects that you have a graphics card that only supports DirectX 10, it will fallback to using DirectX 10.

However, this fallback process may be removed in the future when weMindArk adds graphical features that DirectX 10 cannot handle. If your graphics card does not support DirectX 11, we recommend upgrading to a newer card before the fallback support is removed.


Most of the recent version of windows usually comes with DirectX 11 by default, older version of windows may need to download and install it, to check your DirectX version

  1. Click Start.
  2. Search and Click Run (Start > All Programs > Accessories > Run)
  3. Type "dxdiag" in the Run window
  4. If DirectX version is less than 11: Download DirectX 11 (Official Microsoft Website)

Note: Even if you have DirectX 11 is installed, your hardware might not be compatible with it. Cards older than Nvidia's 400 GT series or AMD's HD 5000 series are not be compatible with DirectX 11, even if you have it installed.

Thursday, 28 November 2019

VU17: Graphical update in December

The upcoming release scheduled for early December will include the biggest visual update since the switch to the CryEngine, this update will greatly improve processing of light and colours.


MindArk is not switching from the CryEngine, but using features within the engine to improve post processing effects, colour, bloom and lighting to give a more natural and photographic appearance allowing planet partners to create better looking assets within Entropia.


Before and after shots have been provided by MindArk showing a visible difference of what the next update can provide. The first thing many will notice are the shadows are clearly more defined and look more natural. Light is more vibrant and reflections bounce light off of glass better and water is much more clearer. Even growing light emitting signs are much more clearer and easier to see from further away.

Important Note:
This update will effect older machines running Windows XP as the upgrade uses DirectX 11. DirectX 11 is only compatible with Windows Vista or later operating systems.
To found out more about how this can effect your system: Click Here.

Thursday, 21 March 2019

News: Cyrene Delay In Update


The latest version update has been delayed on Cyrene but expect the revamping of not only the start room, but the entire starter experience on planet Cyrene. Currently a bigger focus will be placed on story, introducing factions, key players and also the overall quest flow.

The terra-forming of the the entire rookie area, including A.R.C. Staging, will be designed to be less confusing, more streamlined and grouped in a way that lets players know which missions they should be targeting.



Along with the upcoming update is mention of a new armour to be implemented into the mentoring system.

Currently Cyrene staff is awaiting on MindArk, Cyrene staff will be continuing to work with and compromise with MindArk to continue improving Planet Cyrene, doing their best to put out complete content on par with other planets in the Entropia Universe.