Showing posts with label hunt. Show all posts
Showing posts with label hunt. Show all posts

Friday, 18 September 2020

Violently Aggressive Calamusoid Attacks

The genetically engineered and violently aggressive Calamusoid mutants that has inhabit the swamp areas near Fort Lahar and Fort Medusa since December last year, have recently been spotted in the outskirts of Chugs Hideout and Fort Ithaca.

As the Calamusoids are known for their extremely aggressive behaviour, the Calypso Defence Force (CDF) urges all colonists that plan to visit these locations to use extreme caution.

The initial reports coming in from hunters suggest that the area around Chugs Hideout have attracted low maturity Calamusoids, while higher maturities have been spotted near Fort Ithaca.

The swamps toxic gas, although is toxic to humans, is not toxic for the Calamusiod, which seem to thrive in the harsh toxic gases. While the gatherings of Calamusoids outside of the swamps are a new phenomenon and the reasons for it are still unknown, it should be expected that very high level maturities may appear and cause extreme damage. Hunters should be prepared for the worst possible scenarios and carefully choose their gear.

Happy hunting to those brave colonists helping to repel these threats and help keep Chugs Hideout and Fort Ithaca safe!


Monday, 31 August 2020

End of the migration season and iron missions

With the Eomon pheromones lowering wildlife will be returning to normal, marking the end of another migration season on Calypso, and with the year grace period up, we also say goodbye to the old iron mission system on planet Calypso.

Just over a year ago the new codex system was introduced. Last year it was announced that the old mission system was being replaced by the new codex system, a grace period of one year was decided to allow Entropians to complete both codex and as much of the iron missions as they can before the switch over, this also allowed Entropians to complete last years and this years migration season iron missions.

The old mission system has remained in place, with the removal of iron missions and a few other kill chain quests, keeping storyline missions. The codex will now become the main hub for all hunting challenges and rewards on Calypso.

The future plans for the other planets in the system will be to adopt the new codex system over chained hunting missions. A similar grace period will take place as the other planets move from one system to another.


Saturday, 4 April 2020

Advanced Guide: General Overview

General Overview

A key part of being successful within Entropia Universe is recording and understanding useful bits of information, and using that information to make improvements to your what ever profession you decide to work on.


As a hunter, this would be keeping track of which animal produce what animal oils, skins, hides, extractors, components and other resources along with their location. Understanding which weapon, weapon attachments, healing tool, armour and armour plating is best for which situation will greatly increase your chance of success.

As a miners, this would be keeping track of the type of resource found along with its locations and depth. Different mining tools search at different ranges and depths, understanding which tool to use for the best depth will greatly increase your chance success.

In both hunting and mining, the cost of equipment can drastically effect the margin between profit and loss, not only in the cost of its use in ammo and degrade, but also the markup price you spend on purchasing the equipment. Unlimited tools tend to have a higher usage cost in ammo and equipment degrade, but can be repaired, where limited weapons has lower usage cost in ammo and equipment degrade, but once broken, it can not be repaired.

As a crafter, you want to keep track of prices on the market, the market prices can fluctuate. When buying resources to craft with, you want to purchase for the lowest possible markup, and when crafting, you want to craft products in demand with highest possible markup.

As a trader, you want to keep track of the prices of different amounts on the auction, along with the values they can fluctuate between. Stocking up on resources when prices are low and selling when prices rise is one posible way of making profit. Smaller amounts tend to sell for higher markup compared to a bulk amount on the auction, and street value tends to be below that.


Equipment Costs

Tracking of your ammo use and the degrade on your equipment will allow you to adjust your equipment to better suit the situation.

If you are a new at mining for example, the trade terminal mining tools is very cheap and cost hardly anything to use, which is perfect for new people, but their depth and range is very small, which will make it harder to find bigger deposits. Mining tools can also have enhancers and amps attached to the tool. You will also want to keep track of the degrade on the amp, and also keep track of the markup payed on enhancers.

When a enhancer breaks the trade terminal value is returned in the form of shrapnel, so when buying and an enhancer, you are only paying for the markup cost of the enhancer.

Hunting is slightly more complicated than mining in tracking costs, there is more equipment parts to track. The main bit of equipment is obviously the weapon. Weapons can have multiple attachments and enhancers attached to them, the attachments include laser sights, scopes and amps, each attachment degrades along with the weapon itself.

Hunters also have healing tools and armour equipment. The most basic healing tools are simple first aid packs, which heals people at close range, and degrades when healing. The more advance form of this is mind force healing, using mind force requires you to have an implant, healing chip, and mind essence as the ammo. Both the implant and chip degrades when using mind force.

Armour comes in seven parts, face guard, body harness, arm guards, thigh guards, shin guards, foot guards and gloves. Each type of armour has specific types of protection, impact protection, acid protection, cold protection and stab protection are a few examples. Armour protects a person from damage but degrades when taking damage.

Armour can also have enhancers and armour plating attached to improve the person's defence against specific attacks.

Keeping track of each part of armour degrade and it's own specific attachments is also important. Where one type of armour and plating may be good against one type of creature, it may be ineffective against another type of creature, which can lead to higher costs when hunting.

Crafting equipment is very different from hunting and mining equipment. Blueprints are the main tool in crafting, there are 3 types of blueprints, limited, unlimited and boosted blueprints. Unlimited blueprints are just like unlimited tools, you can continuously use them without them breaking, limited blueprints have a limited amount of uses before the blueprint breaks, and boosted blueprints are like limited blueprints, but have a high success rate.

With limited and boosted blueprints, you will want to keep track of how many uses remain on a limited or boosted blueprint along with its cost and markup. The main cost in crafting is the actual resources required to make a product. Boosted blueprints offer a high chance of success when crafting.


Testing, Failures And Success

You do not fail, you only found ways that do not work. Starting with no experience can be daunting, not knowing the items or their values and uses can be overwhelming, just like with any new experience. Asking for knowledge can be unclear, you see many people ask "What is a good creature to hunt?", but hardly anyone asks for further details, like "What equipment was you using?" or "Where was this hunting spot?". Even then, the few people who do have an edge, might be inclined to not share their knowledge, or mislead you.

True knowledge is gain in personal experience, with repeatable results over time. Doing one test and being successful, may not be repeatable, and doing one test and being unsuccessful, just as equally, may not be repeatable. After a few good tests, you can get a more general idea of highs, lows and averages. From testing something new, you will be able to find what works and what does not work, from what works, test further and refine your method.

Do not overestimate advice people do share, just as equally do not underestimate. Do not overstretch your budget testing bits of advice people have offered you, but do not ignore the advice, if you are able to test a new area in your budget, do it.

Be flexible and expect change, if you have found a repeatable successful thing, still look for other new successes, because small things in the universe change over time, and nothing last for ever. Once you have found something successful, use a part of that to find the next success thing. Once you have found a few successful thing, if one thing changes, you will be less concerned about it.


Your Level Of Control

Understanding what you have control over compared to what you do not have control over is important. You do not have control of the returns of each individual loot pot, but you have control of how much you put in and the ability to change target and location.

Some days your usual successful area might be low compared to normal, knowing this from previous knowledge acquired can save your PED from being drained on a bad run. If you feel like one of your successful spots is low, stop and change target or area.

What is also in your control is what you spend on equipment, ammo and resources, and what you sell your resources and products for. This is slightly in and out of your control, as a buyer, you will want the lowest markup possible, and as seller you want highest possible markup, generally speaking the market info screen for an item shows the average value between the highs and the lows of the sales on the auction.

Once you have acquired a good bit of experience and knowledge, you will be able to look at market prices and focus on the right targets and location to maximise your income potential. Some items are very common in crafting, these items tend to have a large amounts sold on the auction in trade terminal value and low average markup values on the market info screen. Animal eye oil and animal muscle oil are a few examples of common fast moving markets.

The rarely sold items on the auction tends to have a higher markup, if there is a demand for them at that time, these items are harder to sell in smaller amounts on the auction, and it is best to sell these items directly to another person or to save up a bulk amount for the auction. Unique skins and hides are good example of the slower moving markets, like Snablesnot skin and Exarosaur wool.

A really simple way to check if a market fast or slow moving is to search it on the auction, if there is only one page, it is likely to be a slow moving market, if there is more than one page, it is a faster moving market.

Try to avoid selling items to the trade terminal, this is one of the biggest well known ways to lose PED. The system is not always 100% in and 100% out, markup on items can make a big difference between winning and losing. Store everything and sell it to a player, sooner or later you will find a buyer who wants what you have to sell, it is just a matter of time.


Skills And Equipmentment Information

Needless to say your skill is also a big factor, the more skill you have the less likely you are to get hit and take damage, less cost on armour and healing, the more accurate you will be with your equipment, the less ammo and degrade you will waste on weak damage, misses and evasions.

You are able to view your skill with a tool or weapon on the item info screen. When looking at statistics of accuracy and damage, or depth and range, all the number on the right hand side of the "/" is the weapons maximum potential, all the numbers on the left side of the "/" is your ability with your skills when using that specific weapon or tool.

If you are not at maximum potential and you are not in any learning period for the gun, you are more than likely wasting PED. When you are in the learning period of a tool or weapon, you will be wasting a little bit of PED but gain and extra boost in the skill you will gain.

You can look at an items info before you purchase a tool or weapon to see if the statistics are appropriate for the skill you have. You can do this by right clicking a tool or weapon in the auction, shop or trade window and selecting view information.

You can also click on an [Item Link] in the chat window to view its details, viewing items via an [Item Link] will give you its default statistics, and will show the maximum trade terminal value for tools and weapons, and the trade terminal value of one item for stacked items. Using [Item Links] will not revile the statistics of the trade terminal value or stack size of what is in a persons inventory.


Thursday, 30 January 2020

Entrolympic Events 2020

The Entrolympic Events 2020, more commonly called "EE20", is an monthly tournament spanning across the year, up until the end of December 2020, sponsored by entropiafund.com.


Events Through The Year
Hunting / Mining / Racing
Treasure Hunt / Screenshot Contest

The hunting and mining events requires the EntropiaLife tracker client installed to track the results of the participants. You will also have to register on the hunting event and the mining event pages. Once registered you will be able to mine and hunt anywhere to start earning points.

Racing events will also be taking place across the universe, on Calypso, Arkadia, Rocktopia and Next Island. Starting at the end of March.

Screenshot contests will be held up until Saint Patrick's Day, then up to Halloween, and then leading up over the Christmas period. Prizes will be given to the best screenshot.

There is also a big treasure hunt! Members of the Entrolympic Comittee have split up a encoded message into 12 pieces, they then scattered the pieces outside Entropia Universe. Will you be the first person to find the treasure before other do?

To find out more about the the details of each event, click here.

Friday, 13 December 2019

Merry Mayhem 2019

It is coming to the end of the year, and with that come the yearly
Merry Mayhem Event!

It’s that time once again for Planet Calypso’s annual winter hunting event, Merry Mayhem! The event is already underway and the areas are open ready waiting for you!

January 14 - 14:00 UTC
Merry Mayhem 2019 ends.
January 22 - 14:00 UTC
Cutoff for submission of FFA Mayhem Stars for the Free-for-All Mayhem category.

February 5
Event results announced. Prizes awarded in the following days.


Annihilation And Free For All
Entrants may participate in two different Mayhem divisions: Mayhem Annihilation and Free-for-All  Mayhem. Creatures in the Mayhem divisions have the potential to loot Christmas Strongboxes and Mayhem Tokens.

The Mayhem Annihilation instances are accessed via the Global Events List from any planet in Entropia Universe. Browse the event list for the entrance appropriate for your avatar’s profession level.

The Free For All Mayhem instances are accessed via Santa's Little Helpers in Fort Ithaca, Fort Zeus and Nymphtown on Planet Calypso. The Santa’s Little Helpers will provide access to five different Free For All Mayhem instances containing creatures of various levels.


Annihilation And Free For All Prizes
Prizes in Merry Mayhem are awarded in the form of Mayhem Tokens and Christmas Strongbox,  which can also be looted from event creatures. The top ten participant scores in each division will also receive a large stash of Mayhem Tokens.

Mayhem Tokens can be exchanged for exclusive items via the Mayhem Token Trader, located in Cape Corinth, Port Atlantis and Twin Peaks on Planet Calypso.

Mayhem Tokens can not be traded, but the items available for purchase in the Mayhem Token Vendor are can be traded. Note that certain Mayhem Token Vendor items may also require special Placement Mayhem Tokens, awarded as event prizes, in order to be purchased.

For further information on each individual division, click here.

Newcomers Event: The Jul Snarg Hunt
There is also a hunting mission for Merry Snargs on Planet Calypso for newcomers! The Jul Snarg Hunt takes place alongside Merry Mayhem. To activate the Jul Snarg Hunt mission by talking to the Santa’s Little Helper by the Port Atlantis east gate.

Completing the mission will award an Isis LLC 2 Merry Edition (L) Laser Rifle with Increased Laser Skill Gain.

For further information on creature locations, click here.




Sunday, 25 August 2019

Old Fred


The largest of the Longtooth appears near the end of the migration season after the heard have travelled across the vast continent of Eudoria on Calypso and consumed most of the vegetation in their wake.

In honour of the death of the lovable former governor of Calypso Frederic Durren, it was decided that biggest, fattest of the Longtooth during each migration should be known as "Old Fred".

Durren loved joking, even at his own expense and it seemed to be most fitting way to honour him. Since his death, it has become a tradition among hunters, old and new alike, to hunt the "Old Fred" of the Longtooth every year.

For any intrested in taking part in this great yearly hunt, Old Fred currently can be located south west of Fort Ithaca, and the loot will be shared with anyone participating in the hunt regardless of teams.

As the migration season comes to an end, time is slowly running out to take part in this great hunting event.

Friday, 16 August 2019

Eomon And Longtooth Migration (16th August)

Eomon Migration Update



1 to 4) Level 74 Eomon Old

5) Level 57 Eomon Young

6) Level 38 Mulmun Clan Warlord













Longtooth Migration Update




1 to 5) Level 29 Longtooth Dominant

6) Level 19 Longtooth Guardian

7 to 13) Level 29 Longtooth Dominant

14) Level 19 Longtooth Guardian

15) Level 17 Longtooth Provider

16 and 17) Level 4 Longtooth Adolescent

Tuesday, 13 August 2019

Eomon And Longtooth Migration (13th August)


Eomon Migration Update



1 to 3) Level 74 Eomon Old

4) Level 57 Eomon Young

5) Level 38 Mulmun Clan Warlord

6) Level 61 Eomon Mature

7) Level 74 Eomon Old

8) Level 61 Eomon Mature

9) Level 75 Mulmun Looter Elite

Longtooth Migration Update

1 to 5) Level 29 Longtooth Dominant

6) Level 19 Longtooth Guardian
Level 29 Longtooth Dominant

7 to 12) Level 29 Longtooth Dominant

13) Level 19 Longtooth Guardian

14) Level 17 Longtooth Provider

15) Level 16 Longtooth Old

16) Level 14 Longtooth Mature

17) Level 12 Longtooth Young

18 and 19) Level 4 Longtooth Adolescent




Friday, 9 August 2019

Eomon And Longtooth Migration (9th August)


Eomon Migration Update



1) Level 74 Eomon Old

2) Level 74 Eomon Old

3) Level 74 Eomon Old

4) Level 57 Eomon Young

5) Level 38 Mulmun Clan Warlord

6) Level 71 Eomon Mature

7) Level 38 Mulmun Clan Warlord

8) Level 57 Eomon Young

Longtooth Migration Update


1 to 6) Level 29 Longtooth Dominant

7 to 12) Level 29 Longtooth Dominant

13) Level 19 Longtooth Guardian

14) Level 17 Longtooth Provider

15) Level 16 Longtooth Old

16) Level 14 Longtooth Mature

17) Level 12 Longtooth Young

18) Level 30 Mulmun Hunter

19) Level 29 Longtooth Domiant

20) Level 19 Longtooth Guardian

21 and 22) Level 4 Longtooth Adolescent

Tuesday, 6 August 2019

Eomon And Longtooth Migration (6th August)


Eomon Migration Update






1) Level 61 Eomon Mature

2) Level 38 Mulmun Clan Warlord

3) Level 57 Eomon Young

4 to 6) Level 74 Eomon Old

7) Level 57 Eomon Young

8) Level 38 Mulmun Clan Warlord
Level 170 Eomon Patriarch

9) Level 61 Eomon Mature
10) Level 57 Eomon Young
Level 61 Eomon Mature
Level 74 Eomon Old

11) Level 38 Mulmun Clan Warlord
Level 57 Eomon Young
Level 61 Eomon Mature

12) Level 75 Mulmun Looter Elite

13) Level 57 Eomon Young

14) Level 75 Mulmun Looter Elite









15) Level 170 Eomon Patriarch














Longtooth Migration Update



1 to 5) Level 29 Longtooth Dominant

6) Level 30 Longtooth Alpha
Level 32 Longtooth Old Alpha

7 to 12) Level 29 Longtooth Dominant

13) Level 19 Longtooth Guardian

14) Level 17 Longtooth Provider

15) Level 16 Longtooth Old

16) Level 14 Longtooth Mature

17) Level 12 Longtooth Young

18) Level 30 Mulmun Hunter

19 and 20) Level 29 Longtooth Dominant

20 and 21) Level 4 Longtooth Adolescent

Friday, 2 August 2019

Eomon And Longtooth Migration (2nd August)


Eomon Migration Update


1) Level 61 Eomon Mature

2) Level 38 Mulmun Clan Warlord

3) Level 57 Eomon Young

4) Level 57 Eomon Young

5) Level 72 Mulmun Degenerate

6) Level 74 Eomon Old

7) Level 57 Eomon Young

8) Level 38 Mulmun Clan Warlord

9) Level 61 Eomon Mature

Longtooth Migration Update

1) Level 29 Longtooth Dominant

2) Level 29 Longtooth Dominant

3) Level 29 Longtooth Dominant

4) Level 29 Longtooth Dominant

5) Level 29 Longtooth Dominant

6) Level 30 Mulmun Hunter

7) Level 30 Longtooth Alpha
Level 32 Longtooth Old Alpha

8) Level 29 Longtooth Dominant

9) Level 29 Longtooth Dominant

10) Level 29 Longtooth Dominant

11) Level 29 Longtooth Dominant

12) Level 29 Longtooth Dominant

13) Level 29 Longtooth Dominant

14) Level 19 Longtooth Guardian

15) Level 29 Longtooth Dominant

16) Level 17 Longtooth Provider

17) Level 16 Longtooth Old

18) Level 14 Longtooth Mature

19) Level 12 Longtooth Young

20) Level 30 Mulmun Hunter
Level 24 Longtooth Patriarch

21) Level 29 Longtooth Dominant

22) Level 19 Longtooth Guardian

23) Level 17 Longtooth Provider
Level 19 Longtooth Guardian

24) Level 4 Longtooth Adolescent

25) Level 4 Longtooth Adolescent