Showing posts with label equipment. Show all posts
Showing posts with label equipment. Show all posts

Sunday, 21 June 2020

Version Update 17.2: Details

In the last few minor updates, we have seen changes in the tiering system, and the removal of the tiering skill in the crafting system, in the latest release further modification have been made to the tiering, enhancers and crafting system. 
The equipment tiers for each level has now been changed to a new single TIR system, rather than having individual tiers levels for each level, the equipment now has a single TIR value. For unlimited equipment the TIR value can range from 1-200, for limited equipment the TIR value can be as high as 4000.

Armour equipment tiering has been adjusted closer to the amount of damage absorbed to the total protection of the armour part. This change makes it faster to tier armour parts versus tougher enemies, while the total armour deterioration would remain the same against weaker enemies


Limited Items:
Limited tools no longer have a sound effect for when they gain a minor tier increase.

Changes to limited items makes it easier to gain an increases at higher item tiers, but slightly more difficult at lower item tiers. This change provides a more smooth and predictable item tiering progression.

Limited tools has an increased probability of gaining a minor tier increase as their Trade Terminal value decreases.

Limited armour parts has their maximum tier potential determined by their Trade Terminal value rather than the speed at which they gain tiers, as limited items life span is determined by their value.


Unlimited Items:

Unlimited excavators now gain minor tier increases at the same rate as weapons.

The tier increase probability for unlimited armour parts are now based on how likely each armour part is to get hit. Each armour part of course still has its own TIR, so the tier speed of any individual part may still be faster/slower than that of another. 


Enhancers:

The chance for enhancers to break is now directly and in line with the benefit provided.

While the break chance was always influenced by the benefit provided to the item being enhanced, it has now been changed to be in line with the benefit it provides.

This means that a damage enhancer inserted into a low-damage item such as the Sollomate Opalo, the Jester D1 or the Barbarella Z12, will have an extremely low chance of breaking. While compared to one attached to a high-damage item such as the Unique Dub or the McCormick Terminator. A high-damage, short-range shortblade will consume range enhancers much more slowly than damage enhancers.


Crafting System:

Changes in the crafting system will now produce better returns, resulting in less fails and more near success.

Shrapnel has been added as a scrap resource for failing in manufacturing, with a lower priority than residue. This means that manufacturing attempts on blueprints with a very low Trade Terminal input value previously would result in a failed attempt, and will now result in a near success and provide shrapnel instead and a small amounts of shrapnel will also be included in manufacturing attempts on all blueprints that result in success or near success for any remaining value below 1 PEC.


Other Changes, Fixes and adjustments:

Classified Strongboxes purchased from the web shop can no longer traded between people.

Adjusted drop rates for Garnet, Opal, Emerald, Ruby and Diamond.

Buff effects are now displayed in an item tool tips when hanging the mouse over an item, and heal per second information has also been added to tool tips for healing tools.

It is now possible to turn in attribute tokens in quantities that do not award a full attribute point, removing the need to keep these items in inventory or storage.

The rewards and thresholds has been adjusted for the Ambulimax Codex.

Fixes include incorrect energy burn value for the M91 Stalker Augmented weapon, an issue causing “This person cannot be a disciple” message to repeat on screen, and an issue causing boss damage deflection buffs not to deflect damage in all situations.

Finally the usual server performance improvements and optimisations, specifically tailored to better handle an increased numbers of participants.


Thursday, 19 December 2019

VU17: Gameplay Updates

Some less well known updates to the game play elements have been added in the version update along with the graphical update and the new tool tier system.


Trading
A few changes have been made to the displaying of information on items to the display, the current trade terminal value of attached attachments is now displayed in the base item’s tooltip info and prices and markup are now displayed in the tooltip info when hovering the mouse over items in a shop or shopkeeper.

One of handy feature that has been added to help protect items from accidental trade. The button to toggle the ability to protect an item can be found in the item info window. Items that are protected will show a “P” on the item icon status bar.

The name of equipped weapons and tools with a condition below 10% is now displayed in yellow text in the dashboard.


Entropia Exchange
The "Share Center" has been renamed to the "Entropia Exchange", which can be accessed by right clicking your PED card in your inventory.

Buy orders have been added to the Entropia exchange. Buy orders always match the lowest available price first. Buy orders will match older Sell orders first if there are multiple Sell orders with the same price.

A market history graphs and transactions tab has also been added to the Entropia exchange, to displays a history of market prices, share transactions and revenue payouts.


Turrets And Destructible Environment
The best part of the recent version update by far is the changed to turrets. Creatures killed by automated turrets, drowned, or despawned by the system will return loot in the form of Shrapnel, when appropriate.

Destructible environmental items now also provide loot in the form of Shrapnel. Destructible explosive items that cause damage to nearby creatures transfer their loot to the damaged creatures.

Friday, 29 November 2019

VU17: Tiering and enhancers update in December

More information has been released today by MindArk about the upcoming version update in December. In the upcoming update several changes and improvements will be made to the item tiering and enhancers systems to make it cheaper and easier to use.

MindArk plans to lower the cost of using these systems to help increase the usage of enhancers, this is to help stimulate an increase in crafting activity by increasing the demand for enhancers. It has also been stated that further updates will also contain further improvements to these systems.

One of the major improvements will be that 100% of the ingredients will be return in trade terminal value as shrapnel. A persons tier level will not longer be involved in salvaging ingredients when upgrading a tier of an item.

100% of the trade terminal value of enhancers will also be returned in the form of shrapnel when an enhancer breaks and enhancers inserted into limited items will now break much less often.

With the changes to the item tiering process, the "Tier Upgrader" profession will no longer have any purpose, and will be removed completely. Any remaining skill points will have its value converted to a corresponding "Tier Upgrading Skill Implant" and compensated at a markup of 20000% in early 2020.

In the meantime, anyone wishing to convert their existing "Tier Upgrading" skill points to PED can list "Tier Upgrading Skill Implants" on the auction and a MindArk Official avatar will buy any implants listed for 20000% markup or lower, once per week.

A few minor changes to the interface which will greatly improve the smoothness of the interactions will be the ability to attach and remove attachments and enhancers without unequipping the item first, and no longer needing to drag items from the inventory or storage to the tier upgrading window. Items from your inventory as well as items from an open storage terminal will automatically be used in the tier upgrading window. Items in vehicles or container storage will not be used.

Another minor improvement which improves the information the interface will provide to the user is the addition of a second decimal place to the tier level. This will provide more finer detailed information about the progress to the next tier level.


Friday, 8 March 2019

News: MindArk Q&A Speculation

Entropiazine News Update
Entropia Universe News Report

In this issue:
> MindArk Conducts Q&A
> Suspected Auction And Society Interface Update
> Hunting, Mining, Crafting & Space Updates.
> MindArk Hiring in 2019




Last month MindArk conducted a public question and answer session on the Calypso Forum, a lot can be speculated from these posts about updates we might expect in the futures.

I have highlight some of the responses to these questions which would indicate the current future of Entropia behind the scenes.

More Interface Updates And Tweeks


One response to a general auction question about copying links on the auction has lead me to suspect that auction window will likely be updated. MindArk official Dennis responded with:

"This is a good suggestion and something we plan to include in a more general update to the auction interface."

MindArk official Magnus stating to a response to the question "What would you be asking for if you were on our side of this?"

"With the auction system being such a central part to EU what are your plans in modernising it?"

These comments by MindArk have led me to believe that a part of this interface update currently ongoing, we are likely to see a change in the auction interface, and maybe even changes in how the auction process is conducted.

Many may have noticed that the society terminals have been removed and have been replaced with the F11 key (Current Default). MindArk Official Dennis said,

"We do have quite a few plans to implement new features for the Society system, several of which were inspired by suggestions from the community. Unfortunately we cannot give any time projection on when those might be implemented."


MindArk Goals


MindArk Official Henrik discuses plans to expand in 2019 with the hiring in new staff:

"We plan to increase the number of employees at MindArk during 2019. This will allow us to focus on more projects and delivery them more quickly and at a higher quality." 

With many of the side projects developed by MindArk, being put on hold or cancelled and refunded, like Deep Tokens and ComPets, Henrik has stated,

"MindArk has renewed its commitment to focus its resources exclusively on Entropia Universe for the foreseeable future."

On further questioning about the ComPets Deeds and the state of ComPets, if it is actually suspended and still capable of producing revenue for ComPet Deeds holders in the future, Kenrik said,

"As stated in the message to all ComPet Deed holders, there is no ongoing development with ComPet; any revenue it does generate is being accumulated for a later payout but this is expected to be quite small."

All plans involving Arkadia Moon Deeds is set to continue with its current status. MindArk has maintained that they will continue sell Arkadia Moon Deeds on the web store, and only when they have all been sold via the web store, the Deeds will become trade-able among people in Entropia.

Currently a few players have been asking if the MindArk had any intention of updating the game engine, Henrik responded with

"There are no immediate plans to move Entropia Universe to a new game engine, but we do of course keep ourselves informed of the latest developments in the game engine scene."

With the last major graphics engine update leaving many people behind on hardware compatibility and with the intense internal changes to the code that would be required as they adapt Entropia for the new engine, this would not be a viable option for MindArk. The cost and time involved could be spent dealing with current issue, and am personally glad they have responded this way.


Hunting


In the not so distant future expect to see more events and missions based around the lore of Entropia, Henrik stated

"We do indeed intend to put more emphasis on lore and storyline. In fact, we have a dedicated Game Writer and all-around loremaster (James|MindArk) who has been heavily focused on the Calypso storyline for quite some time now."

Dennis goes on to describe in a number of replies the details of changes that was applied during the loot 2.0 update and the flexibility that it will provide the content team.

"Our development team was focused on big structural changes and design for the Mayhem events, as well as the release of Loot 2.0 along with general stability improvement for the client and platform. Now with those projects in place our team will have more time for content development. We have also added more resources to the content team and this is something you will notice in 2019."

This update will allow easier implementations of new equipment and new events in future updates

"In the past there were technical limitations to shared mission progress when teaming, however this is now possible for new missions with the contribution-based features seen in recent dynamic events and Mayhem quests. Our plan is for new missions to utilise this system. Loot 2.0 also gives us more flexibility with item and creature parameters, so look forward to some exciting new items and content in the future."


Mining And Crafting

Loot 2.0 was stated by Dennis does not deal with mining or crafting, and only deals with hunting loot, but mining and crafting stability is constantly being updated.

"We also later made adjustments to reduce volatility in the crafting and mining systems, but that was not directly related to the Loot 2.0 system. Those adjustments were in general very well received by the community, based on feedback received via support cases and forum discussions. The Crafting and mining systems are constantly being monitored and tweaked."

As already mentioned, a number of new things are expected to be released for crafting in the near future, that is clear, but we are also likely to see more mining events.

"We are actually currently working on a mining event that will happen alongside Easter Mayhem, stay tuned for more info soon!"


Space Updates


Henrik mainly answered questions pertaining to space, starting off by apologising for premature announcement of features,

"Development of space in Entropia Universe has certainly progressed much slower than we have wished or anticipated in the past, which led to premature announcement surrounding potential space features or other design plans. We understand that this has led to frustration within the community, and we apologize for that."

With the current camera update, any further development might be delayed due to the tweaking of this, as this is currently the main thing that effects most of the users currently, but MindArk is likely to be looking into updating space drastically in the future.

"Our vision for space is one in which there is a healthy and vibrant interplanetary economy between the various planets and space entities. We also envision space-specific content, but we are not prepared to share specific plans at the moment."

Even though specific plans are not publicly outlined, Henrik did let slip some information,

"We do plan to ultimately add space ships within different classes and with additional functionality, but that would be part of a larger Space release."


Wednesday, 27 February 2019

Guide: Mining Basics

This guide will teach you about the basics of mining. Here you will learn about locating ore and energy matter veins, extracting resources and summoning from claim deeds.


Equipping Equipment And Basic Controls

To view your inventory press "I", here you can access your mining equipment under the tools tab. Right click the item to access its options. From here you can view details of an item or equip an item by right clicking it. Mining equipment consists of a detector, an extractor and mining probes.

The "E" key (Default) is to use a tool, the "F" key (Default) is to auto-use the extractor.

You are able to create custom controls to use tools, auto use tools and to quickly switch between detector an extractor, you can learn more about the edit panel here:
Guide: Edit Interface


Detecting Ore And Energy Matter

When you have any detector equipped you will see the detector window, in this window you are able to see a radar with 3 buttons below, these buttons are for selecting which type of type of resource the detector should search for.

The first button is to search for matter, the second button is to search for energy matter, and the last button is used
for searching for treasures on certain planets. The treasure option is specific to some planets, and will be unavailable on some planets.

Over the right bottom side or the detector window, the detector will display how many mining probes each detection attempt will use, devices that use more probes tend to find bigger deposits, but this is also highly dependent on skill level.

A smaller mining range contains larger findings that are more difficult to find compared to a larger
mining range with smaller findings that are more easy to find.

Mining probes and basic mining equipment can be purchased from a trade terminal. If you are under level 10 it is recommended that you use equipment in the trade terminal or from the starting missions. Some other detectors you can use under level 10 are, Finder F101, Ziplex Z1 Seeker, Rookie TerraMaster, Genesis Star Rookie Finder (L), Imperium Trainee Finder (L) and TerraMaster 1 (L)

When you have selected what you want to detect and are standing where you want to mine, right click the ground or press "E" (default key) and use your tool, or use what ever control method you prefer to use the tool.

Once a probe has been dropped, the detector window will display if a deposit has been found or not. If a deposit has been found a claim beacon will appear in the world, a claim deed will be placed in your inventory and the detector will guide you to the location of the claim beacon. The detector will also display additional information about the claims it finds, the range, the depth and what resources it has found if this information is available.

Summon Claim And Extract

To extract resources you simply have to equip and use an extractor on a claim beacon that you own, click the claim beacon and press "F" (Default Key) start auto extracting. If you are unable to reach a claim beacon due to the terrain being awkward, you are able to summon claims close to you using the claim deed placed in your inventory.


Track Your Findings

If you want to mine the most efficient way, you need to spend a little money on locating a good mineral field. The best way to do this is testing new locations, it is a good idea to keep a records of your finding locations and resource type. Each area is be unique in what resources you find, try many locations for different resources.

With a mixture of sticky notes and waypoint links, storing this information in game with no extra tools can be very easy. To learn more about sticky notes, chat commands and keyboard controls, click here: Guide: Edit Interface


Amplified mining

You can attach attachments to your detector tool to help improve your ability to find resources. Although it has the potential to cost more to use, the chances of finding larger amounts of resource are a lot more likely.

To equip attachments to an items, simply drag the attachment to equipment it is designed for. To view what attachments are attached to an item, view its item info. On the item info screen you will be able to individually detach attachments.


Limited And Unlimited Equipment

Some equipment can be repair and some equipment is disposable once used. Items with an (L) in the name are limited items. Limited items can not be repaired and are disposed of when they can no longer be used by selling them to the trade terminal. Items without the (L) in the name can be repaired at a repair console for PED.


Tier And Enhancers

Equipment has the ability to level up to unlock sockets, this is known as the tier level of an item. Sockets allow you to add enhancers to equipment to modify the statistics of an item.

Limited (L) items have the ability to unlock sockets when they tier up automatically, and continue to level up. Unlimited items require resources to tier up when they reach the required level to unlock a socket and continue to level up. When an items is ready to be upgraded, the resources used in the upgrade will be converted to shrapnel.

Enhancers can be attached at the bottom of the equipment info screen. Each enhancer can only be attached to the sockets number equal to the enhancer level, for example, a Mining Finder Depth Enhancer 2 will only go into the second socket of a mining detector device. Enhancers can stack and do not degrade like other equipment, rather they have chance of one being destroyed every time you use the item.

The chances of this happening is very small, but because the chances of enhancers break is down to luck, you can use one for ages and then break few in a row. Enhancers have a lower chance of breaking on a limited tool. When enhancers break they will return the trade terminal value in shrapnel.


Loot!

When you have finished mining, you will want to sell your loot, the best way to sell loot is to another player, you will always get more PED from a player than you would from a trade terminal. Anything you are unable to sell, save in your storage to sell later.

Many miners will refine their own resource before selling, not only to help with weight when going out on longer mining runs, but it also helps with selling the resources, a crafter is more likely to look for refined resources when buying. Although refining is not needed, as many resellers are happy to buy ore and refine it to sell.

This is a very important factor to whether a miner is successful or not. Every profession requires a little bit of trading savvy to be successful, as it is an integral part of the game.

To learn more about trading in general click here.

Guide: Hunting Basics

This guide will teach you the basics of hunting. Here you will learn about weapons, healing, armour,  attachments and other combat enhancing items.


Equipping Equipment And Basic Controls

To view your inventory press "I", here you can access your healing tools, armour parts and weapons. Right click the item to access its options. From here you can view the details of an item or equip an item by right clicking it. Clothing is purely aesthetic and does not offer protection of any kind.

To target a creature simply click on it, an arrow will appear above the creatures head with the name and level of the creature and the health bar of the creature. Click the creature again to use your equipped weapon. The "F" key (Default)  will auto fire.

To target yourself for healing, you can use your health bar on your HUD while your healing tool is equipped. To heal others you can click their avatar, or if in a team their health bar. The "F" key (Default)  will auto heal. You can use the use tool key "E" (Default).

You are able to create custom controls to auto fire and to quickly switch between weapons, tools, and armour sets, you can learn more about the edit panel here:
Guide: Edit Interface


Weapons

Doing more damage is not simply down to buying a better weapons, skill is heavily involved in your ability to inflict damage and your ability to be accurate with a weapon. Using a weapon far above your skill level will cause you to waste ammo on missed shots and weaker damaging hits.

There are many types of weapons. Short blades, long blades, pistols, rifles, laser, BLP(bullets), explosives are a few examples. Using a weapon of one type can help improve skills in using other weapons, for example, using a laser pistol will give skill in laser rifles and BLP pistols.

Close combat weapons will help improve strength, which will improve your carrying capacity. Close combat can also increase your maximum health points. Some of the skills even carry across into other professions like weapon crafting skills, for example laser weapon technology.

If you are under level 10 in any skill it is recommended that you use the weapons in the trade terminal in game, use the starter pack on the web store, or use any of the weapons acquired from the new player missions. Weapons can also be purchased from other players in game for a markup. Ammo can be purchased from a trade terminal or converted shrapnel.

Some of the weapons suitable for under level 10 include: Solomate Rubio (L), Solomate Onyxo (L), Sollomate Azuro (L), EWE EP-1 Neutron (L), EWE EP-2 Proton (L), Skildek P30 (L), Skildek Lancehead (L), Castorian Combat EnBlade-B (L), Solomate Opalo, Bukin's Spare Rifle, Z12 Barbarella, Omegaton M2100, Castorian Combat EnBlade-A.

To be efficient in hunting you want a weapon which has the most bang for bucks, not only in ammo consumption for damage, but also how much markup you pay for a weapon. To be effective in hunting, just like any other professions, you want be smart on what you spend on your equipment.

A good example of being smart with what you have is buying shrapnel for 100.1% to 100.9% and converting it to universal ammo, as every 100 shrapnel converts to 101 ammo, buying shrapnel under 101% and converting it will provide more ammo than just simply buying it from a trade terminal


Defence And Healing

Getting hit in close combat will help improve evasion skills and getting shot will help improve dodging skills. Using close combat weapons can also increase your maximum health points. These abilities will naturally make you more resilient in combat. Evade and dodge can save you PED in healing and armour repair and replacement costs.

With the weaker robots and animals in Entropia, armour is not needed, but a healing device is an essential. Most of the lower level creatures will not be able to out damage most of the basic healing tools.

There are 7 armour parts to each armour set, hands, arms, head, chest, thighs, shins and feet. Some armours sets have a special ability when all parts are worn. For example the gold and platinum starter pack Adjusted Harrier Armour grants an extra 8% to running speed when the full set is equipped.

Every armour protects against certain types of damage, where some armour sets maybe more suited to hunting a creatures with particular types of damage, hunting creatures your armour is not designed for will offer little protection and will cost more in repairs and replacement.


Attachments

You can attach a number of attachments to your equipment to improve its statistics. A gun can be equipped with an amp, laser sight and scope to enhance damage,  accuracy and skill gain ability. Armours can have plating attached to enhance its defence. Every one of these attachments have their own trade terminal value and degrades like any other equipment.

To equip attachments to an items, simply drag the attachment to equipment it is designed for. To view what attachments are attached to an item, view its item info. On the item info screen you will be able to individually view and detach each attachments.

When an attachment runs out of trade terminal value, the weapon will no longer fire until the attachment it detached or repaired.


Limited And Unlimited Equipment

Some equipment can be repair and some equipment is disposable once used. Items with an (L) in the name are limited items. Limited items can not be repaired and are disposed of when they can no longer be used by selling them to the trade terminal. Items without the (L) in the name can be repaired at a repair console for PED.


Tier And Enhancers

Equipment has the ability to level up to unlock sockets, this is known as the tier level of an item. Sockets allow you to add enhancers to equipment to modify the statistics of an item.

Limited (L) items have the ability to unlock sockets when they tier up automatically, and continue to level up. Unlimited items require resources to tier up when they reach the required level to unlock a socket and continue to level up. When an items is ready to be upgraded, the resources used in the upgrade will be converted to shrapnel.

Enhancers can be attached at the bottom of the equipment info screen. Each enhancer can only be attached to the sockets number equal to the enhancer level, for example, a Weapon Damage Enhancer 2 will only go into the second socket of a gun. Enhancers can stack and do not degrade like other equipment, rather they have chance of one being destroyed every time you use the item.

The chances of this happening is very small, but because the chances of enhancers break is down to luck, you can use one for ages and then break few in a row. Enhancers have a lower chance of breaking on a limited tool. When enhancers break they will return the trade terminal value in shrapnel.



Other Useful Equipment

A number of other useful items exist to enhance your combat capability and efficiency. Everyone has access to loot collection pills, these pills can be purchased from any trade terminal and costs 0.50 PED per pill. Loot pills can automatically collect loot from dead creatures within 20 meters and each pill lasts for an hour.

This is just one of many of the combat enhancing drugs that can be purchased, Neurobiotic Boosters provide a skill boost bonus and different Neurostims provide different boosts, reloading speed boosts, health regeneration, faster running speed, are some for example.

Rings also provide an improvement to your abilities in combat by providing a constant boost to your statistics. Rings provide effects like pills, but without the short time limit. Each player can wear 1 ring per hand, check on the ring's information screen to see which hand it is for. Rings are classed as clothing and are found in the clothing tab.


Loot!

When you defeated you pray, do not forget to collect your loot, the "F" key (Default) will loot your target. When you have finished hunting, you will want to sell your loot, the best way to sell loot is to another player, you will always get more PED from a player than you would from a trade terminal. Anything you are unable to sell, save in your storage to sell later. Some of the hunted items are easier to sell after being refined.

This is a very important factor to whether a hunter is successful or not. Every profession requires a little bit of trading savvy to be successful, as it is an integral part of the game.

To learn more about trading in general click here.

Monday, 25 February 2019

Guide: Edit Interface

This guide will show you how flexible the overall interface in Entropia is, here you will learn about the chat interface, heads up display, waypoints, keyboard controls, contacts list and a few other display related options.


Right Click

Holding right click will bring up a context menu with other options relating to the target. Vehicles, avatars and creatures have extra options which can be accessed this way. If you right click your health bar, you access options relating to yourself, you are also able right click your vehicles health bar too. When in first person view right click is interact.


The Edit Panel

Normally only the radar, global display and chat windows can be moved, buttons can only be clicked/right clicked.

Pressing the "L" key on your keyboard will bring up the "Edit Panel". While the edit panel is open you will be able to move/add/remove most of the buttons that are on your screen simply by dragging the buttons. "F1" through to "F9" lets you to switch between layouts, allowing you to set up multiple key bindings and on screen buttons. The first layout on the keybinding map when you open this menu allows you to edit all key bindings from page 1 to 9, this page is defined by a "*" and allows you to edit the default key layout of all sets, these keys can be overwritten by each individual set without effecting the main set.

The edit panel consists of two windows, the main window and the recycle bin window, this is where you can drag buttons you no longer want.

The first button on the main window will bring up the keyboard layout. This is where you can bind buttons to keyboard keys, allowing you to quickly access to things from your inventory or an action.


The second button will open the Action Library. This is where you can find buttons for actions in Entropia. A few examples of action buttons in Entropia are emotes, dances, vehicle controls, interface controls and interaction controls. The of the most useful actions in Entropia is the "Use Tool" and "Interact" buttons, these are the two main buttons for interacting with the world.


The third button will resets your current interface layout and the forth button on the edit panel simply resets everything back to default.

While the edit panel is open, you will be able to drag items from your inventory to your screen or keyboard. This includes weapons, armour parts, clothing, tools, vehicles and mind force chips.

You are able to create a button to equip multiple clothes or multiple armour part in one button, this can be done by first equipping what you want, then right click>Equipment>Create Armour/Cloth Set. This also drastically speeds up the equipping time of these items.



The Chat Interface

The chat system is as simple as any other game, press enter, type message, press enter again to send. If you press up or down while the chat window is active, you will be able to scroll threw previous messages, this is handy for trading.

To change what chat channel you are talking in, on the left of where you type your message will be the channel name of the channel you are talking in, click that to change channel. The default will be [Local].

[Local] Non-trade, local area chat.
[Trade] Local area chat used for trading.
[Rookie] A global channel for advice.
[Society] Global channel, chat with society.
[#Trade] Any channel starting with a "#" is a custom chat channel created by a player. These channels are global chat channels.

You can also change your chat channels by clicking on the channel link in the chat window next to a players name chatting in that chat channel already.

If you right click the tabs at the top of the chat window, you can select what channels you want to display in what tab and what colour to display it in. You will also be able to create new tabs and remove unwanted tabs.

If you drag a tab off of the window, you can create multiple chat windows, to merge a window simply drag it to the window you want. The button next to the X top right, the arrows point down, merges all tabs in that window to the main window.

To send a private message to someone, simply click their name link in chat or right click their avatars and goto avatar, private chat.

There are also a number of chats commands which you can used, the most commonly used command is "/pos" or "/p" which displayed your position in the chat channel you are in, in the form of a nice clickable waypoint. Another useful command is "/join #channel", which is used to join a custom chat channel. To see a full up to date list of commands type "/help".


Map And Waypoints

To bring up the map press "M", here you will be able to see your location, known teleporter locations and known area location on the map. Missions with a waypoint that are currently active will show up here along with any custom waypoints added.

To add a custom waypoint to the map, right click the location, then click add waypoint.
Alternatively, you can also click on waypoint link from chat to add a waypoint someone sent.

If you right click a waypoint added on your map, you will be able to rename and copy that waypoint allowing you to send waypoints with custom names. Walking over a waypoint automatically removes it from your map.

To add more teleporter location, you must find and walk over the teleporters, once added you can freely move between teleporter.


The map can also be used to download space stations, planets and space itself all in game. With the drop down menu at the top, select what map you want, then click the play/pause button next to it start/pause downloading. A window will pop up with a download bar.

When on a planets, you will only be able to see space and other planet  related maps in this drop down menu, for example Arkadia and Arkadia Underground, when in space you will see all the planets here.




The Message Center, Sticky notes and Contacts

In the top left corner of your HUD, you will find the message center button, and in the top right corner of your HUD is the contacts list button.

The message center will turn orange when there are unread messages with the number of unread messages showing up as a number above it, and what type of message it is under.


Along the top of the message center screen you will see 7 buttons, the little button on the left is the 'New' button, this is used to create a message or a sticky note. Message center messages are able to be sent to offline people and are kept in the message center until deleted, just like an in game email.

Sticky notes are a handy way of storing handing information in a note on screen, these notes are also stored in the message center until deleted. To remove from screen and save in the message center, click the arrow buttons in the top right of the stick notes corner. To change the sticky note colour or to delete the sticky notes, click the setting button in the top left corner of the note.

The 6 other buttons along the top of the message center are used to filter messages in the message center, from left to right these are what the buttons filter: "Auction Messages", "Sticky Notes", "Mail", "System Messages", "Global/Hall Of Fame", and "Tutorial Messages".

The contacts window will give you the ability to change your player profile and online visibility to other people. You can also view and send messages to friends, society members and disciples.

Setting And Other Options


There are a few more interface options in the setting, which is accessed via the "Esc" key. In the setting, and clicking HUD.

If you disable the loot window, instead of a window filling up with loot that you have to keep closing, you get a small temporary display of the loot in text with the trade terminal value next to it in the top left corner of the screen.

Here you will also be able to adjust the frequency of the global ticker, the higher the PED the less frequent, and how the ticker is displayed, always visible or invisible when not active.

A few other useful options here are the text size options, hide tutorials and align satnav with camera. Changing the satnav option will effect if the satnav is locked to north or lock to the the camera.

The current interface has only been recently released, and as continued update are applied more options may become available very soon in the future.




Default Control Setup

Default Moment Controls:
W - Move forward
S - Move backward/Towards camera
A - Move Left/Strafe Left
D - Move Right/Strafe Left

Space - Jump/Move Up In Vehicle
Ctrl - Move Down In Vehicle

Z - Rotate Left
C - Rotate Right

Q - Toggle Run/Walk
R - Auto Move

Left+Right Mouse - Walk in direction of camera.

Default Camera Controls:

Alt - Switch between aim and cursor mode
V - Camera Swap
V [Hold] - Activate Photo Camera

Middle Mouse [Hold] - Rotate camera, Release to Re-center

Mouse Wheel - Zoom in when in Ready Mode (to scope if available)
Left Shift - Toggle Zoom (when available)

Interaction Controls:
E or Right Mouse - Use Tool
F or Right Mouse - Auto Use Tool


ESC - Aborts Auto Use Tool, deselects target or closes window depending on context. Will also allow you to access the options, keyboard controls and exit Entropia.


Mouse Controls:


Aim Mode:
Left Mouse - Move to and interact, Select hunting target


Cursor Mode:
Left Mouse, 3rd person - Select Target or Interact/Use Tool on an Already Selected Target

Right Mouse, 3rd person - If object has a context menu, open context menu.
Right Mouse [Hold], 3rd person - Camera

Left Mouse
, 1st person - Use tool
Right Mouse, 1st person - Interact/Auto use tool on target

Other Mouse Controls:
Mouse 3 - Rotate Camera
Mouse 4 - Auto Run


Default Interface Controls:

X - Ready/Relax tool
G - Unequip Tool
TAB - Selects, Switches or !Deselects Target depending on Context

T - Teleport to nearest Revive Terminal

I - Inventory
K - Skills

P - Professions
J - Mission Log
B - Event List
H - Hall of Fame
M - Map of Current Planet/Territory

Y - Message Center
U - Contacts
O - Options


L - Edit Panel
N - Action Library


F1 to F9 - Select Key Map Set
F10 - Show Keyboard Map On Screen
F11 - Society Interface

F12 - Exit
(- or /) - Recall All Vehicles
(,) - Show Position in Chat Window
(.) - Show Current Entropia Time in Chat Window


Print Screen - Take a Screenshot, See Chat Window for Save Location


Chat:
Return - Start Chat and Send Message in Chat.

The up and down key while chat is in focus will scroll threw previous message sent.

Saturday, 16 February 2019

Guide: Edit Interface

(Since VU16, this guide has become out of date. Click here for an up to date guide!)

This guide will show you how flexible the overall interface in Entropia is, here you will learn about the chat interface, heads up display, waypoints, keyboard controls, contacts list and a few other display related options.

The Edit Panel

Normally only the radar, global display and chat windows can be moved, buttons can only be clicked/right clicked.

Pressing the "L" key on your keyboard will bring up the "Edit Panel". While the edit panel is open you will be able to move/add/remove most of the buttons that are on your screen simply by dragging the buttons, except the main buttons in the top right, these will be greyed out. "F1" through to "F9" lets you to switch between layouts, allowing you to set up multiple key bindings and on screen buttons.

The edit panel consists of two windows, the main window and the recycle bin window, this is where you can drag buttons you no longer want.

The first button on the main window will bring up the keyboard layout. This is where you can bind buttons to keyboard keys, allowing you to quickly access to things from your inventory or an action.


The second button will open the Action Library. This is where you can find buttons for actions in Entropia. A few examples of action buttons in Entropia are emotes, dances, vehicle controls, interface controls and interaction controls. One of the most useful actions in Entropia is the "Auto Use Tool" button, this button is not set to anything by default at the start.



The third button will open your Inventory. While the edit panel is open, you will be able to drag items from your inventory to your screen or keyboard. This includes weapons, armour parts, clothing, tools, vehicles and mind force chips.

The forth button on the edit panel simply resets everything back to default.

You are able to create a button to equip multiple clothes or multiple armour part in one button, this can be done by first equipping what you want, then right click>Equipment>Create Armour/Cloth Set. This also drastically speeds up the equipping time of these items.



The Chat Interface

The chat system is as simple as any other game, press enter, type message, press enter again to send. If you press up or down while the chat window is active, you will be able to scroll threw previous messages, this is handy for trading.

To change what chat channel you are talking in, on the left of where you type your message will be the channel name of the channel you are talking in, click that to change channel. The default will be [Local].

[Local] Non-trade, local area chat.
[Trade] Local area chat used for trading.
[Rookie] A global channel for advice.
[Society] Global channel, chat with society.
[#Trade] Any channel starting with a "#" is a custom chat channel created by a player. These channels are global chat channels.

You can also change your chat channels by clicking on the channel link in the chat window next to a players name chatting in that chat channel already.

If you right click the tabs at the top of the chat window, you can select what channels you want to display in what tab and what colour to display it in. You will also be able to create new tabs and remove unwanted tabs.

If you drag a tab off of the window, you can create multiple chat windows, to merge a window simply drag it to the window you want. The button next to the X top right, the arrows point down, merges all tabs in that window to the main window.

To send a private message to someone, simply click their name link in chat or right click their avatars and goto avatar, private chat.

There are also a number of chats commands which you can used, the most commonly used command is "/pos" or "/p" which displayed your position in the chat channel you are in, in the form of a nice clickable waypoint. Another useful command is "/join #channel", which is used to join a custom chat channel. To see a full up to date list of commands type "/help".

Map And Waypoints

To bring up the map press "M", here you will be able to see your location, known teleporter locations and known area location on the map. Missions with a waypoint that are currently active will show up here along with any custom waypoints added.

To add a custom waypoint to the map, right click the location, then click add waypoint.
Alternatively, you can also click on waypoint link from chat to add a waypoint someone sent.

If you right click a waypoint added on your map, you will be able to rename and copy that waypoint allowing you to send waypoints with custom names. Walking over a waypoint automatically removes it from your map.

To add more teleporter location, you must find and walk over the teleporters, once added you can freely move between teleporter.


The map can also be used to download space stations, planets and space itself all in game. With the drop down menu at the top, select what map you want, then click the play/pause button next to it start/pause downloading. A window will pop up with a download bar.

When on a planets, you will only be able to see space and other planet  related maps in this drop down menu, for example Arkadia and Arkadia Underground, when in space you will see all the planets here.




The Message Center, Sticky notes and Contacts

In the top left corner of your HUD, you will find the message center button, and in the top right corner of your HUD is the contacts list button.

The message center will turn orange when there are unread messages with the number of unread messages showing up as a number above it, and what type of message it is under.


Along the top of the message center screen you will see 7 buttons, the little button on the left is the 'New' button, this is used to create a message or a sticky note. Message center messages are able to be sent to offline people and are kept in the message center until deleted, just like an in game email.

Sticky notes are a handy way of storing handing information in a note on screen, these notes are also stored in the message center until deleted. To remove from screen and save in the message center, click the arrow buttons in the top right of the stick notes corner. To change the sticky note colour or to delete the sticky notes, click the setting button in the top left corner of the note.

The 6 other buttons along the top of the message center are used to filter messages in the message center, from left to right these are what the buttons filter: "Auction Messages", "Sticky Notes", "Mail", "System Messages", "Global/Hall Of Fame", and "Tutorial Messages".

The contacts window will give you the ability to change your player profile and online visibility to other people. You can also view and send messages to friends, society members and disciples.

Setting And Other Options


There are a few more interface options in the setting, which is accessed via the "Esc" key. In the setting, and clicking HUD.

If you disable the loot window, instead of a window filling up with loot that you have to keep closing, you get a small temporary display of the loot in text with the trade terminal value next to it in the top left corner of the screen.

Here you will also be able to adjust the frequency of the global ticker, the higher the PED the less frequent, and how the ticker is displayed, always visible or invisible when not active.

A few other useful options here are the text size options, hide tutorials and align satnav with camera. Changing the satnav option will effect if the satnav is locked to north or lock to the the camera.