Showing posts with label demand. Show all posts
Showing posts with label demand. Show all posts

Tuesday, 16 July 2019

A Report: The effect of events on supply and demands



As updates of the the migration was released today, the mighty Eomon Matriarch is the closest to Ashi as it going to get for this year before moving south, with the Eomon herd following behind, and as the migration goes on, I want to take a closer look at an example of how mass hunting in events has on the market value.

Currently in the migration Longtooth are easily the most accessible when it comes to hunting, the lower levels can be hunted by many of the new and old players alike, with the lowest level being the Longtooth adolescent at level 4.

Animal Kidney Oil is one of the items that can be acquired frequently from the Longtooth. It does not need refining unlike hides, wools and skins and it more commonly used in crafting in its raw form.

At the start of the migration season we can easily see that the markup price falls drastically. The main reason for this drop is supply and demand, but there is a little more to this than meets the eye.

In the migration season many people will hunt Longtooth, and many people will acquire Animal Kidney Oil, and with many having Animal Kidney Oil, a number of them will try to sell their items quick on the auction offering lower prices than the people before them.

This happens when there is an oversupply of any resource, more supply means more people have that resources to sell, which means more competitors when selling.

However, this does not mean that there is less demand for that resources, in fact the exact opposite, any smart person who crafts would use this the chance to buy the resource they need when the price is low, secondly, a trader who understand when there is an over supply of an item will buy when the price is low and hold onto it until the price returns to an average level again.

As a hunters and a miner, understanding this will allow you to maximise the return you get from selling your loot, As a crafter understanding this will allow you to minimise the cost of the resources you need when buying.

Many traders will use this chance to use their PED to buy into to low value resources, which tends to cause other markets to raise in markup, the demands from crafters will still be there, but with less of a supply, market prices tend to raise. An items with hardly any sales, does not necessarily mean there are hardly any buyers, it could just as equally be a hard to acquire item, and if so, the markup would be greater.


Monday, 1 August 2016

Issue 7: More Daily Tokens

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Daily Token Mission: Lost Equipment
Explosive Projectiles: Explosive Debate
Sweat reaching a PED

Author: [Felix Zell Shallow]




New Daily Token Mission: Lost Equipment

Stronger characters know that the gauntlet rewards lower level players with daily tokens, and being above a certain level yields none. On the Argonaut Island north of Camp Icarus at the Research Outpost there is a new daily mission.




The first mission is a simple mission, kill 25 Argonauts then the leaders above ground, then rescue the scientists from the cave on the island.
These Argonauts are a lower level of 3 to 4 and quite easy to dispatch, the mission reward is a small amount of universal ammo.

The next mission found here will be for the daily tokens and can be taken every 24 hours, It is recommended that a person is armoured and has a decent gun if going solo or a small team. You will find that the Argonauts will now be level 5 and a lot harder to take down.

The goals of the mission is to clear the cave of Argonauts and find some lost research equipment.





Explosive Projectiles: Explosive Debate

Lets have a look at the explosive projectile blueprint, I have been avoiding this article for months, mainly because it is already currently a big debate in the community for a long time.

For the last few years the explosive blueprint has not contributed to the general player based economy of Entropia, at one point in history these blueprints required materials acquired by the miners of Entropia, today you will find that the blueprint only required Nanocubes brought from the trade terminal.




Even though the explosive projectiles hits the hall of fame quite often which seem to draw new player to try hit the big one, the actual chances of this is very slim, leaving a lot of newer players in dismay.

I recommenced to use the explosive blueprint to grind skills and acquiring low level blueprints more than to make a profit. I have seen people with 90% success rate gets an actual return of about 70% at trade terminal value. With explosive projectiles never selling for above 101% this leaves a ton of people losing out.

Explosive weapons are also in a short supply, leaving hardly any demand for the ammo type.





Sweat reaching a PED



The lack of demand for vibrant sweat is causing the prices to constantly hit a new low every few weeks, this is one of many topic which is over discussed within the community for years, even I myself remember the sweat prices drop from 12 PED per K to 6 PED almost overnight after the mind force was removed temperately to today where prices can be just over a PED for a K. Even though the amount of sweat acquired per "Grab" has been lowered to alleviate this with no success.

The main reason for this is down to the fact that new players are constantly arriving creating more supply without an equal raising demand. An new players are the bread and butter for a games survival.

The original idea of vibrant sweat was to allow people to set their own value on the item itself, and with no demand and an over abundance of vibrant sweat it is relatively easy to acquire for a small price.

As the future goes on, unless there are major implementation for a higher consumption of vibrant sweat in the general populous, vibrant sweat prices will continue to fall... as for dropping below a PED in price, who knows, I think we may see that sooner than you think.