Showing posts with label token. Show all posts
Showing posts with label token. Show all posts

Wednesday, 1 April 2020

Robot Mayhem



In the last few weeks there has been an intense fight between the robot forces and volunteer colonists at numerous locations on the Eudorian continent on planet Calypso.

The intense fighting during this time has allowed the research and development institute to secure a hackable subterranean base matrix node.

In order to retrieve information from the node the research and development institute has placed a data interceptor above the node. The data interceptor is now ready to be activated. Upon activation, the machine will start to extracting valuable information from the robots base matrix node, once activated the robots will detect the intrusion and seek to destroy the data interceptor.

The Calypso defence force are looking for willing participants to activate and protect the data interceptor installation.

The data interceptor needs to stay intact for as long as possible. The predicted projections on the assault of the data interceptor show that the robots will be dispatching multiple wave of Evicerators, Spider Bombers, Defenders, Warlocks and Warriors against each Data Interceptor.

The research and development institute has stated "We cannot stress the importance of this mission enough and will teleport any colonist volunteer from anywhere in the Entropia Universe to the data interceptor’s location."

You can select the appropriate category for you skills under the global section of the events interface.
April 01, 12:00 UTC - Easter Mayhem practice instances open
April 08, 08:00 UTC - Easter Mayhem 2020 begins. 
April 21, 13:00 UTC - Easter Mayhem 2020 ends.
May 05 - Final event results announced. Prizes awarded in the following days.

Mayhem tokens can be awarded when looting from event creatures in this and other mayhem events. Mayhem Tokens can be exchanged for exclusive items via the mayhem token trader, located in Cape Corinth, Port Atlantis and Twin Peaks on Planet Calypso. Mayhem tokens can not be traded, but the items available for purchase at the mayhem token vendor can be traded.

Friday, 22 March 2019

News: Toulan New Tokens And New Weapons


New Mirsal Tokens And Changes To Cards

In the recent Toulan update, New Toulan Mirsal Token (TMT) which will be utilised for various activities and access to instances across the planet, the TMT at this time is used for access to the Qaydar, Baydar and Shamsdar mini instances, with more planned uses for it in the near future.

The New Mirsal Exchanger can be located standing at Nahar City Center, for exchanging sabikah into TMT depending on its value. New sabikah (Bullion) items, in different values (5 Gram , 10 Gram, 20 Gram) can be acquired through CUHOF instances.

The Card Parts Left/Right/Center are no longer available through loot, Maher who now provides Qaydar/Baydar/Shamsdar full cards, trading them for TMT. Salhoob has new dialog options to trade card parts for universal ammo.



New Weapon

A number of new weapons have been released and are set to be discovered, but little information on how these weapons will be discovered, and little details on these weapons are available.

These weapons are more than likely to be found hunting, it is unlikely, but because hardly any information is available, we can not rule out these weapons being crafted.


Better Starting Experience

An overall step by step fix to Toulan's beginner experience has been applied. The new arrivals to the planet  now spawn in a better positioned and the starting area now has a wall preventing new players from wander off instead of following the beginner path.

The mission "Learning To Craft", involving Faiza and Mawlood, now has different requirements and the starter armour blueprint has been changed.


Supporting Sweaters

Vibrant sweat has been added to the recipe of the CUHOF Keys Blueprints and the CUHOF Instances exit spawn point is now better positioned to avoid getting stuck in the door.


Fix Updated Missions

Some missions have been updated and the Toulan team has suggested to abandon and re-take "Cold Cuts Research" (Sarhan standing to the West at Nahar City Center) and "Nahar Outfit Stage 1, 2 and 3" (Uthman standing at Nahar City Majlis).

Doing this will not clear the whole mission chain, only the mission you are on.

Sunday, 3 March 2019

News: Catch up on 2019 (First Quarter)

Entropiazine News Update
Entropia Universe News Report

In this issue:
> Deep Token Project Dropped By MindArk
> Swedish Loot Box Laws
> Announcement Of Crystal Palace Deeds
> User Interface Update




Deep Token Project Dropped By MindArk



Earlier this year MindArk developed and promoted DeepToken, a type of crypto currency token offering with the ambition of raising funds to create an intellectual property and digital asset bank, as well as improving Entropia Universe.


With time it has become evident that the ambitious project of DeepToken will not be able to be fulfilled. Therefore, the MindArk Board of Directors has decided to suspend the project and refund all the investments made to MindArk related to DeepToken.



Swedish Loot Box Laws


On the first of January 2019 a new Swedish law which affects lootbox systems that is used in many computer, mobile, and console games will go into effect. MindArk’s legal representatives has advised them on this new law and therefore MindArk need's to take the necessary steps to comply with this new regulation.

The consequences of the new law will be that users located using Swedish IP will no longer be allowed to purchase Strongboxes or Strongbox keys in the Entropia Universe web shop from this date.

It will still be possible for anyone in Entropia Universe to find boxes within Entropia Universe, but users with Swedish IP will not be able to open them unless they have Strongbox Keys acquired prior to January 1, 2019.

Strongbox Keys acquired prior to January 1, 2019 will continue to function even for users in Sweden, but they will not be able to purchase new Strongbox Keys from this date.

If you do not reside in Sweden or use a Swedish IP Strongboxes and Strongbox Keys will continue to work like previously, this change only affect users in Sweden or with a Swedish IP.


Announcement Of Crystal Palace Deeds


A hardly mentioned announcement was made back in December by MindArk, that a possible  500,000 available shares equal to 100% of the Crystal Palace's land area and will be sold for 10 PED or $1.00 USD each.

The now 13 year old Crystal Palace consists of four different dome locations, featuring two unique creature to hunt. When the Crystal Palace was originally sold to the current private owner in 2009, it was one of many times a Guinness Book of Records title holder. Shareholders will get a proportional cut of the total loot collected across all four domes. in 2018, the Crystal Palace earned an approximate return on investment of 17% for its current owner.

Buzz Erik Lightyear the current owner of Crystal Palace has made a public statement on the matter,
"In the beginning of 2018 I had been thinking about the idea to sell Crystal Palace. It has been a great honor and it has been very exciting, fun and rewarding to have owned it all these years. But it was on my mind that perhaps I needed to move on from Crystal Palace, as owning such a large investment didn't make as much sense anymore for me due to real life issues."

Buzz continues to talk about his interaction with MindArk,
"I asked Mindark again about this issue and what can be done. After these discussions they suggested to me the idea to turn Crystal Palace into a Deed sale. I felt very optimistic about this new idea! A new evolution for Crystal Palace. It was not only a great solution to selling Crystal Palace as I had been thinking about all year... But it really felt like a win-win situation."

Buzz also shared his vision for the the future of Crystal Palace,
"This would give many players, hunters, and investors the opportunity to own a part of Crystal Palace! I love the idea of that. The future of Crystal Palace could be great. Having large amounts of people who invest in it would mean more would want it to be successful. This could bring new opportunities for events or other exciting things that could happen in the future. And all of these positive things would increase the revenue for all of the future deed holders."

Buzz even goes on to say what we can expect,
"Mindark would be taking care of the deeds, sale and everything they need to do in order to implement and make this a reality. They have valued Crystal Palace and they will share the sale revenue in order to accommodate this change and costs associated with such an endeavour. After the announcement many people have been asking me for more information about it. I hope MA will be able to give some more details for all those who had questions about it all in the near future."

User Interface Update


On the 19th of Feb, version 16 was one of the most major updates to Entropia Universe's user interface since version 10, the CryEngine update in 2009.

This update introduces a number changes and enhancements to the controls, the movement, the camera and the targeting systems. To anyone picking up the controls for the first time will quickly handle the new controls, but older player will find it a struggle.

One of the major improvement to the system is the abilit
y to quickly access the auto use tool, threw a mouse click or a single key press, with no need to toggle. The auto targeting, auto using tool and the auto move to targets have been highly improved and has been stream lined into one simple process.

Camera movement and manual WSAD movement with the camera is still something that needs a little more attention, MindArk in following updates addressed some of these concerns, adding more camera control in the options window.

Older players instantly notices a number of useful feature and control have also been removed from the action library, one of which is the ability to grab someone or something status/health bars. Auto use tool has now been replace with interact or use tool and vehicle up is now jump.

Overall the update has been received well in the community among the newer players, the older players are still adjusting with a mixed bag of opinions.

Two updates have been briskly released by MindArk with more updates to be expected soon speculated to be focused more around the camera controls and movement.


Friday, 2 June 2017

Issue 11: Bug hunting season


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Infested: Marcimex attacks
Transport Tokens: Rocktopia travel
New Social Media Journalist: Jason Journalist Levine

Author: [Felix Zell Shallow]





Infested: Marcimex attacks

Marcimex are massive underground insects that have hardly ever been seen on the surface of Calypso, this month these insects have been have been found scurrying the surface attacking the local colonists. In fact this is such a rare occurrence that this is only the second time this has happened in recorded history since humans have landed on Calypso.


One Entropian xenobiologists has suggested the queen has been likely disturbed by the humans activities on the surface which could include a number of factors, such as the vibration from vehicles and mining probes.

He further adds that it would seem that the queen seems to be culling the weaker broodlings of the hive in a form of selective breeding to make the hive stronger, but it is unknown if this is for defense or offensive reasons.



Battle Simulator: Update

The battle simulator has been updated with a bigger prize pool, but the cost of entry has now raised up to 6 PED per play. The success of the battle simulator since its inception shows that it will be here to stay.


Transport Tokens: Rocktopia travel


Although last month I mentioned a statement from Mind Ark about not implementing transporter tokens, that has not stopped John Jacob Neverdie from implementing the start of his concept on his own planet Rocktopia.


Even though the first part of his project has been implemented, we are yet to see the second part of his plans to come to fruition. Neverdie stated as he wants to create online jobs within Entropia.






Other Small Updates: Spawning waves and loot

Many of the wave spawns have been updated across Calypso, this includes the robot invasion events on forts across Calypso, the invasions will continue to occupy an area until retaken by colonists.

Another change is to robots loots, Drokas and Drones will no longer drop animal muscle oil and calypso bone samples.

And finally, Pyrite prices are set to rise a little more as the supplies at a number of PvP areas have dropped to a rarer level.


New Social Media Journalist: Jason Journalist Levine

Mindark are introducing an official in-game social media journalist avatar called “Jason Journalist Levine” to Entropia Universe. Mindark has stated this avatar may mail or approach you in-game to check if he can use pictures/video/quotes in our social media. 

Many people have commented this to be a great idea for further marketing Entropia Universe.

A personal comment: I wonder if this an attempt to emulate what I have been doing these last few years on and off on my own... one of the officials must of been browsing my site and thought... we can do this!



Apologies 

I would like apologies for the slight delay of this issue of Entropiazine. Being the individual editor and publisher of this magazine sometime technical problems happen out of my control, and I know everyone likes things to be like clockwork.

Last night a major power cut stopped me from publishing Entropiazine online, but Luckily everything is now fine and with little delay this will get published for everyone to view.

Thank you to everyone who continues to support my efforts as an individual independent publisher in Entropia and thank you for your patience in this slight delay.

Monday, 1 May 2017

Issue 10: Back Again


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Goodbye Fort Isis: New land developments
The robot war: Persistent attack!
Arkadia Deeds: Major price rise

Author: [Felix Zell Shallow]





Goodbye Fort Isis: New land developments

Over the last year further land developments for player housing have taken place with a number of new empty allotments ready for player to purchase popping up across Calypso.

These new allotments are only obtained with the ownership of 9 or more Calypso Land Deeds, once claimed the Calypso Land Deed will display an (X) and will no longer be able claim again but will still continue to earn weekly revenues. Although most of the prime land areas are now taken.

There is a total of 60,000 Calypso Land Deeds. Fifty percent of the gross revenue from Planet Calypso is divided evenly among all Calypso Land Deeds.

The new Gardening System is also now available to estate owners. The Omegaton Acorn gardening box was introduced in October, allowing fruit growing capabilities to land owners.

In the development we say goodbye to Fort Isis as new teleporters appear. Roughly in the same area where Fort Isis used to exist we now see Fort Lahar, and to the north Hestia, one of the many allotted places reserved for player housing popping up around Calypso.




The robot war: Persistent attacks!

Earlier last year MindArk implemented a new dynamic event system, which has been used to create a number of Robot Invasion events on the planet Calypso, almost a year later we now we have seen the further implementation of this across Calypso...

The robot war continued to rage on with more aggressive attacks on outposts and forts. Attacking such locations as Fort Pandora and Fort Medusa. Just like the other Forts, Fort Lahar had a nearby robot spawn which triggers a pre-event after enough robots have been destroyed.


Currently the robots have been pushed back and now the CDF forces are interrogating an RX scout imprisoned at Cape Corinth to discover the locations of hidden RX Caches containing powerful technology.

The RX scout has been nicknamed 'Silent Stan' by CDF soldiers because of his strong resistance to interrogation. Currently Cape Corinth residents are deeply worried, fearing the capture will cause robot reprisals as the RX forces are gathering outside Cape Corinth and are preparing to attack the city!

The CDF suspect the RX forces are preparing to remove and re-conceal RX caches, in case 'Silent Stan' reveals their secret locations whilst under interrogation. Groups of RX are also gathering in desert areas surrounding Fort Medusa and Fort Pandora.

The CDF has asked citizens to help push back the attacks on Cape Corinth and continued aid in locating and retrieving the RX caches.



Arkadia Deeds: Major price rise

Over the last few months a number of Arkadia Underground Deed owners have noticed a massive rise in not only daily deed payouts but also market prices. No longer than 3 months ago deeds prices on the market was 60 PED, currently the market price is just dropping from a peak price of 90 PED. That is a 50% raise in less than 3 months.



A number of sources have speculated this is down to new high markup treasure existing on Arkadia, which has led to a number of miners migrating to Arkadia, in which case I speculated that the deeds will not hold this new high prices for long as this new loot starts to dissipate into the public's hands, which the signs are already showing.



ComPet: Trading

MindArk has announce a new system enabling Entropia Universe players to supply pets to ComPet players in return for PED will be available soon.

The first tradeable cross-platform pets will be ‘level-up pets’: pets that can only be used for leveling up existing pets in ComPet. ComPet players will be able to level up their pets faster using this method, so this will create a market for trained ‘level-up pets’ within Entropia Universe.

The ability to transfer ‘regular pets’ to and from ComPet will be introduced in future releases.

ComPet has now been fully released on Android, and is planned for release on iOS and Steam within the next few months. With huge anticipation a number of people are waiting on the first ComPet Deed payment, with no current indication of when the first payment will start and no current knowledge of the deeds paying daily, weekly or monthly.

MindArk has stated, "Entropia Universe is the primary product and focus of MindArk, and will continue to be so. In developing ComPet as an alternative gaming experience, MindArk has added an offering to complement and promote Entropia Universe. This is an effort that MindArk would like to continue, expanding and complementing Entropia Universe with new projects and experiences, thereby creating interesting and exciting growth opportunities in the upcoming year and beyond."



Unicode: More languages available

You have may have noticed a change in the font on your sticky notes as you type onto an older sticky note, this is due to an update in Entropia's font.

Even though this is just a small snippet of an update, it has huge implementations. While the old font still exists, the newer font (Arial Unicode MS) allows the support a wider range of characters and languages, such as Korean, Chinese, Japanese, Thai, Hindi, and more. This opens up Entropia to countries where the font was previously unsupported.


Battle Simulator: Arcade action!

The Battle Simulator is for everyone and will be instantly accessible via the Entropia Universe event list under global instances. Players will compete under identical conditions, with standard skill levels and weapons/ammo which are applied upon entering the simulator.


It is a stripped-down, old-fashioned arcade action assault course where finishing and getting the fastest time is all that counts. Only your reflexes and strategies will determine your place on the leader board and the prizes you win.

Completing the Battle Simulator course gives access to a special loot crate. Unclaimed loot from other players uncompleted runs may also increase the total value of the loot crate. Completion times will also be entered into the Battle Simulator weekly leader board, where participants compete for additional rewards.

After testing the simulator myself, I can tell the simulator is still in its early phases and a few bugs exist, so I have come up with a few tips for anyone trying the battle simulator out to avoid bugs and have a better experience:

  1. Before you start, zoom into first person view, and make sure you have a targeting cross hair.
  2. Avoid pressing space bar! You will automatically flip to mouse mode when the game starts, normally the space bar flips the controls between mouse and cursor mode, but in the battle simulator it turns the controls to cursor mode without being able to turn it back to mouse mode and it gets replaced by a jump button. This glitch will ruin your game.
  3. Aim the cross hair slightly above your. The aiming is slightly off.
  4. Keep moving! Health is very hard to restore in the simulator and you only get one chance.
  5. Be fast! The game is all about trying to finish before everyone else does, so kill fast and keep moving forward.
I wish good luck to everyone who takes part in the battle simulator!


Teleporter Tokens: No Go!

MindArk officially announced that the Privatization of the Teleporter System will not go ahead in Entropia Universe.

The MindArk management team has reviewed the proposal made by the President of Virtual Reality and owner of Rocktopia "John Jacob Neverdie" concerning teleporter fees, and has stated that such a system does not complement the current development plans for Entropia Universe and therefore will not be implemented.

However, the proposal was very interesting, and aspects of it may find their way into future planned systems and features where participants would be more receptive to optional fees that provide enhanced convenience and utility, although it is not states what this enhanced convenience could be.

This has made a lot of people sigh in relief as teleportation tokens will make it very hard for people to get about, especially traders who travel about to advertise wares and new exploring players with very little but a pack full of sweat.


Monday, 1 August 2016

Issue 7: More Daily Tokens

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Daily Token Mission: Lost Equipment
Explosive Projectiles: Explosive Debate
Sweat reaching a PED

Author: [Felix Zell Shallow]




New Daily Token Mission: Lost Equipment

Stronger characters know that the gauntlet rewards lower level players with daily tokens, and being above a certain level yields none. On the Argonaut Island north of Camp Icarus at the Research Outpost there is a new daily mission.




The first mission is a simple mission, kill 25 Argonauts then the leaders above ground, then rescue the scientists from the cave on the island.
These Argonauts are a lower level of 3 to 4 and quite easy to dispatch, the mission reward is a small amount of universal ammo.

The next mission found here will be for the daily tokens and can be taken every 24 hours, It is recommended that a person is armoured and has a decent gun if going solo or a small team. You will find that the Argonauts will now be level 5 and a lot harder to take down.

The goals of the mission is to clear the cave of Argonauts and find some lost research equipment.





Explosive Projectiles: Explosive Debate

Lets have a look at the explosive projectile blueprint, I have been avoiding this article for months, mainly because it is already currently a big debate in the community for a long time.

For the last few years the explosive blueprint has not contributed to the general player based economy of Entropia, at one point in history these blueprints required materials acquired by the miners of Entropia, today you will find that the blueprint only required Nanocubes brought from the trade terminal.




Even though the explosive projectiles hits the hall of fame quite often which seem to draw new player to try hit the big one, the actual chances of this is very slim, leaving a lot of newer players in dismay.

I recommenced to use the explosive blueprint to grind skills and acquiring low level blueprints more than to make a profit. I have seen people with 90% success rate gets an actual return of about 70% at trade terminal value. With explosive projectiles never selling for above 101% this leaves a ton of people losing out.

Explosive weapons are also in a short supply, leaving hardly any demand for the ammo type.





Sweat reaching a PED



The lack of demand for vibrant sweat is causing the prices to constantly hit a new low every few weeks, this is one of many topic which is over discussed within the community for years, even I myself remember the sweat prices drop from 12 PED per K to 6 PED almost overnight after the mind force was removed temperately to today where prices can be just over a PED for a K. Even though the amount of sweat acquired per "Grab" has been lowered to alleviate this with no success.

The main reason for this is down to the fact that new players are constantly arriving creating more supply without an equal raising demand. An new players are the bread and butter for a games survival.

The original idea of vibrant sweat was to allow people to set their own value on the item itself, and with no demand and an over abundance of vibrant sweat it is relatively easy to acquire for a small price.

As the future goes on, unless there are major implementation for a higher consumption of vibrant sweat in the general populous, vibrant sweat prices will continue to fall... as for dropping below a PED in price, who knows, I think we may see that sooner than you think.

Wednesday, 1 June 2016

Issue 5: Compet Beta.

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Compet: Deed prices and beta released.
President of Virtual Reality: Complaints about the election.
Hunting Season.

Author: [Felix Zell Shallow]




Compet: Deed prices and beta released.

This month has been a mixed month for the Compet game. The release date was held back seven days before the beta testing period of the game, although it is not the first time the date has been held back. In the last week deed prices went up on the web store from 100 to 120 PED per deed, a number of shop owners not knowing would of been a bit slow in reacting resulting in flash sales and at a loss compared to the new market price. Currently the deeds can not be brought from the web store while the close beta is running, the deeds can still be brought on the auction currently around 130 PED each.


The general reception of the game in beta is quite good overall, and if Mindark marketing goes well, Compet can become a great pet fighting game in years to come. Currently the game has inactive moment when it comes to battling other players, but this is due to the game being in beta and will have a limited user base. There has been a few small complained about equality of battle for newer creatures and the speed it takes for a player to level up their creatures.

Originally it was intended that Compet would be a close beta for the deed holders only, but anyone with the link to the beta game currently has access to it, as it is not currently not linked to Entropia anyone can sign up and play using an email account or Facebook, and a number of places have posted its download link location publicly.

In the ComPet Shop, players have the ability to increase their PED balance through real-cash deposits. Deposited PED can then be exchanged for gold and diamonds in ComPet. Gold and diamonds are ‘soft currencies’: they do not represent real-world monetary value. It is perfectly possible to play ComPet using only the soft currencies.



President of Virtual Reality: The people's thoughts.

This month has been a hard month for Jon Jacob Neverdie, many have slammed him and the election process in Entropia, leading many to think this was a self proclamation. Many people in the forums of Entropia have complained about the process of election, complaining that originally all voting process should of been handled in game with the old voting booths and that it was originally intended for deeds holders. Many people question the process and authenticity of the election and many people have complained about the fact that they could not put their money forward themselves to be apart of the process, along with the other two contenders having effectively zero information about their own campaign.

Jon Jacob Neverdie created an open post on Entropia forum to be slammed by the many people and their view on the teleporter charge along with other complaints about Entropia economy in general. Neverdie has........ A number of the older Entropians have even talked about boycotting Rocktropia altogether. The small amount of player who have decided to boycotting Rocktropia would have a very small to no effect on Rocktropia economy.

Other than talking to the Entropians, Neverdie has been on a press tour around about his campaign for creating jobs in virtual reality, a small amount of press has appeared about this, but not much in the way of headlining. A number of press articles exist just equally dismissing his claims for virtual jobs as a pipe dream at the cost of the average player.






Hunting Season.

This month Icarus was overrun by Marcimex deep from underground. The subterranean terrors have never been seen above ground! Sightings have even been reported from as far out as Jurra Plateau and around Twin Peaks. Many people hunted these creatures until they have now returned to their underground lair.

It is just over a month away until the migration season and many people are getting geared up to hunt the Eomons and Longtooths while they migrate. Keep a close eye on CDF pheromone reports of the migration paths.

Here is a recap of 2015 migration:



Longtooths:
67912, 83266 - Young.
67564, 83554 - Old.
66972, 83944 - Providers
66456, 83972 - Guardians


Eomon youngs
87767, 79922 - Young.
87877, 79833 - Young, mature and old.
87864, 79937 - Provider and guardian.
87854, 79846 - Old alpha.
87879, 79794 - Stalkers.



Within the next month we are expecting CDF pheromone report, and if anything is made public within the next month, you will hear about it here.

Sunday, 1 May 2016

Issue 4: Guess whos back


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Entropia Market: What can happened in the year?
Compets: Ten days way from release!
Robot wars: What has happened to Orthos oil field?
President of Virtual Reality: The future of Entropia.

Author: [Felix Zell Shallow]


Entropia Market: What has happened in a year?

The Deed Market:

The last year has been and interesting year for the market prices of some of the items in the Entropia Universe. The webstore have finally sold out of Arkadia underground deeds (AUD) this year, and as expected the prices went up.

It has been two years since the web store opened for the sale of 200,000 deeds to the general public, originally each deed would of cost 50 PED on the web store, offering the ability to earn 5% of Arkadia Undergrounds profits divided between 200,000 deeds. After the final deeds were sold, the price instantly went up on the auction over night to 75 PED. Since then the price has slowly dropped back down to a steady 60 PED.

Arkadia is not the only deed to do well this year, Calypso land deeds have gone up in value by 130 PED since last year due to the land grab on the original deeds. Once a player has 10 Calypso land deeds, they can claim a property on calypso, adding an (X) on the end of the deed. These deed will still continue to produce revenue but will be lower in price on the auction by about 100 PED.

As for Compets, we are yet to see the pricing and payout times, the speculation is that it will be weekly payout just like the Calypso land deed. Just like Arkadia and Calypso before, the price on the auction will only be a two or three PEDs above the web shop price, and I would assume just like the other deeds before it, that when the web shop runs out, I expect the price to rise up to about 120 PED.

The Consumer Market:

Force nexus, mind essence, and sweat have remained a steady price over the year. The current acceptable average price for swear is 1.7 PED per K among the sellers, but remember that anyone who sweats for a few PED is always looking for a few pec extra. A few people take advantage of desperate players looking for a quick sale to resell, and some players are willing to pay 2.0 PED per K.

Here is a bit of advice from an older player who remembers when sweat was 12 PED per K, this market is all supply and very little demand. If you sweat enough the buyers will come to you, older players looking to buy sweat know where the newer players hang out, so keep you eye out for the best buying price when sweating and sell for that price. The more you have from waiting, the better the PED you get over all from sweating.

Nutrio Bars have been sold the 260%-300% markup, costing almost 3 times the TT price, we are yet to see what happens after the android app is released in 10 days, currently everyone is stuffing their pets to have a funky companion anticipating whats to come next. The street price of fruit can be between 13ped - 15.5ped per K. The sweetstuff markup has remain very steady around 116% on auction over the last year.

Oil had a week of low sales, as low as 40.47 PED sold in one week this month causing the 110% price hike a few week ago, the price has returned to the usual 104-105%, with the robot invasion at Orthos oil field having very little to no effect on the market price compared to last year.


Robot wars: What happened to Orthos oil field?

After hearing a few whispers from here and there about there being no more oil line at the small rig without killing robot, I just had to investigate...

When I departed from Entropia last year, there only was the odd scouting robot attacking the famous line at the oil rig, before that, only other players attacked now and again, with the older and stronger characters protecting the line, it was no problem at all.

Suddenly the oil rig was attacked by a swarm of a slightly heavier class of robot. The robots built their own rigging structure, and today oil is only acquired from the rig by killing these robots. The protecting player and the riggers could not hold off the robot invasion leaving the oil field to the robots.


This major change has not had any effect on oil prices, and as with the flux of new colonist that will be arriving from Compets, new player will have to go back to earning skills and sweating.


 President of Virtual Reality: The future of Entropia.

You may not know it yet, but "Jon NEVERDIE Jacobs" has set into motion a number of plans to be implemented by 2020!

"Jon NEVERDIE Jacobs’ Plan to Create 3 Million Jobs with ‘Public Transport’ IPO. Job Creation Strategy Includes Revolutionary Model to Recruit Gamers to Combat Artificial Intelligence, Introduce Minimum Wage Standards in Virtual Worlds, Privatize the Public Transport System and Launch a VR Stock Exchange."
- http://www.presidentofvirtualreality.com/ -
So what does these implemented jobs entail you may ask? As far as details, we do not know, but here is what we do know. NEVERDIE wishes to make a privatized transport system and in doing so by 2020 all free teleportations via the teleporters scatter across Entropia must be paid for in transport tokens, which will be constructed. This will open some opportunities, a new crafting item, more chanced for private transport hire, and a public transport system, paid for by via a minimum digital wage provided from the transport funds.



Things start to get a bit hazy over info behind the construction and conscription system. 25% of the funds will used to support the war against AI, which to me sounds like a funky addition to the hunting system, where you can get paid per hour to do protect teleporter constructor and repair teams and kill robots invading the area.

That is not all, NEVERDIE intends to also bring out a public transport share for the new transport system, and to usher in an old concept that was never quite implemented before on Entropia, the stock exchange! People will be able to buy and sell stock in Entropia, and not only in game but in another new app. The details on this are also vague, and it will be interesting to see if this will make an improvement over the already existing auction.

Finally, and the most complicated of all, NEVERDIE wishes to make Entropia cross platform by creating plug ins for games and worlds developed on a variety of graphic engines, including Unreal, Unity and Lumberyard and emerging Augmented Reality applications using HoloLens or Magic Leap that might otherwise stand alone.


I do not know about anyone else, but feel sorry for the other unknown contenders. I knew for sure that NEVERDIE would win the votes, he is the most well known avatar in Entropia, ever since NEVERDIE became a legend in 2008 for mortgaging his house to buy 'Club NEVERDIE' now known as 'FOMA' and entered the Guinness Book of World Records as the most valuable virtual item ever owned costing $635,000. After a year he had profited on his investment and paid back his mortgaging. NEVERDIE later sold FOMA and established NEVERDIE studios and which is the owner Rocktropia.


Compets: Ten days away until release!

With the release of Compets in just 10 days, everyone is very eager to find out what the game will be like. Mindark have made quite a few comments about Compets during its development, and a ton of information about the game can be taken from the screen shots of the gameplay footage.


This is the information I know about what we should be expecting. Each player will own their own village which can be raided by other players as stated by Mindark. In the screen shot above we can see the set up and speculate what we can expect. Along the top from the center to the right, we have 3 forms of resources, gems, PEDs and gold. In the top left we have the players rank or level with the protection time from the next raid, under that I would assume to be pets and max pets. The bottom left looks like quests, achievements, and battle. The bottom right looks like statistics, friends and a prize or shop button. Behind this building we can see a building icon in the village, plots can be built. I can assume that one of the buildings will be used to generate gold because of the maximum gold resource at the top.


Here we can see 3 types of battle modes, we already know about raiding and arenas, I am going to take a guess that forest mode is like training, fighting wild animals. There is not much I can say about the battle sequence itself, other than it looks to be a turn based arena style game. We have yet to see raid mode and forest mode. 




From this image we know that we will be able to buy combat skills from the library in game. We can not tell if this will be a building constructed in game or a menu. But what we can tell is a few of the statistics that the creatures will have in game. Each skill will have a cool down time and some skills will cost mana. There will also be stamina, which seems to be one of the factors to victory.

One thing I do know for sure is there are quite a lot of people looking forward to fighting their pets which have followed them around in Entropia for a while. There is not much news about arenas within Entropia but hopefully as soon as the app is released, the arenas should open too!


The social stuff...

I set up a Facebook page ages ago and never mentioned it, share, subscribe, like, jellybean:


I know some of you have missed me, and its thanks to the people who have spoken to me in game and left comments that I am back here. It is good to be back, and I look forward to writing next months issue and battling some people with spike my pet sapphire devil!