Showing posts with label free. Show all posts
Showing posts with label free. Show all posts

Tuesday, 3 March 2020

Monria Saint Patrick's Day Event


On the 14th and the 15th of march planet Monria is hosting one of its biggest Saint Patrick's Events ever! Wear your best green, orange and white clothing and have some fun!

On the 13th and the 16th of March, the Yamoto mothership will be offering free flights to and from Monria.

There will be hunting and mining events, with the possibility of winning a Monria apartment, which comes with the added benefit of free space travel abound the Yamoto.

There are tons of competitions and events, including the Saint Patrick's Day parade, fashion contest, pet contest and guess the 48 hour global and hall of fame total.

Friday, 13 December 2019

Merry Mayhem 2019

It is coming to the end of the year, and with that come the yearly
Merry Mayhem Event!

It’s that time once again for Planet Calypso’s annual winter hunting event, Merry Mayhem! The event is already underway and the areas are open ready waiting for you!

January 14 - 14:00 UTC
Merry Mayhem 2019 ends.
January 22 - 14:00 UTC
Cutoff for submission of FFA Mayhem Stars for the Free-for-All Mayhem category.

February 5
Event results announced. Prizes awarded in the following days.


Annihilation And Free For All
Entrants may participate in two different Mayhem divisions: Mayhem Annihilation and Free-for-All  Mayhem. Creatures in the Mayhem divisions have the potential to loot Christmas Strongboxes and Mayhem Tokens.

The Mayhem Annihilation instances are accessed via the Global Events List from any planet in Entropia Universe. Browse the event list for the entrance appropriate for your avatar’s profession level.

The Free For All Mayhem instances are accessed via Santa's Little Helpers in Fort Ithaca, Fort Zeus and Nymphtown on Planet Calypso. The Santa’s Little Helpers will provide access to five different Free For All Mayhem instances containing creatures of various levels.


Annihilation And Free For All Prizes
Prizes in Merry Mayhem are awarded in the form of Mayhem Tokens and Christmas Strongbox,  which can also be looted from event creatures. The top ten participant scores in each division will also receive a large stash of Mayhem Tokens.

Mayhem Tokens can be exchanged for exclusive items via the Mayhem Token Trader, located in Cape Corinth, Port Atlantis and Twin Peaks on Planet Calypso.

Mayhem Tokens can not be traded, but the items available for purchase in the Mayhem Token Vendor are can be traded. Note that certain Mayhem Token Vendor items may also require special Placement Mayhem Tokens, awarded as event prizes, in order to be purchased.

For further information on each individual division, click here.

Newcomers Event: The Jul Snarg Hunt
There is also a hunting mission for Merry Snargs on Planet Calypso for newcomers! The Jul Snarg Hunt takes place alongside Merry Mayhem. To activate the Jul Snarg Hunt mission by talking to the Santa’s Little Helper by the Port Atlantis east gate.

Completing the mission will award an Isis LLC 2 Merry Edition (L) Laser Rifle with Increased Laser Skill Gain.

For further information on creature locations, click here.




Saturday, 2 March 2019

Event : St Patrick's Day Event - Monria

St Patrick's Day Event

Cthulhu's Chaotic World

On Monria


Over the last year, the aggression of the creatures on Monria have escalated. Discoveries that have put Monria on alert more than ever before. Cthulhu-associated entities have made their presence known, even if only briefly.

If you are planning on celebrating this annual event with us, please come as prepared as you can, because there is no way to predict just what chaos will happen where and when.

MOON MARCH MADNESS

Note: Clocks changed ahead 1 hour on the 10th of March in many countries.
  • Meet at DSEC Forensics - Sat, Mar 16th and Sun, Mar 17th - Time 10:00 EU time.
  • Monria Staff and Monria Community Assistance Team (MCAT) will be present for specific interaction.
  • There will be spontaneous activities and random giveaways prior to each day's events.
  • During the course of this 2-day event, spot prizes may be randomly given out.
  • There will also be random global giveaways -- always Expect the Unexpected
  • Wear your most Irish-related fashion (Orange, green and white), be creative, there will be Irish-related fashion prizes.
  • Throughout the event watch the Monria chat channel for instructions and announcements.

Twitch Streamers are encouraged to stream during the event, list yourself as a Monria Twitch Streamer at the Monria forum herelet us know when you will be active with your stream so that it can be shared on social media


ADD THE #MONRIA CHAT CHANNEL IN GAME

  1. Press the ENTER key and type "/join #monria".
  2. Right mouse click on MAIN TAB in the chat box
  3. Click NEW TAB and name it "Monria".
  4. Right mouse click on "Monria" tab just created.
  5. Select #MONRIA and enjoy the company of the Monria community.


FREE TRAVEL FOR MONRIA BORN

The Yamoto mothership use! offering free space travel to Monria and back for this event if you was born on Monria.

If you are not a member of the Yamato guest list, please sign up here and follow the instructions "exactly" and post your full in-game name and if you are Monria born.

If you are not Monria born usual fees apply. 7 PED during our regular Friday and Sunday travel schedules.


Click here to get more information about the event and times at the official post on the Monria forum.


Monday, 25 February 2019

Guide: Sweating

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Note: The VSE MK1 can not be brought or sold, but can be put in storage, it is advised that you keep this gun on you at all time. If you go to another planet and leave your sweating device behind, you will not be able to sweat buy a new one, and the only way to get your one back is to go back to the planet you have stored it at.


Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature sweat,  click to target it, then press "F" key (Default), after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your range, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.


Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.


Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

To learn more about trading in general click here.


Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.

Guide: Finding Items

In Entropia it is possible to stumble across free natural items simply by running. These items include fruit, natural stones and dung.

In previous versions of Entropia, walking was needed to find natural items. Now you are able to find fruit without the need for walking!

Hide And Seek


No skill is required or gained in searching for natural items.

The best way to find natural items is to walk the paths least walked, they can spawn anywhere on the floor across any planet, so the places least walked will surely be more likely to have more! It is best to have the camera in 3rd person to get a good view around your character, as it is more than likely to spawn exactly where you are standing or behind you as you walk.

Naturally spawning items come into view at a much smaller range than everything else you can see and will vanish after a short time. Walking to find fruit can help by pressing "Q", but is not need. When you do find items, simply right click on it and to pick it up.

Specifically going out and looking for natural items is harder than sweating and will require more patience. Also as there is no skill gain in finding these items, your character is not growing.
.
Fruit can be refined into nutrio bars by putting any fruit and sweetstuff into a refiner, sweetstuff is an energy matter which is mined and nutrio bars are used to feed pets. Natural stones are used in crafting and dung are used by land owners.


Finding Oil



Roctropia Docks (Red Square)
There are a number of locations in Entropia where you will be able to find and collect crude oil.

These barrels can be found in certain PvP areas, on Calypso, Arkadia and Rocktropia. You can not be looted in these PvP areas, so you can try as much as you want without worrying about losing anything. If you do happen to get attacked, you will likely gain evasion and dodge skill.

Arkadia Oil Rig (Red Circle)
The easiest place to get access to crude oil is the docks on Rocktropia, as there are no animals or robots in this area to attack you, you can  simply walk into this area on foot with no issues and the respawn point is right next to the area.

The closest teleporter to the docks which every new person starts with is The Hyperplex.  Crude oil will spawn anywhere in the dock area on the floor.

The only threat here is a very small minority of other people, most people come here for oil and do not wish to waste ammo.

The oil rig on Arkadia is harder to get to because it is surrounded by the native life. The best way to get to the center of the rig is to fly in a vehicle. The closest teleport to this rig is Scrap Yard.

Crude oil can be refined into oil, which can be crafted with or used to refill your vehicles.

There are a number of other rigs that exist in Entropia, for example the Beer Garden on Rocktropia drops the Motorhead kegs. Which are used specifically in crafting items using blueprints from Rocktropia.

Calypso's oil rig is a lot harder to get to, the amount of oil that is dropped is worth shooting for, even if you are able to get past the native life, you will more than likely be shot by a fellow Entropian here.

Sunday, 17 February 2019

Guide: Finding Items

(Since VU16, this guide has become out of date. Click here for an up to date guide!)

In Entropia it is possible to stumble across free natural items simply by walking around or stopping for a few seconds. These items include fruit, natural stones and dung.



Learn To Walk

You are only able to see fruit, natural stones and dung if you are walking or standing still, you will not see these when running.

To toggle between running and walking press "Q". No skill is required or gained in searching for natural items.

The best way to find natural items is to walk the paths least walked, they can spawn anywhere on the floor across any planet, so the places least walked will surely be more likely to have more! It is best to have the camera in 3rd person to get a good view around your character.

Items come into view at a much smaller range than everything else you can see. When you do find items, simply right click on it and pick it up.

Specifically going out and looking for natural items is harder than sweating and will require more patience. Also as there is no skill gain in finding these items, your character is not growing.
.
Fruit can be refined into nutrio bars by putting any fruit and sweetstuff into a refiner, sweetstuff is an energy matter which is mined and nutrio bars are used to feed pets. Natural stones are used in crafting and dung are used by land owners.

Finding Oil



Roctropia Docks (Red Square)
There are a number of locations in Entropia where you will be able to find and collect crude oil. You do not need to be walking to be able to see these oils barrels.

These barrels can be found in certain PvP areas, on Calypso, Arkadia and Rocktropia. You can not be looted in these PvP areas, so you can try as much as you want without worrying about losing anything. If you do happen to get attacked, you will likely gain evasion and dodge skill.

Arkadia Oil Rig (Red Circle)
The easiest place to get access to crude oil is the docks on Rocktropia, as there are no animals or robots in this area to attack you, you can  simply walk into this area on foot with no issues and the respawn point is right next to the area.

The closest teleporter to the docks which every new person starts with is The Hyperplex.  Crude oil will spawn anywhere in the dock area on the floor.

The only threat here is a very small minority of other people, most people come here for oil and do not wish to waste ammo.

The oil rig on Arkadia is harder to get to because it is surrounded by the native life. The best way to get to the center of the rig is to fly in a vehicle. The closest teleport to this rig is Scrap Yard.

Crude oil  can be refined into oil, which can be crafted with or used to refill your vehicles.

There are a number of other rigs that exist in Entropia, for example the Beer Garden Draft on Rocktropia drops the Motorhead kegs. Which are used specifically in crafting items using blueprints from Rocktropia.

Friday, 15 February 2019

Guide: Sweating

(Since VU16, this guide has become out of date. Click here for up to date guide!)

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature to click on a few times, after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your cross hairs, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.

Auto Sweating

Sweating is as simple as that, but there are a few things that will make sweating so much easier.

The "Auto Use Tool" button! This will not only save your wrists, but will help in other things like shooting and repairing. To quickly set this up, press L to open the Edit Panel, press G to open up Keyboard Layout, then press Y to bring up the Action Library Book.

In the Action Library book write "Auto" into the search bar and then click on "Auto Use Tool", the page will turn, then drag "Auto Use Tool" to your screens heads up display or to a black keyboard key. Once you have done that, simply close all them windows. This button/key will allow you to toggle repeat fire mode.

You can learn more about the edit panel here:
Guide: Edit Interface

Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

When sweating in a group of people, in the perfect situation, every one should stand in a circle around the animal, so that the animal does not run about to hit its target, causing failed extractions.
The creature should only need to turn on the spot to reach its next target.
If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.

Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.


Monday, 1 August 2016

Issue 7: More Daily Tokens

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Daily Token Mission: Lost Equipment
Explosive Projectiles: Explosive Debate
Sweat reaching a PED

Author: [Felix Zell Shallow]




New Daily Token Mission: Lost Equipment

Stronger characters know that the gauntlet rewards lower level players with daily tokens, and being above a certain level yields none. On the Argonaut Island north of Camp Icarus at the Research Outpost there is a new daily mission.




The first mission is a simple mission, kill 25 Argonauts then the leaders above ground, then rescue the scientists from the cave on the island.
These Argonauts are a lower level of 3 to 4 and quite easy to dispatch, the mission reward is a small amount of universal ammo.

The next mission found here will be for the daily tokens and can be taken every 24 hours, It is recommended that a person is armoured and has a decent gun if going solo or a small team. You will find that the Argonauts will now be level 5 and a lot harder to take down.

The goals of the mission is to clear the cave of Argonauts and find some lost research equipment.





Explosive Projectiles: Explosive Debate

Lets have a look at the explosive projectile blueprint, I have been avoiding this article for months, mainly because it is already currently a big debate in the community for a long time.

For the last few years the explosive blueprint has not contributed to the general player based economy of Entropia, at one point in history these blueprints required materials acquired by the miners of Entropia, today you will find that the blueprint only required Nanocubes brought from the trade terminal.




Even though the explosive projectiles hits the hall of fame quite often which seem to draw new player to try hit the big one, the actual chances of this is very slim, leaving a lot of newer players in dismay.

I recommenced to use the explosive blueprint to grind skills and acquiring low level blueprints more than to make a profit. I have seen people with 90% success rate gets an actual return of about 70% at trade terminal value. With explosive projectiles never selling for above 101% this leaves a ton of people losing out.

Explosive weapons are also in a short supply, leaving hardly any demand for the ammo type.





Sweat reaching a PED



The lack of demand for vibrant sweat is causing the prices to constantly hit a new low every few weeks, this is one of many topic which is over discussed within the community for years, even I myself remember the sweat prices drop from 12 PED per K to 6 PED almost overnight after the mind force was removed temperately to today where prices can be just over a PED for a K. Even though the amount of sweat acquired per "Grab" has been lowered to alleviate this with no success.

The main reason for this is down to the fact that new players are constantly arriving creating more supply without an equal raising demand. An new players are the bread and butter for a games survival.

The original idea of vibrant sweat was to allow people to set their own value on the item itself, and with no demand and an over abundance of vibrant sweat it is relatively easy to acquire for a small price.

As the future goes on, unless there are major implementation for a higher consumption of vibrant sweat in the general populous, vibrant sweat prices will continue to fall... as for dropping below a PED in price, who knows, I think we may see that sooner than you think.

Wednesday, 1 April 2015

Issue 3: Land changes and new pets!

Entropiazine
A Monthly Entropian E-Magazine.

In this week publication of Entropiazine:
Land: Recent changes on the map.
Wildlife: New and rare pets to tame.
A chance to win 10 PED!







The recent changes to land on Calypso!

In the last month there has been a major overhaul of Camp Icarus and Corinth Province to the north. Camp Icarus has now been terraformed to be more convenient, you no longer have to run around massive metal crates up a hill to get to the outpost. The land surround the teleporter and the teleporter itself has been raised up to allow easy of access to the outpost.


The landing platforms at Camp Icarus beach are now open to the public. The ability to place your air vehicles on the landing platforms at the beach south of Camp Icarus will allow for a slight better take off for south bound flight, as Camp Icarus outpost itself is still a no vehicle zone.



To the north of Calypso, new people looking for half moon bay maybe slightly confused as the Half Moon Bay teleporter has now been relocated to the south, the old Half Moon Bay teleporter is now Half Moon Cove.

In last months issue of Entropiazine there was a tutorial for new people looking for free ammo, you would now need to go to Half Moon Cove to Cape Corinth to find the easy quests for free universal ammo along the road.








All new pets to tame on Calypso!

New animals have been discovered which has been the buzz for all the tamers on Calypso. Three new creatures have been seen just north west of the Atlantis Archipelago teleporter. The Atlantis Archipelago teleporter can be found south of Port Atlantis, The best way to travel there is by air, as it is a very long swim. A boat could also get you to the destination.

Simply travel north of the teleporter until you hit the beach at the other end of the island, then follow the beach east. The first animal you will see is the Corinthian Kanin, a rabbit like creature. Misleading in name, one would think you would find this creature closer to Cape Corinth by its name.


This animal is the easy one to tame of the three creature to discover in this area. Slightly harder to tame than a Bristlehog but still relativity easy.

Further up north from the Corinthian Kanin are the Eudorian Devil and Chirin Dragon. These two creatures are slightly harder to tame.


There are also rare shiny version of these pets, the Corinthian Kanin comes in a silver. The Eudorian Devil and the Chirin Dragon comes in sapphire.






A chance to win 10 PED!

Anyone who knows me in Entropia Universe know how I love making PED, but more than most I love to help the people who help me make PED and share the love. Due to the small success of Entropiazine over the first few months, I wanted to give back to the avid readers who contact me and tell me I am doing a good job and to keep it up, To those people, I thank you for helping me to keep motivated in the making of this magazine.

In return I wish to create a free to raffle for all my readers to enter for the chance to win 10 PED in Entropia Universe.


To enter the raffle all you need to do is click the link above and enter the name of your avatar. The winner will be picked randomly at the end of the month and contacted on Entropia Universe. The raffle will be drawn on the 1st May 2015 at 00:00 GMT.

From me [Zell Felix Shallow] good luck to everyone who enters the raffle.


Want to share your story with Entropiazine?

At this current moment in time Entropiazine has been based on Calypso, but now Entropiazine is expanding out, if you wish to submit your own story to Entropiazine, it might end up in next months issue of Entropiazine. To submit your story click the link below:





Sunday, 1 March 2015

Issue 2: Line at the big rig.

Entropiazine
A Monthly Entropian E-Magazine.

In this week publication of Entropiazine:
Interview: The insides of the dominating land grab society.
News: The successful line created at Ashi Rig (Big Rig).
Quests: Good advice on quests for new players.







The successful line created at Ashi Rig (Big Rig)!

Most new people with and agility level of ten and above will most likely know about the small oil rig just above Camp Icarus, the burned charred area known as the Orthos oil field.

Most of the skilled player verse player characters hang around at the big rig, where killing for oil is actually worth it. At the small rig at Orthos killing the line is not worth the oil, you spend more PED killing than you do gaining in oil. The people who spree and kill the line at the small rig tends to be blowing of steam or just a bit of fun for the more skilled players, from what I have learned talking to the line killers.

This line created at big rig was not the first line created at the big rig, a line like this has been created twice before, but never as publicly shown as the image above. A number of guards set out to defend the new people from the harder avatars around the big rigs, as everyone lined up for a ton of oil!

Now if anyone tells you a line at the big rig is not possible, you now know otherwise, all it takes is peoples willingness to share.


The insides of the dominating land grab society (WhySoSerious).

Earlier this month I was able to find a member of the society that owns all the land areas, it was a great pleasure to get an interview and to find out more about the workings of the land area and the society it self.

The society is a small band of 30 people as stated in last months issue, but only about 20 members make the core of the groups, of which these members are online most of the time. Some of the members of the group know each other in real life, so it seems to be quite a close group of friends.

"Linzey: We are very close, it becomes your second life this game!"

The land areas are taxed but it is not much money is made, most of the fund raised from land areas goes into player verse player gear. For one year there was no or very little contestants of the land areas...

"Linzey: For a year was not much shooting then was decent profits."

... but now the society has to defend more today, which means ammo use and equipment repairs are needed once again to keep hold of the land areas on Calypso in land grab events.

"Linzey: To me its just the fun!"

The funds from land area tax gets shared out in the society, but little is known of the details behind this.


Quests: A guide for new players.

Sometimes I forget how weak new players on Entropia, once you have been in Entropia a while, you character will get stronger very slowly, it is almost hardly noticeable. Recently I have been helping a group of my friends who has recently started themselves and its a nice surprise to see that I survive a lot longer in general, especially when most of my life on Entropia had been solo.

Here is some great advice for new people who have just started:

  1. Sweating; the most basic of skills in Entropia, everyone can sweat an animal, and being new with not a single PED on your card, you will find quickly this is one very small source of income on Entropia. The best way to sweat s to get nice and close, and take plenty of hits from the animal you are sweating, this will give you more skills in other areas which help in combat. The main skill that helps in sweating is evasion, the more you get hit, the more evasion experience you get, the less you will get hit in the future. In a good group of people sweating, people should be in a nice tight circle around a animal to stop the creature moving, because every time the animal moves, you will lose your target, and fail to get sweat. It is also good to note here, everyone wants to sell sweat, but only a few want to buy sweat. My advice for sweat selling, is to hold onto it until you find someone who actually want to buy it, and hold out for the best priced buyer. You will only kick yourself if you sell for 1.7 in haste when a 1.8 buyer can turn up 10 seconds later. Plus every sale at a lower price makes buyers think they can buy it at a lower price in future effecting who economy as a whole for sweat. After you have a few PED from sweating try catch a flight to Boreas, You will find a sweating group there most of the time. The next location, which will yield less experience then Boreas but more sweat is Neas Place, which is further to get to and costs more for a pilot.
  2. If you are returning after being away for a bit, you may notice a ton of vehicles have been added to Entropia. There is a simple mission where you can get a car for free, any new player gets this car from a beginning tutorial mission. If you have not got your free car, you can visit the Calypso Gateway at the end of the middle pier at Port Atlantis. The Calypso Gate is classed as a different planet, so anything stored here will remain here. One of the common problems I hear is that new players lose their car here, if you lose your car, it automatically returns to the storage after being a way from it to long. If you lose your car at the Calypso Gateway, you will have to return for it.
  3. Mission that give away free universal ammo are hiding about.... On the other side of the map! Once you have PED from selling sweat, try get a flight to Half Moon Bay, on the beach will be a mission there that will give you free ammo. After that follow the road out of Half Moon Bay to Cape Corinth Market, you will find a few mission along the way, all easy and rewarding. You can also convert shrapnel into universal ammo, right click and convert. Note: shrapnel can be sold and traded where universal ammo can not!
Skill takes time and sometimes PED to build up, focus on what you can do heading to what you would like to do. This simple 3 step guide should help new people get some basic equipment and skills to get them started, and it will also help people who have been away for a while and returned get some goodies for returning.