Showing posts with label sweat. Show all posts
Showing posts with label sweat. Show all posts

Friday, 22 March 2019

News: Toulan New Tokens And New Weapons


New Mirsal Tokens And Changes To Cards

In the recent Toulan update, New Toulan Mirsal Token (TMT) which will be utilised for various activities and access to instances across the planet, the TMT at this time is used for access to the Qaydar, Baydar and Shamsdar mini instances, with more planned uses for it in the near future.

The New Mirsal Exchanger can be located standing at Nahar City Center, for exchanging sabikah into TMT depending on its value. New sabikah (Bullion) items, in different values (5 Gram , 10 Gram, 20 Gram) can be acquired through CUHOF instances.

The Card Parts Left/Right/Center are no longer available through loot, Maher who now provides Qaydar/Baydar/Shamsdar full cards, trading them for TMT. Salhoob has new dialog options to trade card parts for universal ammo.



New Weapon

A number of new weapons have been released and are set to be discovered, but little information on how these weapons will be discovered, and little details on these weapons are available.

These weapons are more than likely to be found hunting, it is unlikely, but because hardly any information is available, we can not rule out these weapons being crafted.


Better Starting Experience

An overall step by step fix to Toulan's beginner experience has been applied. The new arrivals to the planet  now spawn in a better positioned and the starting area now has a wall preventing new players from wander off instead of following the beginner path.

The mission "Learning To Craft", involving Faiza and Mawlood, now has different requirements and the starter armour blueprint has been changed.


Supporting Sweaters

Vibrant sweat has been added to the recipe of the CUHOF Keys Blueprints and the CUHOF Instances exit spawn point is now better positioned to avoid getting stuck in the door.


Fix Updated Missions

Some missions have been updated and the Toulan team has suggested to abandon and re-take "Cold Cuts Research" (Sarhan standing to the West at Nahar City Center) and "Nahar Outfit Stage 1, 2 and 3" (Uthman standing at Nahar City Majlis).

Doing this will not clear the whole mission chain, only the mission you are on.

Thursday, 21 March 2019

News: New PED Earning Site


A new item trading and PED earning web site recently become publicly available.

Like many earning websites, you can complete tasks to earn PED which will be exchanged in Entropia via the representatives of the website.
"How many hours have you spent in the sweat circles lately? Looking to create some extra funds for ammo, or to repair your weapons and tools?" 
You can earn PED by watching adverts, promoting products or services, doing surveys and buying products to earn a bonus back in PED.
"Earn money through completing tasks on PEDflow.com, or through our mobile apps. Each time you complete a task, you will be rewarded with PED! Infact, singing up today automatically earns your 25PEC!"
All items that you wish to trade can also be displayed on the website for other to see, navigating threw what is on the website is easy, and the process of adding, changing and removing is very simple.
"PEDflow brings you a simple to use, free item market to sell any item you might have. Just post what you have, add a price, and wait to get an offer or purchase agreement. It's easy, and waiting for you!"
As this is a recently released website, currently there is an advertisement drive to acquire new members, and more features are expected to be implemented in the future.

To start earning visit: https://pedflow.com/



Tuesday, 19 March 2019

Guide: Mindforce Basics

This guide will teach you the basics of mindforce. Here you will learn about implants, mindforce chips and essence. With mindforce you can attack, heal, teleport, induce positive and negative battle status. Mindforce is the magic of Entropia Universe, a technologically advanced type of magic.


Upgrading


To use mindforce chips or items, you will need to have a mindforce implant implanted in you head. To do this you will need a "Payn-Inc Implant Inserter" and a "NeoPsion 10 Mindforce Implant", this implant is a standard training level implant, which any person can implant and use. Both are available at any trade terminal.

Once purchased, they will appear in your "Mindforce" tab in your inventory, drag the implant to the implanter to attached it to it. Then right click and equip the implanter and use the tool "E" (Default Key)

Once you have implanted the implant, you can sell the "Payn-Inc Implant Inserter" back to the trade terminal, it only uses a few PEC on the trade terminal value of the implanter and you will no longer need it unless you are intending to upgrade your implant. The implant does not need to be removed to be repaired at a repair terminal.

To remove and implant, simply use the "Payn-Inc Implant Inserter" again, you can not have more than one implant at once, and the option to remove an implant will appear before implanting a new implant.


Chips And Implant Level Info


The maximum professional level on the implant will tell you what the maximum chip level the mindforce implant can handle.

A range of Implants are available to accommodate the different levels of chips. For example, the "NeoPsion Implant 10" can hold mindforce chips which level requirements are below the maximum of 10. The "NeoPsion Implant 20" can hold mindfore chips which level requirements are below the maximum of 20.

You can check which professional level is required for the mindforce chip you want to use by right clicking the chip and checking its item info. You can see the maximum level of your implant by viewing the info on your implant.

Like some weapons, some chips also require a minimum profession level  to use. If you have the right implant but are unable to use the chip, this will likely down to your professional level. All this information is available on the item information screen.


Types Of Chips


Attack Chips: These chips include the electric, combustion and cryogenic attack chips.

Strike Chips: These chips will damage creatures and avatars within a certain radius. If the avatar inflicting the damage is in a team, the team members will not be harmed.

Regeneration Chips: Regeneration chips are used to heal your avatar and allies.

Regeneration Field: Regeneration field chips will heal all avatars within a certain radius. If the healer is in a team, only those in the team will be affected by the heal.

Synchronization chips: For a period of time, your concentration period will be protected from interruption.

Teleportation chips: These chips allow your avatar to travel great distances instantaneously using teleportation technology.

Wormhole Chips: These chips allow you to open up a wormhole to another player on your friend list, allowing all avatars nearby to teleport to the other location, including yourself and your friend.

Resurrect Chips: Certain rare resurrect chips are available, which allow the mindforce user to resurrect dead avatars.


Mindforce Ammo - Mind Essence


Mind essence is a refined energy substance required for the use of different Mindforce abilities. Each chip will require mind essence to use, you will be able to see what type mind essence and how much is needed on the chips info screen.

Synthetic Mind Essence: The only one of the three types that can be found in the trade terminal. Synthetic mind essence is commonly used in the lower level damage and heal chips.

Light Mind Essence: Light mind essence is made from refining "Diluted Sweat" with "Force Nexus" in a refiner. Force nexus is a raw energy material found through mining, diluted sweat can be obtained from hunting. Light mind essence is typically used for area heal and area damage chips.

Mind Essence: Mind essence is made by combining "Vibrant Sweat" and "Force Nexus" using a refiner. Mind essence is mainly used for teleportation and synchronization chips.

All colonists can gather "Vibrant Sweat" from creatures, and this is a popular way to earn your first few PED when starting. Sweating" is done by equipping and using the VSE Mk 1 tool given to every colonist when they arrive. To read more about sweating click here.


Using Chips And Cooldown


Using mindforce chips is just like using any other equipment, equip the chip you want to use and press "E" to use tool, or press "F" when an enemy is targeted to auto use tool, you can auto use tool by holding "E".

After having used your mindforce power, you will experience a cooldown period. During the cooldown time for one mindforce chip, no chip in the same cooldown group can be used.

During the cooldown period it is still possible to unequip the chip and use other tools or chips that are not included in the same cooldown group. Cooldown groups and times can be found in item info screen for the specific mindforce chip.

To find out more about the hunting profession in general, click here to find out more.

Monday, 25 February 2019

Guide: Sweating

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Note: The VSE MK1 can not be brought or sold, but can be put in storage, it is advised that you keep this gun on you at all time. If you go to another planet and leave your sweating device behind, you will not be able to sweat buy a new one, and the only way to get your one back is to go back to the planet you have stored it at.


Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature sweat,  click to target it, then press "F" key (Default), after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your range, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.


Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.


Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

To learn more about trading in general click here.


Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.

Friday, 15 February 2019

Guide: Sweating

(Since VU16, this guide has become out of date. Click here for up to date guide!)

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature to click on a few times, after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your cross hairs, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.

Auto Sweating

Sweating is as simple as that, but there are a few things that will make sweating so much easier.

The "Auto Use Tool" button! This will not only save your wrists, but will help in other things like shooting and repairing. To quickly set this up, press L to open the Edit Panel, press G to open up Keyboard Layout, then press Y to bring up the Action Library Book.

In the Action Library book write "Auto" into the search bar and then click on "Auto Use Tool", the page will turn, then drag "Auto Use Tool" to your screens heads up display or to a black keyboard key. Once you have done that, simply close all them windows. This button/key will allow you to toggle repeat fire mode.

You can learn more about the edit panel here:
Guide: Edit Interface

Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

When sweating in a group of people, in the perfect situation, every one should stand in a circle around the animal, so that the animal does not run about to hit its target, causing failed extractions.
The creature should only need to turn on the spot to reach its next target.
If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.

Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.


Monday, 1 August 2016

Issue 7: More Daily Tokens

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Daily Token Mission: Lost Equipment
Explosive Projectiles: Explosive Debate
Sweat reaching a PED

Author: [Felix Zell Shallow]




New Daily Token Mission: Lost Equipment

Stronger characters know that the gauntlet rewards lower level players with daily tokens, and being above a certain level yields none. On the Argonaut Island north of Camp Icarus at the Research Outpost there is a new daily mission.




The first mission is a simple mission, kill 25 Argonauts then the leaders above ground, then rescue the scientists from the cave on the island.
These Argonauts are a lower level of 3 to 4 and quite easy to dispatch, the mission reward is a small amount of universal ammo.

The next mission found here will be for the daily tokens and can be taken every 24 hours, It is recommended that a person is armoured and has a decent gun if going solo or a small team. You will find that the Argonauts will now be level 5 and a lot harder to take down.

The goals of the mission is to clear the cave of Argonauts and find some lost research equipment.





Explosive Projectiles: Explosive Debate

Lets have a look at the explosive projectile blueprint, I have been avoiding this article for months, mainly because it is already currently a big debate in the community for a long time.

For the last few years the explosive blueprint has not contributed to the general player based economy of Entropia, at one point in history these blueprints required materials acquired by the miners of Entropia, today you will find that the blueprint only required Nanocubes brought from the trade terminal.




Even though the explosive projectiles hits the hall of fame quite often which seem to draw new player to try hit the big one, the actual chances of this is very slim, leaving a lot of newer players in dismay.

I recommenced to use the explosive blueprint to grind skills and acquiring low level blueprints more than to make a profit. I have seen people with 90% success rate gets an actual return of about 70% at trade terminal value. With explosive projectiles never selling for above 101% this leaves a ton of people losing out.

Explosive weapons are also in a short supply, leaving hardly any demand for the ammo type.





Sweat reaching a PED



The lack of demand for vibrant sweat is causing the prices to constantly hit a new low every few weeks, this is one of many topic which is over discussed within the community for years, even I myself remember the sweat prices drop from 12 PED per K to 6 PED almost overnight after the mind force was removed temperately to today where prices can be just over a PED for a K. Even though the amount of sweat acquired per "Grab" has been lowered to alleviate this with no success.

The main reason for this is down to the fact that new players are constantly arriving creating more supply without an equal raising demand. An new players are the bread and butter for a games survival.

The original idea of vibrant sweat was to allow people to set their own value on the item itself, and with no demand and an over abundance of vibrant sweat it is relatively easy to acquire for a small price.

As the future goes on, unless there are major implementation for a higher consumption of vibrant sweat in the general populous, vibrant sweat prices will continue to fall... as for dropping below a PED in price, who knows, I think we may see that sooner than you think.

Sunday, 1 May 2016

Issue 4: Guess whos back


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Entropia Market: What can happened in the year?
Compets: Ten days way from release!
Robot wars: What has happened to Orthos oil field?
President of Virtual Reality: The future of Entropia.

Author: [Felix Zell Shallow]


Entropia Market: What has happened in a year?

The Deed Market:

The last year has been and interesting year for the market prices of some of the items in the Entropia Universe. The webstore have finally sold out of Arkadia underground deeds (AUD) this year, and as expected the prices went up.

It has been two years since the web store opened for the sale of 200,000 deeds to the general public, originally each deed would of cost 50 PED on the web store, offering the ability to earn 5% of Arkadia Undergrounds profits divided between 200,000 deeds. After the final deeds were sold, the price instantly went up on the auction over night to 75 PED. Since then the price has slowly dropped back down to a steady 60 PED.

Arkadia is not the only deed to do well this year, Calypso land deeds have gone up in value by 130 PED since last year due to the land grab on the original deeds. Once a player has 10 Calypso land deeds, they can claim a property on calypso, adding an (X) on the end of the deed. These deed will still continue to produce revenue but will be lower in price on the auction by about 100 PED.

As for Compets, we are yet to see the pricing and payout times, the speculation is that it will be weekly payout just like the Calypso land deed. Just like Arkadia and Calypso before, the price on the auction will only be a two or three PEDs above the web shop price, and I would assume just like the other deeds before it, that when the web shop runs out, I expect the price to rise up to about 120 PED.

The Consumer Market:

Force nexus, mind essence, and sweat have remained a steady price over the year. The current acceptable average price for swear is 1.7 PED per K among the sellers, but remember that anyone who sweats for a few PED is always looking for a few pec extra. A few people take advantage of desperate players looking for a quick sale to resell, and some players are willing to pay 2.0 PED per K.

Here is a bit of advice from an older player who remembers when sweat was 12 PED per K, this market is all supply and very little demand. If you sweat enough the buyers will come to you, older players looking to buy sweat know where the newer players hang out, so keep you eye out for the best buying price when sweating and sell for that price. The more you have from waiting, the better the PED you get over all from sweating.

Nutrio Bars have been sold the 260%-300% markup, costing almost 3 times the TT price, we are yet to see what happens after the android app is released in 10 days, currently everyone is stuffing their pets to have a funky companion anticipating whats to come next. The street price of fruit can be between 13ped - 15.5ped per K. The sweetstuff markup has remain very steady around 116% on auction over the last year.

Oil had a week of low sales, as low as 40.47 PED sold in one week this month causing the 110% price hike a few week ago, the price has returned to the usual 104-105%, with the robot invasion at Orthos oil field having very little to no effect on the market price compared to last year.


Robot wars: What happened to Orthos oil field?

After hearing a few whispers from here and there about there being no more oil line at the small rig without killing robot, I just had to investigate...

When I departed from Entropia last year, there only was the odd scouting robot attacking the famous line at the oil rig, before that, only other players attacked now and again, with the older and stronger characters protecting the line, it was no problem at all.

Suddenly the oil rig was attacked by a swarm of a slightly heavier class of robot. The robots built their own rigging structure, and today oil is only acquired from the rig by killing these robots. The protecting player and the riggers could not hold off the robot invasion leaving the oil field to the robots.


This major change has not had any effect on oil prices, and as with the flux of new colonist that will be arriving from Compets, new player will have to go back to earning skills and sweating.


 President of Virtual Reality: The future of Entropia.

You may not know it yet, but "Jon NEVERDIE Jacobs" has set into motion a number of plans to be implemented by 2020!

"Jon NEVERDIE Jacobs’ Plan to Create 3 Million Jobs with ‘Public Transport’ IPO. Job Creation Strategy Includes Revolutionary Model to Recruit Gamers to Combat Artificial Intelligence, Introduce Minimum Wage Standards in Virtual Worlds, Privatize the Public Transport System and Launch a VR Stock Exchange."
- http://www.presidentofvirtualreality.com/ -
So what does these implemented jobs entail you may ask? As far as details, we do not know, but here is what we do know. NEVERDIE wishes to make a privatized transport system and in doing so by 2020 all free teleportations via the teleporters scatter across Entropia must be paid for in transport tokens, which will be constructed. This will open some opportunities, a new crafting item, more chanced for private transport hire, and a public transport system, paid for by via a minimum digital wage provided from the transport funds.



Things start to get a bit hazy over info behind the construction and conscription system. 25% of the funds will used to support the war against AI, which to me sounds like a funky addition to the hunting system, where you can get paid per hour to do protect teleporter constructor and repair teams and kill robots invading the area.

That is not all, NEVERDIE intends to also bring out a public transport share for the new transport system, and to usher in an old concept that was never quite implemented before on Entropia, the stock exchange! People will be able to buy and sell stock in Entropia, and not only in game but in another new app. The details on this are also vague, and it will be interesting to see if this will make an improvement over the already existing auction.

Finally, and the most complicated of all, NEVERDIE wishes to make Entropia cross platform by creating plug ins for games and worlds developed on a variety of graphic engines, including Unreal, Unity and Lumberyard and emerging Augmented Reality applications using HoloLens or Magic Leap that might otherwise stand alone.


I do not know about anyone else, but feel sorry for the other unknown contenders. I knew for sure that NEVERDIE would win the votes, he is the most well known avatar in Entropia, ever since NEVERDIE became a legend in 2008 for mortgaging his house to buy 'Club NEVERDIE' now known as 'FOMA' and entered the Guinness Book of World Records as the most valuable virtual item ever owned costing $635,000. After a year he had profited on his investment and paid back his mortgaging. NEVERDIE later sold FOMA and established NEVERDIE studios and which is the owner Rocktropia.


Compets: Ten days away until release!

With the release of Compets in just 10 days, everyone is very eager to find out what the game will be like. Mindark have made quite a few comments about Compets during its development, and a ton of information about the game can be taken from the screen shots of the gameplay footage.


This is the information I know about what we should be expecting. Each player will own their own village which can be raided by other players as stated by Mindark. In the screen shot above we can see the set up and speculate what we can expect. Along the top from the center to the right, we have 3 forms of resources, gems, PEDs and gold. In the top left we have the players rank or level with the protection time from the next raid, under that I would assume to be pets and max pets. The bottom left looks like quests, achievements, and battle. The bottom right looks like statistics, friends and a prize or shop button. Behind this building we can see a building icon in the village, plots can be built. I can assume that one of the buildings will be used to generate gold because of the maximum gold resource at the top.


Here we can see 3 types of battle modes, we already know about raiding and arenas, I am going to take a guess that forest mode is like training, fighting wild animals. There is not much I can say about the battle sequence itself, other than it looks to be a turn based arena style game. We have yet to see raid mode and forest mode. 




From this image we know that we will be able to buy combat skills from the library in game. We can not tell if this will be a building constructed in game or a menu. But what we can tell is a few of the statistics that the creatures will have in game. Each skill will have a cool down time and some skills will cost mana. There will also be stamina, which seems to be one of the factors to victory.

One thing I do know for sure is there are quite a lot of people looking forward to fighting their pets which have followed them around in Entropia for a while. There is not much news about arenas within Entropia but hopefully as soon as the app is released, the arenas should open too!


The social stuff...

I set up a Facebook page ages ago and never mentioned it, share, subscribe, like, jellybean:


I know some of you have missed me, and its thanks to the people who have spoken to me in game and left comments that I am back here. It is good to be back, and I look forward to writing next months issue and battling some people with spike my pet sapphire devil!

Sunday, 1 March 2015

Issue 2: Line at the big rig.

Entropiazine
A Monthly Entropian E-Magazine.

In this week publication of Entropiazine:
Interview: The insides of the dominating land grab society.
News: The successful line created at Ashi Rig (Big Rig).
Quests: Good advice on quests for new players.







The successful line created at Ashi Rig (Big Rig)!

Most new people with and agility level of ten and above will most likely know about the small oil rig just above Camp Icarus, the burned charred area known as the Orthos oil field.

Most of the skilled player verse player characters hang around at the big rig, where killing for oil is actually worth it. At the small rig at Orthos killing the line is not worth the oil, you spend more PED killing than you do gaining in oil. The people who spree and kill the line at the small rig tends to be blowing of steam or just a bit of fun for the more skilled players, from what I have learned talking to the line killers.

This line created at big rig was not the first line created at the big rig, a line like this has been created twice before, but never as publicly shown as the image above. A number of guards set out to defend the new people from the harder avatars around the big rigs, as everyone lined up for a ton of oil!

Now if anyone tells you a line at the big rig is not possible, you now know otherwise, all it takes is peoples willingness to share.


The insides of the dominating land grab society (WhySoSerious).

Earlier this month I was able to find a member of the society that owns all the land areas, it was a great pleasure to get an interview and to find out more about the workings of the land area and the society it self.

The society is a small band of 30 people as stated in last months issue, but only about 20 members make the core of the groups, of which these members are online most of the time. Some of the members of the group know each other in real life, so it seems to be quite a close group of friends.

"Linzey: We are very close, it becomes your second life this game!"

The land areas are taxed but it is not much money is made, most of the fund raised from land areas goes into player verse player gear. For one year there was no or very little contestants of the land areas...

"Linzey: For a year was not much shooting then was decent profits."

... but now the society has to defend more today, which means ammo use and equipment repairs are needed once again to keep hold of the land areas on Calypso in land grab events.

"Linzey: To me its just the fun!"

The funds from land area tax gets shared out in the society, but little is known of the details behind this.


Quests: A guide for new players.

Sometimes I forget how weak new players on Entropia, once you have been in Entropia a while, you character will get stronger very slowly, it is almost hardly noticeable. Recently I have been helping a group of my friends who has recently started themselves and its a nice surprise to see that I survive a lot longer in general, especially when most of my life on Entropia had been solo.

Here is some great advice for new people who have just started:

  1. Sweating; the most basic of skills in Entropia, everyone can sweat an animal, and being new with not a single PED on your card, you will find quickly this is one very small source of income on Entropia. The best way to sweat s to get nice and close, and take plenty of hits from the animal you are sweating, this will give you more skills in other areas which help in combat. The main skill that helps in sweating is evasion, the more you get hit, the more evasion experience you get, the less you will get hit in the future. In a good group of people sweating, people should be in a nice tight circle around a animal to stop the creature moving, because every time the animal moves, you will lose your target, and fail to get sweat. It is also good to note here, everyone wants to sell sweat, but only a few want to buy sweat. My advice for sweat selling, is to hold onto it until you find someone who actually want to buy it, and hold out for the best priced buyer. You will only kick yourself if you sell for 1.7 in haste when a 1.8 buyer can turn up 10 seconds later. Plus every sale at a lower price makes buyers think they can buy it at a lower price in future effecting who economy as a whole for sweat. After you have a few PED from sweating try catch a flight to Boreas, You will find a sweating group there most of the time. The next location, which will yield less experience then Boreas but more sweat is Neas Place, which is further to get to and costs more for a pilot.
  2. If you are returning after being away for a bit, you may notice a ton of vehicles have been added to Entropia. There is a simple mission where you can get a car for free, any new player gets this car from a beginning tutorial mission. If you have not got your free car, you can visit the Calypso Gateway at the end of the middle pier at Port Atlantis. The Calypso Gate is classed as a different planet, so anything stored here will remain here. One of the common problems I hear is that new players lose their car here, if you lose your car, it automatically returns to the storage after being a way from it to long. If you lose your car at the Calypso Gateway, you will have to return for it.
  3. Mission that give away free universal ammo are hiding about.... On the other side of the map! Once you have PED from selling sweat, try get a flight to Half Moon Bay, on the beach will be a mission there that will give you free ammo. After that follow the road out of Half Moon Bay to Cape Corinth Market, you will find a few mission along the way, all easy and rewarding. You can also convert shrapnel into universal ammo, right click and convert. Note: shrapnel can be sold and traded where universal ammo can not!
Skill takes time and sometimes PED to build up, focus on what you can do heading to what you would like to do. This simple 3 step guide should help new people get some basic equipment and skills to get them started, and it will also help people who have been away for a while and returned get some goodies for returning.