Showing posts with label investments. Show all posts
Showing posts with label investments. Show all posts

Thursday, 1 September 2016

Issue 8: Virtual revolution


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
PvP: Sunday Event
Compets: Let's find a fight.
VR: Getting plugged in

Author: [Felix Zell Shallow]





PvP: Sunday event

This weekend many Entropians will be flocking to Fortress Invincible to take part in a PvP event.
The tickets to this PvP event costs only 0.10 PED with first, second and third price being 20 PED and in addition the PED value of the weapon damage and ammo spent during the event will be added to prizes.
With an easy entry cost everyone is more than welcome to join the official Fortress Invincible PVP Event. The event is a Non-lootable PVP Team play event. Armor will not provide protection and but will not deteriorate. If you are thinking of taking part or looking to find more details about the event, take a look at the event list to see the full details and to register. The event will run for an hour on Sunday the 4th of September at Fortress Invincible starting at 18:00 UTC.

Aim for the head for the most damage and good luck to everyone taking part!


Compet: Let's find a fight

This month arena battles has had a major update! It is now a great deal easier to find arena battles, you can now select a number or battle packs to search in the background as you manage your village.


Before you could be searching for hours on flicking between battle packs and not finding anyone, but now this option allows you to find people a lot easier. This feature will make the game run smoother from the players perspective when it comes to actually finding a battle.

As for other competitors in the current marketplace, pokemon go is going threw a big hype and during this period it would not be a great idea to market Compets.

There have been some questions regarding when deed holders will start receiving Compet deed revenue payouts, an official statement states:
"Payment of ComPet Deed revenue share to Deed Holders will commence once ComPet leaves the Beta stage. To those who are playing ComPet Open Beta, we thank you all for your continuing feedback!"
But with no sign of an official release date being announced, the date of the first deed payment is an unknown factor.


VR: Getting plugged in

This month Mindark announced that it is optimizing the Entropia Universe platform to fully support the Oculus Rift Development Kit 2, Valve and HTC's SteamVR and other immersive Virtual Reality platforms.


Entropia Universe will provide developers with solutions for monetizing a wide variety of virtual games and applications in addition to its own award winning multi-planet MMORPG universe.

David Simmonds, Entropia Universe head of business development stated:
"With Facebook's Acquisition of Oculus and Valve producing its own immersive experience with HTC, Virtual Reality is on the threshold of becoming the great entertainment medium of the new millennium." 

Monday, 1 August 2016

Issue 7: More Daily Tokens

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
New Daily Token Mission: Lost Equipment
Explosive Projectiles: Explosive Debate
Sweat reaching a PED

Author: [Felix Zell Shallow]




New Daily Token Mission: Lost Equipment

Stronger characters know that the gauntlet rewards lower level players with daily tokens, and being above a certain level yields none. On the Argonaut Island north of Camp Icarus at the Research Outpost there is a new daily mission.




The first mission is a simple mission, kill 25 Argonauts then the leaders above ground, then rescue the scientists from the cave on the island.
These Argonauts are a lower level of 3 to 4 and quite easy to dispatch, the mission reward is a small amount of universal ammo.

The next mission found here will be for the daily tokens and can be taken every 24 hours, It is recommended that a person is armoured and has a decent gun if going solo or a small team. You will find that the Argonauts will now be level 5 and a lot harder to take down.

The goals of the mission is to clear the cave of Argonauts and find some lost research equipment.





Explosive Projectiles: Explosive Debate

Lets have a look at the explosive projectile blueprint, I have been avoiding this article for months, mainly because it is already currently a big debate in the community for a long time.

For the last few years the explosive blueprint has not contributed to the general player based economy of Entropia, at one point in history these blueprints required materials acquired by the miners of Entropia, today you will find that the blueprint only required Nanocubes brought from the trade terminal.




Even though the explosive projectiles hits the hall of fame quite often which seem to draw new player to try hit the big one, the actual chances of this is very slim, leaving a lot of newer players in dismay.

I recommenced to use the explosive blueprint to grind skills and acquiring low level blueprints more than to make a profit. I have seen people with 90% success rate gets an actual return of about 70% at trade terminal value. With explosive projectiles never selling for above 101% this leaves a ton of people losing out.

Explosive weapons are also in a short supply, leaving hardly any demand for the ammo type.





Sweat reaching a PED



The lack of demand for vibrant sweat is causing the prices to constantly hit a new low every few weeks, this is one of many topic which is over discussed within the community for years, even I myself remember the sweat prices drop from 12 PED per K to 6 PED almost overnight after the mind force was removed temperately to today where prices can be just over a PED for a K. Even though the amount of sweat acquired per "Grab" has been lowered to alleviate this with no success.

The main reason for this is down to the fact that new players are constantly arriving creating more supply without an equal raising demand. An new players are the bread and butter for a games survival.

The original idea of vibrant sweat was to allow people to set their own value on the item itself, and with no demand and an over abundance of vibrant sweat it is relatively easy to acquire for a small price.

As the future goes on, unless there are major implementation for a higher consumption of vibrant sweat in the general populous, vibrant sweat prices will continue to fall... as for dropping below a PED in price, who knows, I think we may see that sooner than you think.