Showing posts with label ammo. Show all posts
Showing posts with label ammo. Show all posts

Tuesday, 19 March 2019

Guide: Mindforce Basics

This guide will teach you the basics of mindforce. Here you will learn about implants, mindforce chips and essence. With mindforce you can attack, heal, teleport, induce positive and negative battle status. Mindforce is the magic of Entropia Universe, a technologically advanced type of magic.


Upgrading


To use mindforce chips or items, you will need to have a mindforce implant implanted in you head. To do this you will need a "Payn-Inc Implant Inserter" and a "NeoPsion 10 Mindforce Implant", this implant is a standard training level implant, which any person can implant and use. Both are available at any trade terminal.

Once purchased, they will appear in your "Mindforce" tab in your inventory, drag the implant to the implanter to attached it to it. Then right click and equip the implanter and use the tool "E" (Default Key)

Once you have implanted the implant, you can sell the "Payn-Inc Implant Inserter" back to the trade terminal, it only uses a few PEC on the trade terminal value of the implanter and you will no longer need it unless you are intending to upgrade your implant. The implant does not need to be removed to be repaired at a repair terminal.

To remove and implant, simply use the "Payn-Inc Implant Inserter" again, you can not have more than one implant at once, and the option to remove an implant will appear before implanting a new implant.


Chips And Implant Level Info


The maximum professional level on the implant will tell you what the maximum chip level the mindforce implant can handle.

A range of Implants are available to accommodate the different levels of chips. For example, the "NeoPsion Implant 10" can hold mindforce chips which level requirements are below the maximum of 10. The "NeoPsion Implant 20" can hold mindfore chips which level requirements are below the maximum of 20.

You can check which professional level is required for the mindforce chip you want to use by right clicking the chip and checking its item info. You can see the maximum level of your implant by viewing the info on your implant.

Like some weapons, some chips also require a minimum profession level  to use. If you have the right implant but are unable to use the chip, this will likely down to your professional level. All this information is available on the item information screen.


Types Of Chips


Attack Chips: These chips include the electric, combustion and cryogenic attack chips.

Strike Chips: These chips will damage creatures and avatars within a certain radius. If the avatar inflicting the damage is in a team, the team members will not be harmed.

Regeneration Chips: Regeneration chips are used to heal your avatar and allies.

Regeneration Field: Regeneration field chips will heal all avatars within a certain radius. If the healer is in a team, only those in the team will be affected by the heal.

Synchronization chips: For a period of time, your concentration period will be protected from interruption.

Teleportation chips: These chips allow your avatar to travel great distances instantaneously using teleportation technology.

Wormhole Chips: These chips allow you to open up a wormhole to another player on your friend list, allowing all avatars nearby to teleport to the other location, including yourself and your friend.

Resurrect Chips: Certain rare resurrect chips are available, which allow the mindforce user to resurrect dead avatars.


Mindforce Ammo - Mind Essence


Mind essence is a refined energy substance required for the use of different Mindforce abilities. Each chip will require mind essence to use, you will be able to see what type mind essence and how much is needed on the chips info screen.

Synthetic Mind Essence: The only one of the three types that can be found in the trade terminal. Synthetic mind essence is commonly used in the lower level damage and heal chips.

Light Mind Essence: Light mind essence is made from refining "Diluted Sweat" with "Force Nexus" in a refiner. Force nexus is a raw energy material found through mining, diluted sweat can be obtained from hunting. Light mind essence is typically used for area heal and area damage chips.

Mind Essence: Mind essence is made by combining "Vibrant Sweat" and "Force Nexus" using a refiner. Mind essence is mainly used for teleportation and synchronization chips.

All colonists can gather "Vibrant Sweat" from creatures, and this is a popular way to earn your first few PED when starting. Sweating" is done by equipping and using the VSE Mk 1 tool given to every colonist when they arrive. To read more about sweating click here.


Using Chips And Cooldown


Using mindforce chips is just like using any other equipment, equip the chip you want to use and press "E" to use tool, or press "F" when an enemy is targeted to auto use tool, you can auto use tool by holding "E".

After having used your mindforce power, you will experience a cooldown period. During the cooldown time for one mindforce chip, no chip in the same cooldown group can be used.

During the cooldown period it is still possible to unequip the chip and use other tools or chips that are not included in the same cooldown group. Cooldown groups and times can be found in item info screen for the specific mindforce chip.

To find out more about the hunting profession in general, click here to find out more.

Wednesday, 27 February 2019

Guide: Hunting Basics

This guide will teach you the basics of hunting. Here you will learn about weapons, healing, armour,  attachments and other combat enhancing items.


Equipping Equipment And Basic Controls

To view your inventory press "I", here you can access your healing tools, armour parts and weapons. Right click the item to access its options. From here you can view the details of an item or equip an item by right clicking it. Clothing is purely aesthetic and does not offer protection of any kind.

To target a creature simply click on it, an arrow will appear above the creatures head with the name and level of the creature and the health bar of the creature. Click the creature again to use your equipped weapon. The "F" key (Default)  will auto fire.

To target yourself for healing, you can use your health bar on your HUD while your healing tool is equipped. To heal others you can click their avatar, or if in a team their health bar. The "F" key (Default)  will auto heal. You can use the use tool key "E" (Default).

You are able to create custom controls to auto fire and to quickly switch between weapons, tools, and armour sets, you can learn more about the edit panel here:
Guide: Edit Interface


Weapons

Doing more damage is not simply down to buying a better weapons, skill is heavily involved in your ability to inflict damage and your ability to be accurate with a weapon. Using a weapon far above your skill level will cause you to waste ammo on missed shots and weaker damaging hits.

There are many types of weapons. Short blades, long blades, pistols, rifles, laser, BLP(bullets), explosives are a few examples. Using a weapon of one type can help improve skills in using other weapons, for example, using a laser pistol will give skill in laser rifles and BLP pistols.

Close combat weapons will help improve strength, which will improve your carrying capacity. Close combat can also increase your maximum health points. Some of the skills even carry across into other professions like weapon crafting skills, for example laser weapon technology.

If you are under level 10 in any skill it is recommended that you use the weapons in the trade terminal in game, use the starter pack on the web store, or use any of the weapons acquired from the new player missions. Weapons can also be purchased from other players in game for a markup. Ammo can be purchased from a trade terminal or converted shrapnel.

Some of the weapons suitable for under level 10 include: Solomate Rubio (L), Solomate Onyxo (L), Sollomate Azuro (L), EWE EP-1 Neutron (L), EWE EP-2 Proton (L), Skildek P30 (L), Skildek Lancehead (L), Castorian Combat EnBlade-B (L), Solomate Opalo, Bukin's Spare Rifle, Z12 Barbarella, Omegaton M2100, Castorian Combat EnBlade-A.

To be efficient in hunting you want a weapon which has the most bang for bucks, not only in ammo consumption for damage, but also how much markup you pay for a weapon. To be effective in hunting, just like any other professions, you want be smart on what you spend on your equipment.

A good example of being smart with what you have is buying shrapnel for 100.1% to 100.9% and converting it to universal ammo, as every 100 shrapnel converts to 101 ammo, buying shrapnel under 101% and converting it will provide more ammo than just simply buying it from a trade terminal


Defence And Healing

Getting hit in close combat will help improve evasion skills and getting shot will help improve dodging skills. Using close combat weapons can also increase your maximum health points. These abilities will naturally make you more resilient in combat. Evade and dodge can save you PED in healing and armour repair and replacement costs.

With the weaker robots and animals in Entropia, armour is not needed, but a healing device is an essential. Most of the lower level creatures will not be able to out damage most of the basic healing tools.

There are 7 armour parts to each armour set, hands, arms, head, chest, thighs, shins and feet. Some armours sets have a special ability when all parts are worn. For example the gold and platinum starter pack Adjusted Harrier Armour grants an extra 8% to running speed when the full set is equipped.

Every armour protects against certain types of damage, where some armour sets maybe more suited to hunting a creatures with particular types of damage, hunting creatures your armour is not designed for will offer little protection and will cost more in repairs and replacement.


Attachments

You can attach a number of attachments to your equipment to improve its statistics. A gun can be equipped with an amp, laser sight and scope to enhance damage,  accuracy and skill gain ability. Armours can have plating attached to enhance its defence. Every one of these attachments have their own trade terminal value and degrades like any other equipment.

To equip attachments to an items, simply drag the attachment to equipment it is designed for. To view what attachments are attached to an item, view its item info. On the item info screen you will be able to individually view and detach each attachments.

When an attachment runs out of trade terminal value, the weapon will no longer fire until the attachment it detached or repaired.


Limited And Unlimited Equipment

Some equipment can be repair and some equipment is disposable once used. Items with an (L) in the name are limited items. Limited items can not be repaired and are disposed of when they can no longer be used by selling them to the trade terminal. Items without the (L) in the name can be repaired at a repair console for PED.


Tier And Enhancers

Equipment has the ability to level up to unlock sockets, this is known as the tier level of an item. Sockets allow you to add enhancers to equipment to modify the statistics of an item.

Limited (L) items have the ability to unlock sockets when they tier up automatically, and continue to level up. Unlimited items require resources to tier up when they reach the required level to unlock a socket and continue to level up. When an items is ready to be upgraded, the resources used in the upgrade will be converted to shrapnel.

Enhancers can be attached at the bottom of the equipment info screen. Each enhancer can only be attached to the sockets number equal to the enhancer level, for example, a Weapon Damage Enhancer 2 will only go into the second socket of a gun. Enhancers can stack and do not degrade like other equipment, rather they have chance of one being destroyed every time you use the item.

The chances of this happening is very small, but because the chances of enhancers break is down to luck, you can use one for ages and then break few in a row. Enhancers have a lower chance of breaking on a limited tool. When enhancers break they will return the trade terminal value in shrapnel.



Other Useful Equipment

A number of other useful items exist to enhance your combat capability and efficiency. Everyone has access to loot collection pills, these pills can be purchased from any trade terminal and costs 0.50 PED per pill. Loot pills can automatically collect loot from dead creatures within 20 meters and each pill lasts for an hour.

This is just one of many of the combat enhancing drugs that can be purchased, Neurobiotic Boosters provide a skill boost bonus and different Neurostims provide different boosts, reloading speed boosts, health regeneration, faster running speed, are some for example.

Rings also provide an improvement to your abilities in combat by providing a constant boost to your statistics. Rings provide effects like pills, but without the short time limit. Each player can wear 1 ring per hand, check on the ring's information screen to see which hand it is for. Rings are classed as clothing and are found in the clothing tab.


Loot!

When you defeated you pray, do not forget to collect your loot, the "F" key (Default) will loot your target. When you have finished hunting, you will want to sell your loot, the best way to sell loot is to another player, you will always get more PED from a player than you would from a trade terminal. Anything you are unable to sell, save in your storage to sell later. Some of the hunted items are easier to sell after being refined.

This is a very important factor to whether a hunter is successful or not. Every profession requires a little bit of trading savvy to be successful, as it is an integral part of the game.

To learn more about trading in general click here.

Thursday, 1 September 2016

Issue 8: Virtual revolution


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
PvP: Sunday Event
Compets: Let's find a fight.
VR: Getting plugged in

Author: [Felix Zell Shallow]





PvP: Sunday event

This weekend many Entropians will be flocking to Fortress Invincible to take part in a PvP event.
The tickets to this PvP event costs only 0.10 PED with first, second and third price being 20 PED and in addition the PED value of the weapon damage and ammo spent during the event will be added to prizes.
With an easy entry cost everyone is more than welcome to join the official Fortress Invincible PVP Event. The event is a Non-lootable PVP Team play event. Armor will not provide protection and but will not deteriorate. If you are thinking of taking part or looking to find more details about the event, take a look at the event list to see the full details and to register. The event will run for an hour on Sunday the 4th of September at Fortress Invincible starting at 18:00 UTC.

Aim for the head for the most damage and good luck to everyone taking part!


Compet: Let's find a fight

This month arena battles has had a major update! It is now a great deal easier to find arena battles, you can now select a number or battle packs to search in the background as you manage your village.


Before you could be searching for hours on flicking between battle packs and not finding anyone, but now this option allows you to find people a lot easier. This feature will make the game run smoother from the players perspective when it comes to actually finding a battle.

As for other competitors in the current marketplace, pokemon go is going threw a big hype and during this period it would not be a great idea to market Compets.

There have been some questions regarding when deed holders will start receiving Compet deed revenue payouts, an official statement states:
"Payment of ComPet Deed revenue share to Deed Holders will commence once ComPet leaves the Beta stage. To those who are playing ComPet Open Beta, we thank you all for your continuing feedback!"
But with no sign of an official release date being announced, the date of the first deed payment is an unknown factor.


VR: Getting plugged in

This month Mindark announced that it is optimizing the Entropia Universe platform to fully support the Oculus Rift Development Kit 2, Valve and HTC's SteamVR and other immersive Virtual Reality platforms.


Entropia Universe will provide developers with solutions for monetizing a wide variety of virtual games and applications in addition to its own award winning multi-planet MMORPG universe.

David Simmonds, Entropia Universe head of business development stated:
"With Facebook's Acquisition of Oculus and Valve producing its own immersive experience with HTC, Virtual Reality is on the threshold of becoming the great entertainment medium of the new millennium." 

Sunday, 1 March 2015

Issue 2: Line at the big rig.

Entropiazine
A Monthly Entropian E-Magazine.

In this week publication of Entropiazine:
Interview: The insides of the dominating land grab society.
News: The successful line created at Ashi Rig (Big Rig).
Quests: Good advice on quests for new players.







The successful line created at Ashi Rig (Big Rig)!

Most new people with and agility level of ten and above will most likely know about the small oil rig just above Camp Icarus, the burned charred area known as the Orthos oil field.

Most of the skilled player verse player characters hang around at the big rig, where killing for oil is actually worth it. At the small rig at Orthos killing the line is not worth the oil, you spend more PED killing than you do gaining in oil. The people who spree and kill the line at the small rig tends to be blowing of steam or just a bit of fun for the more skilled players, from what I have learned talking to the line killers.

This line created at big rig was not the first line created at the big rig, a line like this has been created twice before, but never as publicly shown as the image above. A number of guards set out to defend the new people from the harder avatars around the big rigs, as everyone lined up for a ton of oil!

Now if anyone tells you a line at the big rig is not possible, you now know otherwise, all it takes is peoples willingness to share.


The insides of the dominating land grab society (WhySoSerious).

Earlier this month I was able to find a member of the society that owns all the land areas, it was a great pleasure to get an interview and to find out more about the workings of the land area and the society it self.

The society is a small band of 30 people as stated in last months issue, but only about 20 members make the core of the groups, of which these members are online most of the time. Some of the members of the group know each other in real life, so it seems to be quite a close group of friends.

"Linzey: We are very close, it becomes your second life this game!"

The land areas are taxed but it is not much money is made, most of the fund raised from land areas goes into player verse player gear. For one year there was no or very little contestants of the land areas...

"Linzey: For a year was not much shooting then was decent profits."

... but now the society has to defend more today, which means ammo use and equipment repairs are needed once again to keep hold of the land areas on Calypso in land grab events.

"Linzey: To me its just the fun!"

The funds from land area tax gets shared out in the society, but little is known of the details behind this.


Quests: A guide for new players.

Sometimes I forget how weak new players on Entropia, once you have been in Entropia a while, you character will get stronger very slowly, it is almost hardly noticeable. Recently I have been helping a group of my friends who has recently started themselves and its a nice surprise to see that I survive a lot longer in general, especially when most of my life on Entropia had been solo.

Here is some great advice for new people who have just started:

  1. Sweating; the most basic of skills in Entropia, everyone can sweat an animal, and being new with not a single PED on your card, you will find quickly this is one very small source of income on Entropia. The best way to sweat s to get nice and close, and take plenty of hits from the animal you are sweating, this will give you more skills in other areas which help in combat. The main skill that helps in sweating is evasion, the more you get hit, the more evasion experience you get, the less you will get hit in the future. In a good group of people sweating, people should be in a nice tight circle around a animal to stop the creature moving, because every time the animal moves, you will lose your target, and fail to get sweat. It is also good to note here, everyone wants to sell sweat, but only a few want to buy sweat. My advice for sweat selling, is to hold onto it until you find someone who actually want to buy it, and hold out for the best priced buyer. You will only kick yourself if you sell for 1.7 in haste when a 1.8 buyer can turn up 10 seconds later. Plus every sale at a lower price makes buyers think they can buy it at a lower price in future effecting who economy as a whole for sweat. After you have a few PED from sweating try catch a flight to Boreas, You will find a sweating group there most of the time. The next location, which will yield less experience then Boreas but more sweat is Neas Place, which is further to get to and costs more for a pilot.
  2. If you are returning after being away for a bit, you may notice a ton of vehicles have been added to Entropia. There is a simple mission where you can get a car for free, any new player gets this car from a beginning tutorial mission. If you have not got your free car, you can visit the Calypso Gateway at the end of the middle pier at Port Atlantis. The Calypso Gate is classed as a different planet, so anything stored here will remain here. One of the common problems I hear is that new players lose their car here, if you lose your car, it automatically returns to the storage after being a way from it to long. If you lose your car at the Calypso Gateway, you will have to return for it.
  3. Mission that give away free universal ammo are hiding about.... On the other side of the map! Once you have PED from selling sweat, try get a flight to Half Moon Bay, on the beach will be a mission there that will give you free ammo. After that follow the road out of Half Moon Bay to Cape Corinth Market, you will find a few mission along the way, all easy and rewarding. You can also convert shrapnel into universal ammo, right click and convert. Note: shrapnel can be sold and traded where universal ammo can not!
Skill takes time and sometimes PED to build up, focus on what you can do heading to what you would like to do. This simple 3 step guide should help new people get some basic equipment and skills to get them started, and it will also help people who have been away for a while and returned get some goodies for returning.