Showing posts with label heal. Show all posts
Showing posts with label heal. Show all posts

Tuesday, 19 March 2019

Guide: Mindforce Basics

This guide will teach you the basics of mindforce. Here you will learn about implants, mindforce chips and essence. With mindforce you can attack, heal, teleport, induce positive and negative battle status. Mindforce is the magic of Entropia Universe, a technologically advanced type of magic.


Upgrading


To use mindforce chips or items, you will need to have a mindforce implant implanted in you head. To do this you will need a "Payn-Inc Implant Inserter" and a "NeoPsion 10 Mindforce Implant", this implant is a standard training level implant, which any person can implant and use. Both are available at any trade terminal.

Once purchased, they will appear in your "Mindforce" tab in your inventory, drag the implant to the implanter to attached it to it. Then right click and equip the implanter and use the tool "E" (Default Key)

Once you have implanted the implant, you can sell the "Payn-Inc Implant Inserter" back to the trade terminal, it only uses a few PEC on the trade terminal value of the implanter and you will no longer need it unless you are intending to upgrade your implant. The implant does not need to be removed to be repaired at a repair terminal.

To remove and implant, simply use the "Payn-Inc Implant Inserter" again, you can not have more than one implant at once, and the option to remove an implant will appear before implanting a new implant.


Chips And Implant Level Info


The maximum professional level on the implant will tell you what the maximum chip level the mindforce implant can handle.

A range of Implants are available to accommodate the different levels of chips. For example, the "NeoPsion Implant 10" can hold mindforce chips which level requirements are below the maximum of 10. The "NeoPsion Implant 20" can hold mindfore chips which level requirements are below the maximum of 20.

You can check which professional level is required for the mindforce chip you want to use by right clicking the chip and checking its item info. You can see the maximum level of your implant by viewing the info on your implant.

Like some weapons, some chips also require a minimum profession level  to use. If you have the right implant but are unable to use the chip, this will likely down to your professional level. All this information is available on the item information screen.


Types Of Chips


Attack Chips: These chips include the electric, combustion and cryogenic attack chips.

Strike Chips: These chips will damage creatures and avatars within a certain radius. If the avatar inflicting the damage is in a team, the team members will not be harmed.

Regeneration Chips: Regeneration chips are used to heal your avatar and allies.

Regeneration Field: Regeneration field chips will heal all avatars within a certain radius. If the healer is in a team, only those in the team will be affected by the heal.

Synchronization chips: For a period of time, your concentration period will be protected from interruption.

Teleportation chips: These chips allow your avatar to travel great distances instantaneously using teleportation technology.

Wormhole Chips: These chips allow you to open up a wormhole to another player on your friend list, allowing all avatars nearby to teleport to the other location, including yourself and your friend.

Resurrect Chips: Certain rare resurrect chips are available, which allow the mindforce user to resurrect dead avatars.


Mindforce Ammo - Mind Essence


Mind essence is a refined energy substance required for the use of different Mindforce abilities. Each chip will require mind essence to use, you will be able to see what type mind essence and how much is needed on the chips info screen.

Synthetic Mind Essence: The only one of the three types that can be found in the trade terminal. Synthetic mind essence is commonly used in the lower level damage and heal chips.

Light Mind Essence: Light mind essence is made from refining "Diluted Sweat" with "Force Nexus" in a refiner. Force nexus is a raw energy material found through mining, diluted sweat can be obtained from hunting. Light mind essence is typically used for area heal and area damage chips.

Mind Essence: Mind essence is made by combining "Vibrant Sweat" and "Force Nexus" using a refiner. Mind essence is mainly used for teleportation and synchronization chips.

All colonists can gather "Vibrant Sweat" from creatures, and this is a popular way to earn your first few PED when starting. Sweating" is done by equipping and using the VSE Mk 1 tool given to every colonist when they arrive. To read more about sweating click here.


Using Chips And Cooldown


Using mindforce chips is just like using any other equipment, equip the chip you want to use and press "E" to use tool, or press "F" when an enemy is targeted to auto use tool, you can auto use tool by holding "E".

After having used your mindforce power, you will experience a cooldown period. During the cooldown time for one mindforce chip, no chip in the same cooldown group can be used.

During the cooldown period it is still possible to unequip the chip and use other tools or chips that are not included in the same cooldown group. Cooldown groups and times can be found in item info screen for the specific mindforce chip.

To find out more about the hunting profession in general, click here to find out more.

Wednesday, 27 February 2019

Guide: Hunting Basics

This guide will teach you the basics of hunting. Here you will learn about weapons, healing, armour,  attachments and other combat enhancing items.


Equipping Equipment And Basic Controls

To view your inventory press "I", here you can access your healing tools, armour parts and weapons. Right click the item to access its options. From here you can view the details of an item or equip an item by right clicking it. Clothing is purely aesthetic and does not offer protection of any kind.

To target a creature simply click on it, an arrow will appear above the creatures head with the name and level of the creature and the health bar of the creature. Click the creature again to use your equipped weapon. The "F" key (Default)  will auto fire.

To target yourself for healing, you can use your health bar on your HUD while your healing tool is equipped. To heal others you can click their avatar, or if in a team their health bar. The "F" key (Default)  will auto heal. You can use the use tool key "E" (Default).

You are able to create custom controls to auto fire and to quickly switch between weapons, tools, and armour sets, you can learn more about the edit panel here:
Guide: Edit Interface


Weapons

Doing more damage is not simply down to buying a better weapons, skill is heavily involved in your ability to inflict damage and your ability to be accurate with a weapon. Using a weapon far above your skill level will cause you to waste ammo on missed shots and weaker damaging hits.

There are many types of weapons. Short blades, long blades, pistols, rifles, laser, BLP(bullets), explosives are a few examples. Using a weapon of one type can help improve skills in using other weapons, for example, using a laser pistol will give skill in laser rifles and BLP pistols.

Close combat weapons will help improve strength, which will improve your carrying capacity. Close combat can also increase your maximum health points. Some of the skills even carry across into other professions like weapon crafting skills, for example laser weapon technology.

If you are under level 10 in any skill it is recommended that you use the weapons in the trade terminal in game, use the starter pack on the web store, or use any of the weapons acquired from the new player missions. Weapons can also be purchased from other players in game for a markup. Ammo can be purchased from a trade terminal or converted shrapnel.

Some of the weapons suitable for under level 10 include: Solomate Rubio (L), Solomate Onyxo (L), Sollomate Azuro (L), EWE EP-1 Neutron (L), EWE EP-2 Proton (L), Skildek P30 (L), Skildek Lancehead (L), Castorian Combat EnBlade-B (L), Solomate Opalo, Bukin's Spare Rifle, Z12 Barbarella, Omegaton M2100, Castorian Combat EnBlade-A.

To be efficient in hunting you want a weapon which has the most bang for bucks, not only in ammo consumption for damage, but also how much markup you pay for a weapon. To be effective in hunting, just like any other professions, you want be smart on what you spend on your equipment.

A good example of being smart with what you have is buying shrapnel for 100.1% to 100.9% and converting it to universal ammo, as every 100 shrapnel converts to 101 ammo, buying shrapnel under 101% and converting it will provide more ammo than just simply buying it from a trade terminal


Defence And Healing

Getting hit in close combat will help improve evasion skills and getting shot will help improve dodging skills. Using close combat weapons can also increase your maximum health points. These abilities will naturally make you more resilient in combat. Evade and dodge can save you PED in healing and armour repair and replacement costs.

With the weaker robots and animals in Entropia, armour is not needed, but a healing device is an essential. Most of the lower level creatures will not be able to out damage most of the basic healing tools.

There are 7 armour parts to each armour set, hands, arms, head, chest, thighs, shins and feet. Some armours sets have a special ability when all parts are worn. For example the gold and platinum starter pack Adjusted Harrier Armour grants an extra 8% to running speed when the full set is equipped.

Every armour protects against certain types of damage, where some armour sets maybe more suited to hunting a creatures with particular types of damage, hunting creatures your armour is not designed for will offer little protection and will cost more in repairs and replacement.


Attachments

You can attach a number of attachments to your equipment to improve its statistics. A gun can be equipped with an amp, laser sight and scope to enhance damage,  accuracy and skill gain ability. Armours can have plating attached to enhance its defence. Every one of these attachments have their own trade terminal value and degrades like any other equipment.

To equip attachments to an items, simply drag the attachment to equipment it is designed for. To view what attachments are attached to an item, view its item info. On the item info screen you will be able to individually view and detach each attachments.

When an attachment runs out of trade terminal value, the weapon will no longer fire until the attachment it detached or repaired.


Limited And Unlimited Equipment

Some equipment can be repair and some equipment is disposable once used. Items with an (L) in the name are limited items. Limited items can not be repaired and are disposed of when they can no longer be used by selling them to the trade terminal. Items without the (L) in the name can be repaired at a repair console for PED.


Tier And Enhancers

Equipment has the ability to level up to unlock sockets, this is known as the tier level of an item. Sockets allow you to add enhancers to equipment to modify the statistics of an item.

Limited (L) items have the ability to unlock sockets when they tier up automatically, and continue to level up. Unlimited items require resources to tier up when they reach the required level to unlock a socket and continue to level up. When an items is ready to be upgraded, the resources used in the upgrade will be converted to shrapnel.

Enhancers can be attached at the bottom of the equipment info screen. Each enhancer can only be attached to the sockets number equal to the enhancer level, for example, a Weapon Damage Enhancer 2 will only go into the second socket of a gun. Enhancers can stack and do not degrade like other equipment, rather they have chance of one being destroyed every time you use the item.

The chances of this happening is very small, but because the chances of enhancers break is down to luck, you can use one for ages and then break few in a row. Enhancers have a lower chance of breaking on a limited tool. When enhancers break they will return the trade terminal value in shrapnel.



Other Useful Equipment

A number of other useful items exist to enhance your combat capability and efficiency. Everyone has access to loot collection pills, these pills can be purchased from any trade terminal and costs 0.50 PED per pill. Loot pills can automatically collect loot from dead creatures within 20 meters and each pill lasts for an hour.

This is just one of many of the combat enhancing drugs that can be purchased, Neurobiotic Boosters provide a skill boost bonus and different Neurostims provide different boosts, reloading speed boosts, health regeneration, faster running speed, are some for example.

Rings also provide an improvement to your abilities in combat by providing a constant boost to your statistics. Rings provide effects like pills, but without the short time limit. Each player can wear 1 ring per hand, check on the ring's information screen to see which hand it is for. Rings are classed as clothing and are found in the clothing tab.


Loot!

When you defeated you pray, do not forget to collect your loot, the "F" key (Default) will loot your target. When you have finished hunting, you will want to sell your loot, the best way to sell loot is to another player, you will always get more PED from a player than you would from a trade terminal. Anything you are unable to sell, save in your storage to sell later. Some of the hunted items are easier to sell after being refined.

This is a very important factor to whether a hunter is successful or not. Every profession requires a little bit of trading savvy to be successful, as it is an integral part of the game.

To learn more about trading in general click here.

Monday, 25 February 2019

Guide: Sweating

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Note: The VSE MK1 can not be brought or sold, but can be put in storage, it is advised that you keep this gun on you at all time. If you go to another planet and leave your sweating device behind, you will not be able to sweat buy a new one, and the only way to get your one back is to go back to the planet you have stored it at.


Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature sweat,  click to target it, then press "F" key (Default), after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your range, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.


Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.


Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

To learn more about trading in general click here.


Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.

Friday, 15 February 2019

Guide: Sweating

(Since VU16, this guide has become out of date. Click here for up to date guide!)

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature to click on a few times, after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your cross hairs, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.

Auto Sweating

Sweating is as simple as that, but there are a few things that will make sweating so much easier.

The "Auto Use Tool" button! This will not only save your wrists, but will help in other things like shooting and repairing. To quickly set this up, press L to open the Edit Panel, press G to open up Keyboard Layout, then press Y to bring up the Action Library Book.

In the Action Library book write "Auto" into the search bar and then click on "Auto Use Tool", the page will turn, then drag "Auto Use Tool" to your screens heads up display or to a black keyboard key. Once you have done that, simply close all them windows. This button/key will allow you to toggle repeat fire mode.

You can learn more about the edit panel here:
Guide: Edit Interface

Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

When sweating in a group of people, in the perfect situation, every one should stand in a circle around the animal, so that the animal does not run about to hit its target, causing failed extractions.
The creature should only need to turn on the spot to reach its next target.
If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.

Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.