Showing posts with label force. Show all posts
Showing posts with label force. Show all posts

Friday, 17 May 2019

Event: Marcimex Unrest on Eudoria


The Calypso Defence Force and the Colonial Xenobiology Institute have issued a high alert warning after several groups of colonists have been attacked by hordes of Marcimex, an indigenous giant spider-like bug of Calypso.


The initial High Alert Warning was issued for areas around Twin Peaks; minutes later areas near Boreas, Cyclops Volcano, and Jurra Plateau were added.


The reason for the Marcimex infestation is not yet clear. A senior Xenobiology researchers theorise one of the potential factors to be population density changes and other natural causes and less conservative voices are raising the idea that these outbreaks could be related to the increased colonist activity on the planet.


A rumour spreading fast in at Twin Peaks mentions that the infestation could be related to Robot underground activities. Currently no official sources can currently confirm the reason for the recent Marcimex activity, and all rumours are considered to be speculation at this point, until further data is gathered.


Its thick shell makes it resistant to most attacks. The horn is mainly used for digging, but it can also be used for defence when the Marcimex feels threatened or cornered.

Colonists should also watch out for the spikes covering its body, as they are incredibly sharp and dangerous. While nearly blind, they have a very acute sense of hearing.

Spending their entire lives beneath the ground, these giants are rarely seen, but as of recent have been raising to the surface, although this is not first time the frequency of these kind of events are raising.








Thursday, 11 April 2019

Guide: Refining Basics

This guide will teach you about refining the basics resources, many of the resources acquired from hunting and mining need to be refined before being used for crafting. Refining has many other advantages including lowering the weight of what your carrying, creating mind force ammo and pet food.


A basic refiner can be brought from a trade terminal. Refiners come under the tools tab in the inventory (Default key "I"). To equip and use the to refiner, right click on the refiner and equip. To bring up the refiner window press the use tool button (Default key "E").

Once the refiner window is open, simply drag and drop what you want to refine from your inventory into the refiner window, and hit the refine button. It only takes a few seconds to refine, not matter what stack size.

It normally takes multiple resources to refine down into its refined element. The output value will be equal to the value put into the refiner, even if the stack size and weight is less. Any resources left over, they will be returned to the inventory unrefined, for example:

1 Lysterium Stone is worth 0.01 at the trade terminal
1 Lysterium Ingot is worth 0.03 at the trade terminal.
It take 3 Lysterium Stone to make 1 Lysterium Ingot.

Some refinements requires multiples types of resources, creating "Mine Essence" (Mindforce Ammo) or "Nutrio Bars" (Pet Food) are a few of these.

1000 Vibrant Sweat (0.01 TT) + 1000 Force Nexus (10.00 TT) =
1001 Mind Essence (10.01 TT)

1000 One type of found fruit (0.01 TT) + 1000 Sweetstuff (10.00 TT) =
1001 Nutrio Bars (10.01 TT)

The only cost of refinement is down to how economical your refiner is and how much you refine, the refiner will always return the amount of value that will be put into it, but the trade terminal value of the refiner will degrade with use. To be more economical when refining, it is best to refiner larger amounts of resources.

Many miners will refine their own resource before selling, not only to help with weight when going out on longer mining runs, but it also helps with selling the resources, a crafter is more likely to look for refined resources when buying. Although refining is not needed, as many resellers are happy to buy materials and refine it to sell.

Here is a few other examples of simple refinements:
From Hunting:
Animal Hide - Generic Leather
Soft Hide - Soft Leather
Fine Hide - Fine Leather
Wool - Wool Cloth
Thin Wool - Wool Thread
Fine Wool - Fine Textiles
Molisk Enamel Teeth - Molisk Enamel Buttons

From Mining:
Belkar Stone - Belkar Ingot
Lysterium Stone - Lysterium Ingot
Iron Stone - Iron Ingot
Melchi Water - Menlchi Crystal
Alicenies Liquid - Alicenies Gel
Dianthus Liquid - Dianthus Crystal Powder
Crude Oil - Oil

This is a brief overview of how to refine, to see a full list of all the possible refinement recipes in Entropia Universe, Click Here.

Other topics
This topic very briefly touches on many other topics, as refining is the in between of many professions, for example, linking finding fruit, mining and mindforce together, also refining creates a link between hunters, miners and crafters, and even the traders between that:
To read more about the basics of hunting, click here.
To read more about the basics of mining, click here.
To read more about finding fruits and other items on the floor, click here.
To read more about sweating animals for vibrant sweat, click here.
To read more about using mindforce, click here.
To read more about the basics of crafting, click here.
To read more about the basics of trading, click here.


Thursday, 21 March 2019

Event: Robots Attacking Again (Tactical Strike: Secure The Node)


The robots are at it again on Calypso, The Calypso Defense Force (CDF) have identified Attacker, Big Bulk, Defender, Spider Bomber, Steel Bird and Vanguard robots amongst the ranks of the attacking forces.


The Calypso Research and Defense Institute (RDI) has identified several areas on Eudoria that needs to be secured as they are critical to the robot war effort.

The RDI’s goals have been to gather intelligence that would allow the CDF to secure and gain access to one or more base matrix nodes in order to retrieve information about the robot force’s strategies, strength and numbers.

The RDI made a breakthrough in its research and transferred a list of possible base matrix node areas to the CDF. However, this transmission was intercepted by the robots, and just hours later robot reinforcements have been sent to assemble at the identified node areas.

The designated critical areas are, Cape Corinth, Camp Phoenix, Chugs Hideout, Fort Ithaca, Fort Pandora, Fort Troy and Minopolis.

Robot forces include Spider Bombers, Steelbirds, Big Bulk, Steelbird Elites, Defenders, Defender Elites and Vanguards.

Tuesday, 19 March 2019

Guide: Mindforce Basics

This guide will teach you the basics of mindforce. Here you will learn about implants, mindforce chips and essence. With mindforce you can attack, heal, teleport, induce positive and negative battle status. Mindforce is the magic of Entropia Universe, a technologically advanced type of magic.


Upgrading


To use mindforce chips or items, you will need to have a mindforce implant implanted in you head. To do this you will need a "Payn-Inc Implant Inserter" and a "NeoPsion 10 Mindforce Implant", this implant is a standard training level implant, which any person can implant and use. Both are available at any trade terminal.

Once purchased, they will appear in your "Mindforce" tab in your inventory, drag the implant to the implanter to attached it to it. Then right click and equip the implanter and use the tool "E" (Default Key)

Once you have implanted the implant, you can sell the "Payn-Inc Implant Inserter" back to the trade terminal, it only uses a few PEC on the trade terminal value of the implanter and you will no longer need it unless you are intending to upgrade your implant. The implant does not need to be removed to be repaired at a repair terminal.

To remove and implant, simply use the "Payn-Inc Implant Inserter" again, you can not have more than one implant at once, and the option to remove an implant will appear before implanting a new implant.


Chips And Implant Level Info


The maximum professional level on the implant will tell you what the maximum chip level the mindforce implant can handle.

A range of Implants are available to accommodate the different levels of chips. For example, the "NeoPsion Implant 10" can hold mindforce chips which level requirements are below the maximum of 10. The "NeoPsion Implant 20" can hold mindfore chips which level requirements are below the maximum of 20.

You can check which professional level is required for the mindforce chip you want to use by right clicking the chip and checking its item info. You can see the maximum level of your implant by viewing the info on your implant.

Like some weapons, some chips also require a minimum profession level  to use. If you have the right implant but are unable to use the chip, this will likely down to your professional level. All this information is available on the item information screen.


Types Of Chips


Attack Chips: These chips include the electric, combustion and cryogenic attack chips.

Strike Chips: These chips will damage creatures and avatars within a certain radius. If the avatar inflicting the damage is in a team, the team members will not be harmed.

Regeneration Chips: Regeneration chips are used to heal your avatar and allies.

Regeneration Field: Regeneration field chips will heal all avatars within a certain radius. If the healer is in a team, only those in the team will be affected by the heal.

Synchronization chips: For a period of time, your concentration period will be protected from interruption.

Teleportation chips: These chips allow your avatar to travel great distances instantaneously using teleportation technology.

Wormhole Chips: These chips allow you to open up a wormhole to another player on your friend list, allowing all avatars nearby to teleport to the other location, including yourself and your friend.

Resurrect Chips: Certain rare resurrect chips are available, which allow the mindforce user to resurrect dead avatars.


Mindforce Ammo - Mind Essence


Mind essence is a refined energy substance required for the use of different Mindforce abilities. Each chip will require mind essence to use, you will be able to see what type mind essence and how much is needed on the chips info screen.

Synthetic Mind Essence: The only one of the three types that can be found in the trade terminal. Synthetic mind essence is commonly used in the lower level damage and heal chips.

Light Mind Essence: Light mind essence is made from refining "Diluted Sweat" with "Force Nexus" in a refiner. Force nexus is a raw energy material found through mining, diluted sweat can be obtained from hunting. Light mind essence is typically used for area heal and area damage chips.

Mind Essence: Mind essence is made by combining "Vibrant Sweat" and "Force Nexus" using a refiner. Mind essence is mainly used for teleportation and synchronization chips.

All colonists can gather "Vibrant Sweat" from creatures, and this is a popular way to earn your first few PED when starting. Sweating" is done by equipping and using the VSE Mk 1 tool given to every colonist when they arrive. To read more about sweating click here.


Using Chips And Cooldown


Using mindforce chips is just like using any other equipment, equip the chip you want to use and press "E" to use tool, or press "F" when an enemy is targeted to auto use tool, you can auto use tool by holding "E".

After having used your mindforce power, you will experience a cooldown period. During the cooldown time for one mindforce chip, no chip in the same cooldown group can be used.

During the cooldown period it is still possible to unequip the chip and use other tools or chips that are not included in the same cooldown group. Cooldown groups and times can be found in item info screen for the specific mindforce chip.

To find out more about the hunting profession in general, click here to find out more.

Monday, 25 February 2019

Guide: Sweating

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Note: The VSE MK1 can not be brought or sold, but can be put in storage, it is advised that you keep this gun on you at all time. If you go to another planet and leave your sweating device behind, you will not be able to sweat buy a new one, and the only way to get your one back is to go back to the planet you have stored it at.


Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature sweat,  click to target it, then press "F" key (Default), after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your range, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.


Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.


Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

To learn more about trading in general click here.


Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.

Friday, 15 February 2019

Guide: Sweating

(Since VU16, this guide has become out of date. Click here for up to date guide!)

This guide will teach you all about sweating animals within Entropia. The only tool that is needed is the VSE MK1, which every player gets right from the start, but a healing tool and a vehicle will be handy for this guide. (Valkyrie car can be acquired from Thule the tutorial area, and a Vivo S10 healing tool can be acquired from the gauntlet).

Simple Sweating

To start sweating, simply go to the tools tab in your inventory (I on keyboard), and right click on the green round gun called the VSE MK1 to equip it. Then find a creature to click on a few times, after a few attempts, you will see a green mist, this is the extracting phase.

In the extracting phase if you get hit or the creature moves out of your cross hairs, you will fail to extract. If you do not get hit and you keep the creature in your cross hairs for a few seconds, you will acquire some sweat.

After a number of extractions the creature will run dry on sweat, after this you will want to kill it, most people run to a turret and some shoot it, you can also drown the creature in water.

The skills you will gain while sweating are also valuable in a number of other professions, including hunting, mind force, and healing. With a tiny increase to other skills not related to these.

Auto Sweating

Sweating is as simple as that, but there are a few things that will make sweating so much easier.

The "Auto Use Tool" button! This will not only save your wrists, but will help in other things like shooting and repairing. To quickly set this up, press L to open the Edit Panel, press G to open up Keyboard Layout, then press Y to bring up the Action Library Book.

In the Action Library book write "Auto" into the search bar and then click on "Auto Use Tool", the page will turn, then drag "Auto Use Tool" to your screens heads up display or to a black keyboard key. Once you have done that, simply close all them windows. This button/key will allow you to toggle repeat fire mode.

You can learn more about the edit panel here:
Guide: Edit Interface

Group Sweating Locations

There are a number of locations where players sweat in a group to share damage to last longer, heal less and get more sweat. Overall this method will provide much more sweat in a shorter time but you will acquire less evade experience.

When sweating in a group of people, in the perfect situation, every one should stand in a circle around the animal, so that the animal does not run about to hit its target, causing failed extractions.
The creature should only need to turn on the spot to reach its next target.
If the animal hits you, do not move and do not panic, it is not worth running, if the creature can hit you, it will hit you, moving does not effect your ability to evade a hit. If anything, the more you get hit, the more likely you will gain evade experience, the more likely you will be able to evade hits in future. The ability to evade is one of the more sought after skills for a hunter.


The easiest group sweating location to get to is Boreas. Teleport to the Isle of Troy then travel west to the edge where the land is no longer a solid green. From there you will be able to teleport or die and revive at Boreas. This is where a vehicle could come in handy.

Selling Sweat

The VSE MK1 does not degrade. You can use it as much as you want. This is one of the free abilities in Entropia, Sweat in itself is a valueless item to the system.
The value of sweat to a buyer depends on their needs for the sweat, and to a seller the value depends on their persistence to always be patient and look for a better price.

When it come to selling sweat, patience is a virtue, everyone has the ability to sweat, but not everyone has the ability to craft using that sweat, this means sweat is in a much higher supply than demand.

The best places to find buyers is at a group sweating locations, when a buyer wants to buy, the first thing they think is "Where are there lots of sweaters?".

These buyers tend to come and go in moments compared to how long sweaters sweat for at these locations. Calling out  "WTS Sweat" will not help, almost everyone wants to sell sweat.

The best thing you can do is to sweat a bit more to sell more for when that valuable buyer comes by, and when that buyer does come by, make a note of that persons name and their price, make a friend, and sell for the best price you can. Sweat is normally sold in stacks of 1000, check with other sweaters for the average selling price at the time so you know what to aim for and you are not undercutting yourself.

Uses For Sweat

Last but not least, many new people wonder what sweat is actually used for. The top 3 uses for sweat are making mind essence, making welding wires and missions.

Mind essence can be made by mixing force nexus and sweat in a refiner. Force nexus is an energy matter that is mined. You are able to purchase a standard refiner from a trade terminal.

Some blueprints like the welding wire blueprint requires sweat along with other materials, welding wires are used like ammo with the vehicle repair tool to repair vehicles.

There are also a number of missions that require sweat to complete, a few examples of these are the Arkadia Passport missions and Missions Galactica.