Showing posts with label teleport. Show all posts
Showing posts with label teleport. Show all posts

Monday, 25 February 2019

Guide: Edit Interface

This guide will show you how flexible the overall interface in Entropia is, here you will learn about the chat interface, heads up display, waypoints, keyboard controls, contacts list and a few other display related options.


Right Click

Holding right click will bring up a context menu with other options relating to the target. Vehicles, avatars and creatures have extra options which can be accessed this way. If you right click your health bar, you access options relating to yourself, you are also able right click your vehicles health bar too. When in first person view right click is interact.


The Edit Panel

Normally only the radar, global display and chat windows can be moved, buttons can only be clicked/right clicked.

Pressing the "L" key on your keyboard will bring up the "Edit Panel". While the edit panel is open you will be able to move/add/remove most of the buttons that are on your screen simply by dragging the buttons. "F1" through to "F9" lets you to switch between layouts, allowing you to set up multiple key bindings and on screen buttons. The first layout on the keybinding map when you open this menu allows you to edit all key bindings from page 1 to 9, this page is defined by a "*" and allows you to edit the default key layout of all sets, these keys can be overwritten by each individual set without effecting the main set.

The edit panel consists of two windows, the main window and the recycle bin window, this is where you can drag buttons you no longer want.

The first button on the main window will bring up the keyboard layout. This is where you can bind buttons to keyboard keys, allowing you to quickly access to things from your inventory or an action.


The second button will open the Action Library. This is where you can find buttons for actions in Entropia. A few examples of action buttons in Entropia are emotes, dances, vehicle controls, interface controls and interaction controls. The of the most useful actions in Entropia is the "Use Tool" and "Interact" buttons, these are the two main buttons for interacting with the world.


The third button will resets your current interface layout and the forth button on the edit panel simply resets everything back to default.

While the edit panel is open, you will be able to drag items from your inventory to your screen or keyboard. This includes weapons, armour parts, clothing, tools, vehicles and mind force chips.

You are able to create a button to equip multiple clothes or multiple armour part in one button, this can be done by first equipping what you want, then right click>Equipment>Create Armour/Cloth Set. This also drastically speeds up the equipping time of these items.



The Chat Interface

The chat system is as simple as any other game, press enter, type message, press enter again to send. If you press up or down while the chat window is active, you will be able to scroll threw previous messages, this is handy for trading.

To change what chat channel you are talking in, on the left of where you type your message will be the channel name of the channel you are talking in, click that to change channel. The default will be [Local].

[Local] Non-trade, local area chat.
[Trade] Local area chat used for trading.
[Rookie] A global channel for advice.
[Society] Global channel, chat with society.
[#Trade] Any channel starting with a "#" is a custom chat channel created by a player. These channels are global chat channels.

You can also change your chat channels by clicking on the channel link in the chat window next to a players name chatting in that chat channel already.

If you right click the tabs at the top of the chat window, you can select what channels you want to display in what tab and what colour to display it in. You will also be able to create new tabs and remove unwanted tabs.

If you drag a tab off of the window, you can create multiple chat windows, to merge a window simply drag it to the window you want. The button next to the X top right, the arrows point down, merges all tabs in that window to the main window.

To send a private message to someone, simply click their name link in chat or right click their avatars and goto avatar, private chat.

There are also a number of chats commands which you can used, the most commonly used command is "/pos" or "/p" which displayed your position in the chat channel you are in, in the form of a nice clickable waypoint. Another useful command is "/join #channel", which is used to join a custom chat channel. To see a full up to date list of commands type "/help".


Map And Waypoints

To bring up the map press "M", here you will be able to see your location, known teleporter locations and known area location on the map. Missions with a waypoint that are currently active will show up here along with any custom waypoints added.

To add a custom waypoint to the map, right click the location, then click add waypoint.
Alternatively, you can also click on waypoint link from chat to add a waypoint someone sent.

If you right click a waypoint added on your map, you will be able to rename and copy that waypoint allowing you to send waypoints with custom names. Walking over a waypoint automatically removes it from your map.

To add more teleporter location, you must find and walk over the teleporters, once added you can freely move between teleporter.


The map can also be used to download space stations, planets and space itself all in game. With the drop down menu at the top, select what map you want, then click the play/pause button next to it start/pause downloading. A window will pop up with a download bar.

When on a planets, you will only be able to see space and other planet  related maps in this drop down menu, for example Arkadia and Arkadia Underground, when in space you will see all the planets here.




The Message Center, Sticky notes and Contacts

In the top left corner of your HUD, you will find the message center button, and in the top right corner of your HUD is the contacts list button.

The message center will turn orange when there are unread messages with the number of unread messages showing up as a number above it, and what type of message it is under.


Along the top of the message center screen you will see 7 buttons, the little button on the left is the 'New' button, this is used to create a message or a sticky note. Message center messages are able to be sent to offline people and are kept in the message center until deleted, just like an in game email.

Sticky notes are a handy way of storing handing information in a note on screen, these notes are also stored in the message center until deleted. To remove from screen and save in the message center, click the arrow buttons in the top right of the stick notes corner. To change the sticky note colour or to delete the sticky notes, click the setting button in the top left corner of the note.

The 6 other buttons along the top of the message center are used to filter messages in the message center, from left to right these are what the buttons filter: "Auction Messages", "Sticky Notes", "Mail", "System Messages", "Global/Hall Of Fame", and "Tutorial Messages".

The contacts window will give you the ability to change your player profile and online visibility to other people. You can also view and send messages to friends, society members and disciples.

Setting And Other Options


There are a few more interface options in the setting, which is accessed via the "Esc" key. In the setting, and clicking HUD.

If you disable the loot window, instead of a window filling up with loot that you have to keep closing, you get a small temporary display of the loot in text with the trade terminal value next to it in the top left corner of the screen.

Here you will also be able to adjust the frequency of the global ticker, the higher the PED the less frequent, and how the ticker is displayed, always visible or invisible when not active.

A few other useful options here are the text size options, hide tutorials and align satnav with camera. Changing the satnav option will effect if the satnav is locked to north or lock to the the camera.

The current interface has only been recently released, and as continued update are applied more options may become available very soon in the future.




Default Control Setup

Default Moment Controls:
W - Move forward
S - Move backward/Towards camera
A - Move Left/Strafe Left
D - Move Right/Strafe Left

Space - Jump/Move Up In Vehicle
Ctrl - Move Down In Vehicle

Z - Rotate Left
C - Rotate Right

Q - Toggle Run/Walk
R - Auto Move

Left+Right Mouse - Walk in direction of camera.

Default Camera Controls:

Alt - Switch between aim and cursor mode
V - Camera Swap
V [Hold] - Activate Photo Camera

Middle Mouse [Hold] - Rotate camera, Release to Re-center

Mouse Wheel - Zoom in when in Ready Mode (to scope if available)
Left Shift - Toggle Zoom (when available)

Interaction Controls:
E or Right Mouse - Use Tool
F or Right Mouse - Auto Use Tool


ESC - Aborts Auto Use Tool, deselects target or closes window depending on context. Will also allow you to access the options, keyboard controls and exit Entropia.


Mouse Controls:


Aim Mode:
Left Mouse - Move to and interact, Select hunting target


Cursor Mode:
Left Mouse, 3rd person - Select Target or Interact/Use Tool on an Already Selected Target

Right Mouse, 3rd person - If object has a context menu, open context menu.
Right Mouse [Hold], 3rd person - Camera

Left Mouse
, 1st person - Use tool
Right Mouse, 1st person - Interact/Auto use tool on target

Other Mouse Controls:
Mouse 3 - Rotate Camera
Mouse 4 - Auto Run


Default Interface Controls:

X - Ready/Relax tool
G - Unequip Tool
TAB - Selects, Switches or !Deselects Target depending on Context

T - Teleport to nearest Revive Terminal

I - Inventory
K - Skills

P - Professions
J - Mission Log
B - Event List
H - Hall of Fame
M - Map of Current Planet/Territory

Y - Message Center
U - Contacts
O - Options


L - Edit Panel
N - Action Library


F1 to F9 - Select Key Map Set
F10 - Show Keyboard Map On Screen
F11 - Society Interface

F12 - Exit
(- or /) - Recall All Vehicles
(,) - Show Position in Chat Window
(.) - Show Current Entropia Time in Chat Window


Print Screen - Take a Screenshot, See Chat Window for Save Location


Chat:
Return - Start Chat and Send Message in Chat.

The up and down key while chat is in focus will scroll threw previous message sent.

Saturday, 16 February 2019

Guide: Edit Interface

(Since VU16, this guide has become out of date. Click here for an up to date guide!)

This guide will show you how flexible the overall interface in Entropia is, here you will learn about the chat interface, heads up display, waypoints, keyboard controls, contacts list and a few other display related options.

The Edit Panel

Normally only the radar, global display and chat windows can be moved, buttons can only be clicked/right clicked.

Pressing the "L" key on your keyboard will bring up the "Edit Panel". While the edit panel is open you will be able to move/add/remove most of the buttons that are on your screen simply by dragging the buttons, except the main buttons in the top right, these will be greyed out. "F1" through to "F9" lets you to switch between layouts, allowing you to set up multiple key bindings and on screen buttons.

The edit panel consists of two windows, the main window and the recycle bin window, this is where you can drag buttons you no longer want.

The first button on the main window will bring up the keyboard layout. This is where you can bind buttons to keyboard keys, allowing you to quickly access to things from your inventory or an action.


The second button will open the Action Library. This is where you can find buttons for actions in Entropia. A few examples of action buttons in Entropia are emotes, dances, vehicle controls, interface controls and interaction controls. One of the most useful actions in Entropia is the "Auto Use Tool" button, this button is not set to anything by default at the start.



The third button will open your Inventory. While the edit panel is open, you will be able to drag items from your inventory to your screen or keyboard. This includes weapons, armour parts, clothing, tools, vehicles and mind force chips.

The forth button on the edit panel simply resets everything back to default.

You are able to create a button to equip multiple clothes or multiple armour part in one button, this can be done by first equipping what you want, then right click>Equipment>Create Armour/Cloth Set. This also drastically speeds up the equipping time of these items.



The Chat Interface

The chat system is as simple as any other game, press enter, type message, press enter again to send. If you press up or down while the chat window is active, you will be able to scroll threw previous messages, this is handy for trading.

To change what chat channel you are talking in, on the left of where you type your message will be the channel name of the channel you are talking in, click that to change channel. The default will be [Local].

[Local] Non-trade, local area chat.
[Trade] Local area chat used for trading.
[Rookie] A global channel for advice.
[Society] Global channel, chat with society.
[#Trade] Any channel starting with a "#" is a custom chat channel created by a player. These channels are global chat channels.

You can also change your chat channels by clicking on the channel link in the chat window next to a players name chatting in that chat channel already.

If you right click the tabs at the top of the chat window, you can select what channels you want to display in what tab and what colour to display it in. You will also be able to create new tabs and remove unwanted tabs.

If you drag a tab off of the window, you can create multiple chat windows, to merge a window simply drag it to the window you want. The button next to the X top right, the arrows point down, merges all tabs in that window to the main window.

To send a private message to someone, simply click their name link in chat or right click their avatars and goto avatar, private chat.

There are also a number of chats commands which you can used, the most commonly used command is "/pos" or "/p" which displayed your position in the chat channel you are in, in the form of a nice clickable waypoint. Another useful command is "/join #channel", which is used to join a custom chat channel. To see a full up to date list of commands type "/help".

Map And Waypoints

To bring up the map press "M", here you will be able to see your location, known teleporter locations and known area location on the map. Missions with a waypoint that are currently active will show up here along with any custom waypoints added.

To add a custom waypoint to the map, right click the location, then click add waypoint.
Alternatively, you can also click on waypoint link from chat to add a waypoint someone sent.

If you right click a waypoint added on your map, you will be able to rename and copy that waypoint allowing you to send waypoints with custom names. Walking over a waypoint automatically removes it from your map.

To add more teleporter location, you must find and walk over the teleporters, once added you can freely move between teleporter.


The map can also be used to download space stations, planets and space itself all in game. With the drop down menu at the top, select what map you want, then click the play/pause button next to it start/pause downloading. A window will pop up with a download bar.

When on a planets, you will only be able to see space and other planet  related maps in this drop down menu, for example Arkadia and Arkadia Underground, when in space you will see all the planets here.




The Message Center, Sticky notes and Contacts

In the top left corner of your HUD, you will find the message center button, and in the top right corner of your HUD is the contacts list button.

The message center will turn orange when there are unread messages with the number of unread messages showing up as a number above it, and what type of message it is under.


Along the top of the message center screen you will see 7 buttons, the little button on the left is the 'New' button, this is used to create a message or a sticky note. Message center messages are able to be sent to offline people and are kept in the message center until deleted, just like an in game email.

Sticky notes are a handy way of storing handing information in a note on screen, these notes are also stored in the message center until deleted. To remove from screen and save in the message center, click the arrow buttons in the top right of the stick notes corner. To change the sticky note colour or to delete the sticky notes, click the setting button in the top left corner of the note.

The 6 other buttons along the top of the message center are used to filter messages in the message center, from left to right these are what the buttons filter: "Auction Messages", "Sticky Notes", "Mail", "System Messages", "Global/Hall Of Fame", and "Tutorial Messages".

The contacts window will give you the ability to change your player profile and online visibility to other people. You can also view and send messages to friends, society members and disciples.

Setting And Other Options


There are a few more interface options in the setting, which is accessed via the "Esc" key. In the setting, and clicking HUD.

If you disable the loot window, instead of a window filling up with loot that you have to keep closing, you get a small temporary display of the loot in text with the trade terminal value next to it in the top left corner of the screen.

Here you will also be able to adjust the frequency of the global ticker, the higher the PED the less frequent, and how the ticker is displayed, always visible or invisible when not active.

A few other useful options here are the text size options, hide tutorials and align satnav with camera. Changing the satnav option will effect if the satnav is locked to north or lock to the the camera.

Friday, 2 June 2017

Issue 11: Bug hunting season


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Infested: Marcimex attacks
Transport Tokens: Rocktopia travel
New Social Media Journalist: Jason Journalist Levine

Author: [Felix Zell Shallow]





Infested: Marcimex attacks

Marcimex are massive underground insects that have hardly ever been seen on the surface of Calypso, this month these insects have been have been found scurrying the surface attacking the local colonists. In fact this is such a rare occurrence that this is only the second time this has happened in recorded history since humans have landed on Calypso.


One Entropian xenobiologists has suggested the queen has been likely disturbed by the humans activities on the surface which could include a number of factors, such as the vibration from vehicles and mining probes.

He further adds that it would seem that the queen seems to be culling the weaker broodlings of the hive in a form of selective breeding to make the hive stronger, but it is unknown if this is for defense or offensive reasons.



Battle Simulator: Update

The battle simulator has been updated with a bigger prize pool, but the cost of entry has now raised up to 6 PED per play. The success of the battle simulator since its inception shows that it will be here to stay.


Transport Tokens: Rocktopia travel


Although last month I mentioned a statement from Mind Ark about not implementing transporter tokens, that has not stopped John Jacob Neverdie from implementing the start of his concept on his own planet Rocktopia.


Even though the first part of his project has been implemented, we are yet to see the second part of his plans to come to fruition. Neverdie stated as he wants to create online jobs within Entropia.






Other Small Updates: Spawning waves and loot

Many of the wave spawns have been updated across Calypso, this includes the robot invasion events on forts across Calypso, the invasions will continue to occupy an area until retaken by colonists.

Another change is to robots loots, Drokas and Drones will no longer drop animal muscle oil and calypso bone samples.

And finally, Pyrite prices are set to rise a little more as the supplies at a number of PvP areas have dropped to a rarer level.


New Social Media Journalist: Jason Journalist Levine

Mindark are introducing an official in-game social media journalist avatar called “Jason Journalist Levine” to Entropia Universe. Mindark has stated this avatar may mail or approach you in-game to check if he can use pictures/video/quotes in our social media. 

Many people have commented this to be a great idea for further marketing Entropia Universe.

A personal comment: I wonder if this an attempt to emulate what I have been doing these last few years on and off on my own... one of the officials must of been browsing my site and thought... we can do this!



Apologies 

I would like apologies for the slight delay of this issue of Entropiazine. Being the individual editor and publisher of this magazine sometime technical problems happen out of my control, and I know everyone likes things to be like clockwork.

Last night a major power cut stopped me from publishing Entropiazine online, but Luckily everything is now fine and with little delay this will get published for everyone to view.

Thank you to everyone who continues to support my efforts as an individual independent publisher in Entropia and thank you for your patience in this slight delay.

Monday, 1 May 2017

Issue 10: Back Again


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Goodbye Fort Isis: New land developments
The robot war: Persistent attack!
Arkadia Deeds: Major price rise

Author: [Felix Zell Shallow]





Goodbye Fort Isis: New land developments

Over the last year further land developments for player housing have taken place with a number of new empty allotments ready for player to purchase popping up across Calypso.

These new allotments are only obtained with the ownership of 9 or more Calypso Land Deeds, once claimed the Calypso Land Deed will display an (X) and will no longer be able claim again but will still continue to earn weekly revenues. Although most of the prime land areas are now taken.

There is a total of 60,000 Calypso Land Deeds. Fifty percent of the gross revenue from Planet Calypso is divided evenly among all Calypso Land Deeds.

The new Gardening System is also now available to estate owners. The Omegaton Acorn gardening box was introduced in October, allowing fruit growing capabilities to land owners.

In the development we say goodbye to Fort Isis as new teleporters appear. Roughly in the same area where Fort Isis used to exist we now see Fort Lahar, and to the north Hestia, one of the many allotted places reserved for player housing popping up around Calypso.




The robot war: Persistent attacks!

Earlier last year MindArk implemented a new dynamic event system, which has been used to create a number of Robot Invasion events on the planet Calypso, almost a year later we now we have seen the further implementation of this across Calypso...

The robot war continued to rage on with more aggressive attacks on outposts and forts. Attacking such locations as Fort Pandora and Fort Medusa. Just like the other Forts, Fort Lahar had a nearby robot spawn which triggers a pre-event after enough robots have been destroyed.


Currently the robots have been pushed back and now the CDF forces are interrogating an RX scout imprisoned at Cape Corinth to discover the locations of hidden RX Caches containing powerful technology.

The RX scout has been nicknamed 'Silent Stan' by CDF soldiers because of his strong resistance to interrogation. Currently Cape Corinth residents are deeply worried, fearing the capture will cause robot reprisals as the RX forces are gathering outside Cape Corinth and are preparing to attack the city!

The CDF suspect the RX forces are preparing to remove and re-conceal RX caches, in case 'Silent Stan' reveals their secret locations whilst under interrogation. Groups of RX are also gathering in desert areas surrounding Fort Medusa and Fort Pandora.

The CDF has asked citizens to help push back the attacks on Cape Corinth and continued aid in locating and retrieving the RX caches.



Arkadia Deeds: Major price rise

Over the last few months a number of Arkadia Underground Deed owners have noticed a massive rise in not only daily deed payouts but also market prices. No longer than 3 months ago deeds prices on the market was 60 PED, currently the market price is just dropping from a peak price of 90 PED. That is a 50% raise in less than 3 months.



A number of sources have speculated this is down to new high markup treasure existing on Arkadia, which has led to a number of miners migrating to Arkadia, in which case I speculated that the deeds will not hold this new high prices for long as this new loot starts to dissipate into the public's hands, which the signs are already showing.



ComPet: Trading

MindArk has announce a new system enabling Entropia Universe players to supply pets to ComPet players in return for PED will be available soon.

The first tradeable cross-platform pets will be ‘level-up pets’: pets that can only be used for leveling up existing pets in ComPet. ComPet players will be able to level up their pets faster using this method, so this will create a market for trained ‘level-up pets’ within Entropia Universe.

The ability to transfer ‘regular pets’ to and from ComPet will be introduced in future releases.

ComPet has now been fully released on Android, and is planned for release on iOS and Steam within the next few months. With huge anticipation a number of people are waiting on the first ComPet Deed payment, with no current indication of when the first payment will start and no current knowledge of the deeds paying daily, weekly or monthly.

MindArk has stated, "Entropia Universe is the primary product and focus of MindArk, and will continue to be so. In developing ComPet as an alternative gaming experience, MindArk has added an offering to complement and promote Entropia Universe. This is an effort that MindArk would like to continue, expanding and complementing Entropia Universe with new projects and experiences, thereby creating interesting and exciting growth opportunities in the upcoming year and beyond."



Unicode: More languages available

You have may have noticed a change in the font on your sticky notes as you type onto an older sticky note, this is due to an update in Entropia's font.

Even though this is just a small snippet of an update, it has huge implementations. While the old font still exists, the newer font (Arial Unicode MS) allows the support a wider range of characters and languages, such as Korean, Chinese, Japanese, Thai, Hindi, and more. This opens up Entropia to countries where the font was previously unsupported.


Battle Simulator: Arcade action!

The Battle Simulator is for everyone and will be instantly accessible via the Entropia Universe event list under global instances. Players will compete under identical conditions, with standard skill levels and weapons/ammo which are applied upon entering the simulator.


It is a stripped-down, old-fashioned arcade action assault course where finishing and getting the fastest time is all that counts. Only your reflexes and strategies will determine your place on the leader board and the prizes you win.

Completing the Battle Simulator course gives access to a special loot crate. Unclaimed loot from other players uncompleted runs may also increase the total value of the loot crate. Completion times will also be entered into the Battle Simulator weekly leader board, where participants compete for additional rewards.

After testing the simulator myself, I can tell the simulator is still in its early phases and a few bugs exist, so I have come up with a few tips for anyone trying the battle simulator out to avoid bugs and have a better experience:

  1. Before you start, zoom into first person view, and make sure you have a targeting cross hair.
  2. Avoid pressing space bar! You will automatically flip to mouse mode when the game starts, normally the space bar flips the controls between mouse and cursor mode, but in the battle simulator it turns the controls to cursor mode without being able to turn it back to mouse mode and it gets replaced by a jump button. This glitch will ruin your game.
  3. Aim the cross hair slightly above your. The aiming is slightly off.
  4. Keep moving! Health is very hard to restore in the simulator and you only get one chance.
  5. Be fast! The game is all about trying to finish before everyone else does, so kill fast and keep moving forward.
I wish good luck to everyone who takes part in the battle simulator!


Teleporter Tokens: No Go!

MindArk officially announced that the Privatization of the Teleporter System will not go ahead in Entropia Universe.

The MindArk management team has reviewed the proposal made by the President of Virtual Reality and owner of Rocktopia "John Jacob Neverdie" concerning teleporter fees, and has stated that such a system does not complement the current development plans for Entropia Universe and therefore will not be implemented.

However, the proposal was very interesting, and aspects of it may find their way into future planned systems and features where participants would be more receptive to optional fees that provide enhanced convenience and utility, although it is not states what this enhanced convenience could be.

This has made a lot of people sigh in relief as teleportation tokens will make it very hard for people to get about, especially traders who travel about to advertise wares and new exploring players with very little but a pack full of sweat.


Wednesday, 1 June 2016

Issue 5: Compet Beta.

Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Compet: Deed prices and beta released.
President of Virtual Reality: Complaints about the election.
Hunting Season.

Author: [Felix Zell Shallow]




Compet: Deed prices and beta released.

This month has been a mixed month for the Compet game. The release date was held back seven days before the beta testing period of the game, although it is not the first time the date has been held back. In the last week deed prices went up on the web store from 100 to 120 PED per deed, a number of shop owners not knowing would of been a bit slow in reacting resulting in flash sales and at a loss compared to the new market price. Currently the deeds can not be brought from the web store while the close beta is running, the deeds can still be brought on the auction currently around 130 PED each.


The general reception of the game in beta is quite good overall, and if Mindark marketing goes well, Compet can become a great pet fighting game in years to come. Currently the game has inactive moment when it comes to battling other players, but this is due to the game being in beta and will have a limited user base. There has been a few small complained about equality of battle for newer creatures and the speed it takes for a player to level up their creatures.

Originally it was intended that Compet would be a close beta for the deed holders only, but anyone with the link to the beta game currently has access to it, as it is not currently not linked to Entropia anyone can sign up and play using an email account or Facebook, and a number of places have posted its download link location publicly.

In the ComPet Shop, players have the ability to increase their PED balance through real-cash deposits. Deposited PED can then be exchanged for gold and diamonds in ComPet. Gold and diamonds are ‘soft currencies’: they do not represent real-world monetary value. It is perfectly possible to play ComPet using only the soft currencies.



President of Virtual Reality: The people's thoughts.

This month has been a hard month for Jon Jacob Neverdie, many have slammed him and the election process in Entropia, leading many to think this was a self proclamation. Many people in the forums of Entropia have complained about the process of election, complaining that originally all voting process should of been handled in game with the old voting booths and that it was originally intended for deeds holders. Many people question the process and authenticity of the election and many people have complained about the fact that they could not put their money forward themselves to be apart of the process, along with the other two contenders having effectively zero information about their own campaign.

Jon Jacob Neverdie created an open post on Entropia forum to be slammed by the many people and their view on the teleporter charge along with other complaints about Entropia economy in general. Neverdie has........ A number of the older Entropians have even talked about boycotting Rocktropia altogether. The small amount of player who have decided to boycotting Rocktropia would have a very small to no effect on Rocktropia economy.

Other than talking to the Entropians, Neverdie has been on a press tour around about his campaign for creating jobs in virtual reality, a small amount of press has appeared about this, but not much in the way of headlining. A number of press articles exist just equally dismissing his claims for virtual jobs as a pipe dream at the cost of the average player.






Hunting Season.

This month Icarus was overrun by Marcimex deep from underground. The subterranean terrors have never been seen above ground! Sightings have even been reported from as far out as Jurra Plateau and around Twin Peaks. Many people hunted these creatures until they have now returned to their underground lair.

It is just over a month away until the migration season and many people are getting geared up to hunt the Eomons and Longtooths while they migrate. Keep a close eye on CDF pheromone reports of the migration paths.

Here is a recap of 2015 migration:



Longtooths:
67912, 83266 - Young.
67564, 83554 - Old.
66972, 83944 - Providers
66456, 83972 - Guardians


Eomon youngs
87767, 79922 - Young.
87877, 79833 - Young, mature and old.
87864, 79937 - Provider and guardian.
87854, 79846 - Old alpha.
87879, 79794 - Stalkers.



Within the next month we are expecting CDF pheromone report, and if anything is made public within the next month, you will hear about it here.

Sunday, 1 May 2016

Issue 4: Guess whos back


Entropiazine

A Monthly Entropian E-Magazine.

In this month's publication of Entropiazine:
Entropia Market: What can happened in the year?
Compets: Ten days way from release!
Robot wars: What has happened to Orthos oil field?
President of Virtual Reality: The future of Entropia.

Author: [Felix Zell Shallow]


Entropia Market: What has happened in a year?

The Deed Market:

The last year has been and interesting year for the market prices of some of the items in the Entropia Universe. The webstore have finally sold out of Arkadia underground deeds (AUD) this year, and as expected the prices went up.

It has been two years since the web store opened for the sale of 200,000 deeds to the general public, originally each deed would of cost 50 PED on the web store, offering the ability to earn 5% of Arkadia Undergrounds profits divided between 200,000 deeds. After the final deeds were sold, the price instantly went up on the auction over night to 75 PED. Since then the price has slowly dropped back down to a steady 60 PED.

Arkadia is not the only deed to do well this year, Calypso land deeds have gone up in value by 130 PED since last year due to the land grab on the original deeds. Once a player has 10 Calypso land deeds, they can claim a property on calypso, adding an (X) on the end of the deed. These deed will still continue to produce revenue but will be lower in price on the auction by about 100 PED.

As for Compets, we are yet to see the pricing and payout times, the speculation is that it will be weekly payout just like the Calypso land deed. Just like Arkadia and Calypso before, the price on the auction will only be a two or three PEDs above the web shop price, and I would assume just like the other deeds before it, that when the web shop runs out, I expect the price to rise up to about 120 PED.

The Consumer Market:

Force nexus, mind essence, and sweat have remained a steady price over the year. The current acceptable average price for swear is 1.7 PED per K among the sellers, but remember that anyone who sweats for a few PED is always looking for a few pec extra. A few people take advantage of desperate players looking for a quick sale to resell, and some players are willing to pay 2.0 PED per K.

Here is a bit of advice from an older player who remembers when sweat was 12 PED per K, this market is all supply and very little demand. If you sweat enough the buyers will come to you, older players looking to buy sweat know where the newer players hang out, so keep you eye out for the best buying price when sweating and sell for that price. The more you have from waiting, the better the PED you get over all from sweating.

Nutrio Bars have been sold the 260%-300% markup, costing almost 3 times the TT price, we are yet to see what happens after the android app is released in 10 days, currently everyone is stuffing their pets to have a funky companion anticipating whats to come next. The street price of fruit can be between 13ped - 15.5ped per K. The sweetstuff markup has remain very steady around 116% on auction over the last year.

Oil had a week of low sales, as low as 40.47 PED sold in one week this month causing the 110% price hike a few week ago, the price has returned to the usual 104-105%, with the robot invasion at Orthos oil field having very little to no effect on the market price compared to last year.


Robot wars: What happened to Orthos oil field?

After hearing a few whispers from here and there about there being no more oil line at the small rig without killing robot, I just had to investigate...

When I departed from Entropia last year, there only was the odd scouting robot attacking the famous line at the oil rig, before that, only other players attacked now and again, with the older and stronger characters protecting the line, it was no problem at all.

Suddenly the oil rig was attacked by a swarm of a slightly heavier class of robot. The robots built their own rigging structure, and today oil is only acquired from the rig by killing these robots. The protecting player and the riggers could not hold off the robot invasion leaving the oil field to the robots.


This major change has not had any effect on oil prices, and as with the flux of new colonist that will be arriving from Compets, new player will have to go back to earning skills and sweating.


 President of Virtual Reality: The future of Entropia.

You may not know it yet, but "Jon NEVERDIE Jacobs" has set into motion a number of plans to be implemented by 2020!

"Jon NEVERDIE Jacobs’ Plan to Create 3 Million Jobs with ‘Public Transport’ IPO. Job Creation Strategy Includes Revolutionary Model to Recruit Gamers to Combat Artificial Intelligence, Introduce Minimum Wage Standards in Virtual Worlds, Privatize the Public Transport System and Launch a VR Stock Exchange."
http://www.presidentofvirtualreality.com/ -
So what does these implemented jobs entail you may ask? As far as details, we do not know, but here is what we do know. NEVERDIE wishes to make a privatized transport system and in doing so by 2020 all free teleportations via the teleporters scatter across Entropia must be paid for in transport tokens, which will be constructed. This will open some opportunities, a new crafting item, more chanced for private transport hire, and a public transport system, paid for by via a minimum digital wage provided from the transport funds.



Things start to get a bit hazy over info behind the construction and conscription system. 25% of the funds will used to support the war against AI, which to me sounds like a funky addition to the hunting system, where you can get paid per hour to do protect teleporter constructor and repair teams and kill robots invading the area.

That is not all, NEVERDIE intends to also bring out a public transport share for the new transport system, and to usher in an old concept that was never quite implemented before on Entropia, the stock exchange! People will be able to buy and sell stock in Entropia, and not only in game but in another new app. The details on this are also vague, and it will be interesting to see if this will make an improvement over the already existing auction.

Finally, and the most complicated of all, NEVERDIE wishes to make Entropia cross platform by creating plug ins for games and worlds developed on a variety of graphic engines, including Unreal, Unity and Lumberyard and emerging Augmented Reality applications using HoloLens or Magic Leap that might otherwise stand alone.


I do not know about anyone else, but feel sorry for the other unknown contenders. I knew for sure that NEVERDIE would win the votes, he is the most well known avatar in Entropia, ever since NEVERDIE became a legend in 2008 for mortgaging his house to buy 'Club NEVERDIE' now known as 'FOMA' and entered the Guinness Book of World Records as the most valuable virtual item ever owned costing $635,000. After a year he had profited on his investment and paid back his mortgaging. NEVERDIE later sold FOMA and established NEVERDIE studios and which is the owner Rocktropia.


Compets: Ten days away until release!

With the release of Compets in just 10 days, everyone is very eager to find out what the game will be like. Mindark have made quite a few comments about Compets during its development, and a ton of information about the game can be taken from the screen shots of the gameplay footage.


This is the information I know about what we should be expecting. Each player will own their own village which can be raided by other players as stated by Mindark. In the screen shot above we can see the set up and speculate what we can expect. Along the top from the center to the right, we have 3 forms of resources, gems, PEDs and gold. In the top left we have the players rank or level with the protection time from the next raid, under that I would assume to be pets and max pets. The bottom left looks like quests, achievements, and battle. The bottom right looks like statistics, friends and a prize or shop button. Behind this building we can see a building icon in the village, plots can be built. I can assume that one of the buildings will be used to generate gold because of the maximum gold resource at the top.


Here we can see 3 types of battle modes, we already know about raiding and arenas, I am going to take a guess that forest mode is like training, fighting wild animals. There is not much I can say about the battle sequence itself, other than it looks to be a turn based arena style game. We have yet to see raid mode and forest mode. 




From this image we know that we will be able to buy combat skills from the library in game. We can not tell if this will be a building constructed in game or a menu. But what we can tell is a few of the statistics that the creatures will have in game. Each skill will have a cool down time and some skills will cost mana. There will also be stamina, which seems to be one of the factors to victory.

One thing I do know for sure is there are quite a lot of people looking forward to fighting their pets which have followed them around in Entropia for a while. There is not much news about arenas within Entropia but hopefully as soon as the app is released, the arenas should open too!


The social stuff...

I set up a Facebook page ages ago and never mentioned it, share, subscribe, like, jellybean:


I know some of you have missed me, and its thanks to the people who have spoken to me in game and left comments that I am back here. It is good to be back, and I look forward to writing next months issue and battling some people with spike my pet sapphire devil!