Some less well known updates to the game play elements have been added in the version update along with the graphical update and the new tool tier system.
Trading
A few changes have been made to the displaying of information on items to the display, the current trade terminal value of attached attachments is now displayed in the base item’s tooltip info and prices and markup are now displayed in the tooltip info when hovering the mouse over items in a shop or shopkeeper.
One of handy feature that has been added to help protect items from accidental trade. The button to toggle the ability to protect an item can be found in the item info window. Items that are protected will show a “P” on the item icon status bar.
The name of equipped weapons and tools with a condition below 10% is now displayed in yellow text in the dashboard.
Entropia Exchange
The "Share Center" has been renamed to the "Entropia Exchange", which can be accessed by right clicking your PED card in your inventory.
Buy orders have been added to the Entropia exchange. Buy orders always match the lowest available price first. Buy orders will match older Sell orders first if there are multiple Sell orders with the same price.
A market history graphs and transactions tab has also been added to the Entropia exchange, to displays a history of market prices, share transactions and revenue payouts.
Turrets And Destructible Environment
The best part of the recent version update by far is the changed to turrets. Creatures killed by automated turrets, drowned, or despawned by the system will return loot in the form of Shrapnel, when appropriate.
Destructible environmental items now also provide loot in the form of Shrapnel. Destructible explosive items that cause damage to nearby creatures transfer their loot to the damaged creatures.
Thursday, 19 December 2019
VU17: DirectX 10 fallback support
In one of the better decision MindArk has made since any of the graphical updates is the back support for systems with hardware not compatible with Direct X 11.
Since the recent graphical update, a number of people have been reporting receiving a message on starting, that many graphic cards have been not been compatible with the new Direct X version.
In the most recent patch, fallback support for DirectX 10 has been added. When the system detects that you have a graphics card that only supports DirectX 10, it will fallback to using DirectX 10.
However, this fallback process may be removed in the future when weMindArk adds graphical features that DirectX 10 cannot handle. If your graphics card does not support DirectX 11, we recommend upgrading to a newer card before the fallback support is removed.
Most of the recent version of windows usually comes with DirectX 11 by default, older version of windows may need to download and install it, to check your DirectX version
Note: Even if you have DirectX 11 is installed, your hardware might not be compatible with it. Cards older than Nvidia's 400 GT series or AMD's HD 5000 series are not be compatible with DirectX 11, even if you have it installed.
Since the recent graphical update, a number of people have been reporting receiving a message on starting, that many graphic cards have been not been compatible with the new Direct X version.
In the most recent patch, fallback support for DirectX 10 has been added. When the system detects that you have a graphics card that only supports DirectX 10, it will fallback to using DirectX 10.
However, this fallback process may be removed in the future when weMindArk adds graphical features that DirectX 10 cannot handle. If your graphics card does not support DirectX 11, we recommend upgrading to a newer card before the fallback support is removed.
Most of the recent version of windows usually comes with DirectX 11 by default, older version of windows may need to download and install it, to check your DirectX version
- Click Start.
- Search and Click Run (Start > All Programs > Accessories > Run)
- Type "dxdiag" in the Run window
- If DirectX version is less than 11: Download DirectX 11 (Official Microsoft Website)
Note: Even if you have DirectX 11 is installed, your hardware might not be compatible with it. Cards older than Nvidia's 400 GT series or AMD's HD 5000 series are not be compatible with DirectX 11, even if you have it installed.
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Friday, 13 December 2019
Merry Mayhem 2019
It is coming to the end of the year, and with that come the yearly
Merry Mayhem Event!
It’s that time once again for Planet Calypso’s annual winter hunting event, Merry Mayhem! The event is already underway and the areas are open ready waiting for you!
January 14 - 14:00 UTC
Merry Mayhem 2019 ends.
January 22 - 14:00 UTC
Cutoff for submission of FFA Mayhem Stars for the Free-for-All Mayhem category.
February 5
Event results announced. Prizes awarded in the following days.
Annihilation And Free For All
Entrants may participate in two different Mayhem divisions: Mayhem Annihilation and Free-for-All Mayhem. Creatures in the Mayhem divisions have the potential to loot Christmas Strongboxes and Mayhem Tokens.The Mayhem Annihilation instances are accessed via the Global Events List from any planet in Entropia Universe. Browse the event list for the entrance appropriate for your avatar’s profession level.
The Free For All Mayhem instances are accessed via Santa's Little Helpers in Fort Ithaca, Fort Zeus and Nymphtown on Planet Calypso. The Santa’s Little Helpers will provide access to five different Free For All Mayhem instances containing creatures of various levels.
Annihilation And Free For All Prizes
Prizes in Merry Mayhem are awarded in the form of Mayhem Tokens and Christmas Strongbox, which can also be looted from event creatures. The top ten participant scores in each division will also receive a large stash of Mayhem Tokens.Mayhem Tokens can be exchanged for exclusive items via the Mayhem Token Trader, located in Cape Corinth, Port Atlantis and Twin Peaks on Planet Calypso.
Mayhem Tokens can not be traded, but the items available for purchase in the Mayhem Token Vendor are can be traded. Note that certain Mayhem Token Vendor items may also require special Placement Mayhem Tokens, awarded as event prizes, in order to be purchased.
For further information on each individual division, click here.
Newcomers Event: The Jul Snarg Hunt
There is also a hunting mission for Merry Snargs on Planet Calypso for newcomers! The Jul Snarg Hunt takes place alongside Merry Mayhem. To activate the Jul Snarg Hunt mission by talking to the Santa’s Little Helper by the Port Atlantis east gate.Completing the mission will award an Isis LLC 2 Merry Edition (L) Laser Rifle with Increased Laser Skill Gain.
For further information on creature locations, click here.
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Toxic Swamp Gas
A number of recent geological changes to the swamp areas west of Fort Lahar and southwest of Fort Medusa has now provide a new habitat for the Calamusoid. The Calamusoids are a mutant species, reminiscence of the Omegaton Corporation's DNA testing on select immigrants to planet Calypso in the earlier eras.
The swamps produces a toxic gas that can be lethal to people who are not inoculated. The swamps toxic gas, although is toxic to humans, is not toxic for the Calamusiod, which seem to thrive in the harsh toxic gases. Calamusiod can still reproduce but have a degenerating DNA and each new generation is mutated in a different way.
The swamps produces a toxic gas that can be lethal to people who are not inoculated. The swamps toxic gas, although is toxic to humans, is not toxic for the Calamusiod, which seem to thrive in the harsh toxic gases. Calamusiod can still reproduce but have a degenerating DNA and each new generation is mutated in a different way.
To begin exploring the recently rediscovered Calamusoid swamp areas, contact Corporal Krill in Fort Lahar to get up to date with the latest intel. Explore the Calamusoid swamps by following the mission handed out by Corporal Krill. Once finished, there are additional Daily Missions given by Sergeant Borba at Fort Lahar and Corporal Zima at Fort Medusa.
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Friday, 29 November 2019
VU17: Tiering and enhancers update in December
More information has been released today by MindArk about the upcoming version update in December. In the upcoming update several changes and improvements will be made to the item tiering and enhancers systems to make it cheaper and easier to use.
MindArk plans to lower the cost of using these systems to help increase the usage of enhancers, this is to help stimulate an increase in crafting activity by increasing the demand for enhancers. It has also been stated that further updates will also contain further improvements to these systems.
One of the major improvements will be that 100% of the ingredients will be return in trade terminal value as shrapnel. A persons tier level will not longer be involved in salvaging ingredients when upgrading a tier of an item.
100% of the trade terminal value of enhancers will also be returned in the form of shrapnel when an enhancer breaks and enhancers inserted into limited items will now break much less often.
With the changes to the item tiering process, the "Tier Upgrader" profession will no longer have any purpose, and will be removed completely. Any remaining skill points will have its value converted to a corresponding "Tier Upgrading Skill Implant" and compensated at a markup of 20000% in early 2020.
In the meantime, anyone wishing to convert their existing "Tier Upgrading" skill points to PED can list "Tier Upgrading Skill Implants" on the auction and a MindArk Official avatar will buy any implants listed for 20000% markup or lower, once per week.
A few minor changes to the interface which will greatly improve the smoothness of the interactions will be the ability to attach and remove attachments and enhancers without unequipping the item first, and no longer needing to drag items from the inventory or storage to the tier upgrading window. Items from your inventory as well as items from an open storage terminal will automatically be used in the tier upgrading window. Items in vehicles or container storage will not be used.
Another minor improvement which improves the information the interface will provide to the user is the addition of a second decimal place to the tier level. This will provide more finer detailed information about the progress to the next tier level.
MindArk plans to lower the cost of using these systems to help increase the usage of enhancers, this is to help stimulate an increase in crafting activity by increasing the demand for enhancers. It has also been stated that further updates will also contain further improvements to these systems.
One of the major improvements will be that 100% of the ingredients will be return in trade terminal value as shrapnel. A persons tier level will not longer be involved in salvaging ingredients when upgrading a tier of an item.
100% of the trade terminal value of enhancers will also be returned in the form of shrapnel when an enhancer breaks and enhancers inserted into limited items will now break much less often.
With the changes to the item tiering process, the "Tier Upgrader" profession will no longer have any purpose, and will be removed completely. Any remaining skill points will have its value converted to a corresponding "Tier Upgrading Skill Implant" and compensated at a markup of 20000% in early 2020.
In the meantime, anyone wishing to convert their existing "Tier Upgrading" skill points to PED can list "Tier Upgrading Skill Implants" on the auction and a MindArk Official avatar will buy any implants listed for 20000% markup or lower, once per week.
A few minor changes to the interface which will greatly improve the smoothness of the interactions will be the ability to attach and remove attachments and enhancers without unequipping the item first, and no longer needing to drag items from the inventory or storage to the tier upgrading window. Items from your inventory as well as items from an open storage terminal will automatically be used in the tier upgrading window. Items in vehicles or container storage will not be used.
Another minor improvement which improves the information the interface will provide to the user is the addition of a second decimal place to the tier level. This will provide more finer detailed information about the progress to the next tier level.
Thursday, 28 November 2019
10 Years Analysis Of The Animal Oil Market
The markup on the adrenal oil market has always been consistent average of 102%, sales dropped in 2014 from an average of 250kPED to 150kPED per month.
From 2010 to the end of 2012 the market raised up to 160%, in 2013 the market dropped to an average of 115%. The amount of sales heavily fluctuates every few years, but slowly the average amount sold has lowered over time. In 2016 sales dropped to below 10kPED, but has since recovered to above 25kPED.
The sales trend has slowly fallen over time from 800kPED to 200kPED in a 10 year period, but is still a great market to get started in with at least 175kPED sold every month. The average markup on this market has mostly remained stable between 102% and 103%.
Just like brain oil, the market prices for heart oil raised up from 2010 to 2012, and began to fall back down in 2013. The market average is around 107.5%. At the end of 2012 the market peaked at an average of 135%. The most recent fluctuation in the amount sold had been between 10kPED and 50kPED per month.
In the last 10 years the market settles at an average markup of 102.5%, but from time to time the prices have risen above 107.5%. Sales in the last 5 years average around 125kPED sold per month.
The average markup in the last 10 years around 102 to 103%, with only 2 peaks of 106%+ in that time. The average amount of sale took a drop in 2013 from 275kPED to 125kPED per month.
Due to this being is one of the most commonly used resource, in 2013 when the animal oil markets dropped in sale, the markup dramatically went up to a high of 110%. The Average markup for this item is normally a low 102%. Before 2013, the average sales was 700kPED per month, now the average is 350kPED per month.
In the last 5 years the sales have been a stable 100kPED per month, and the markup on average has been a stable 101.5%
Unlike the the other markets so far, this market is currently on a high peak in sales, since 2017 sales have risen to 350kPED from 75kPED per month. The markup since 2017 is also high, above 110%. Before 2017 the last peak in sales was 2014, and the last peak in markup was 2013. At the markets lowest point the markup was an average of 103%.
In 2013 sales in this market dropped from an average of 400kPED to 100kPED sold per month.
The average markup in the last 10 years has been 102%, but in 2014 markup raised above 105% for 2 years before returning to 102% in 2016.
Market Demands
Currently the animal oils in high demand are adrenal, eye, kidney, liver, muscle and spleen. The animal oils that are in very high demand are eye, muscle and spleen. Animal eye oil is the most brought item on the auction. Animal spleen oil is currently the second most brought item currently, but demand is slowly falling, with markup and demand being high acquiring animal spleen oil should be hunters priority while the market is good for both demand and markup.
Industry Prices
The current cost of construction is very low in almost all of the animal oil markets, and most of the commonly used animal oils have been very stable at a low cost for bulk amounts for years. It is a really good time to buy animal oils and take advantage of the lower than average market costs. Spleen oil is the only major exception, although its demand is high, the cost currently is more than averages.
Investment Options
With almost all of the animal oil markets being low in markup, now is a great time to stock up on animal oils for when the next market markup spikes happens in each individual market. The main market to target currently is animal eye oil, as there is a high amount of supply, currently bulk prices are below 101% on the auction.
Animal Brain Oil
The sales trend has slowly fallen over time from 800kPED to 200kPED in a 10 year period, but is still a great market to get started in with at least 175kPED sold every month. The average markup on this market has mostly remained stable between 102% and 103%.
Animal Heart Oil
In the last 10 years the market settles at an average markup of 102.5%, but from time to time the prices have risen above 107.5%. Sales in the last 5 years average around 125kPED sold per month.
Animal Liver Oil
Animal Muscle Oil
In the last 5 years the sales have been a stable 100kPED per month, and the markup on average has been a stable 101.5%
Animal Spleen Oil
Animal Thyroid Oil
The average markup in the last 10 years has been 102%, but in 2014 markup raised above 105% for 2 years before returning to 102% in 2016.
Market Demands
Currently the animal oils in high demand are adrenal, eye, kidney, liver, muscle and spleen. The animal oils that are in very high demand are eye, muscle and spleen. Animal eye oil is the most brought item on the auction. Animal spleen oil is currently the second most brought item currently, but demand is slowly falling, with markup and demand being high acquiring animal spleen oil should be hunters priority while the market is good for both demand and markup.
Industry Prices
The current cost of construction is very low in almost all of the animal oil markets, and most of the commonly used animal oils have been very stable at a low cost for bulk amounts for years. It is a really good time to buy animal oils and take advantage of the lower than average market costs. Spleen oil is the only major exception, although its demand is high, the cost currently is more than averages.
Investment Options
With almost all of the animal oil markets being low in markup, now is a great time to stock up on animal oils for when the next market markup spikes happens in each individual market. The main market to target currently is animal eye oil, as there is a high amount of supply, currently bulk prices are below 101% on the auction.
VU17: Graphical update in December
The upcoming release scheduled for early December will include the biggest visual update since the switch to the CryEngine, this update will greatly improve processing of light and colours.
MindArk is not switching from the CryEngine, but using features within the engine to improve post processing effects, colour, bloom and lighting to give a more natural and photographic appearance allowing planet partners to create better looking assets within Entropia.
Before and after shots have been provided by MindArk showing a visible difference of what the next update can provide. The first thing many will notice are the shadows are clearly more defined and look more natural. Light is more vibrant and reflections bounce light off of glass better and water is much more clearer. Even growing light emitting signs are much more clearer and easier to see from further away.
Important Note:
This update will effect older machines running Windows XP as the upgrade uses DirectX 11. DirectX 11 is only compatible with Windows Vista or later operating systems.
To found out more about how this can effect your system: Click Here.
MindArk is not switching from the CryEngine, but using features within the engine to improve post processing effects, colour, bloom and lighting to give a more natural and photographic appearance allowing planet partners to create better looking assets within Entropia.
Before and after shots have been provided by MindArk showing a visible difference of what the next update can provide. The first thing many will notice are the shadows are clearly more defined and look more natural. Light is more vibrant and reflections bounce light off of glass better and water is much more clearer. Even growing light emitting signs are much more clearer and easier to see from further away.
Important Note:
This update will effect older machines running Windows XP as the upgrade uses DirectX 11. DirectX 11 is only compatible with Windows Vista or later operating systems.
To found out more about how this can effect your system: Click Here.
Monday, 21 October 2019
Snarksnot Schnozzle
The Colonial Xenobiological Institute has reported large herds of Snarksnot in several locations on the Eudoria continent, a number of reports of Snarksnots have been located near Cape Corinth, Camp Echidna, Fort Ithaca and the Nus Lull area.
Scientists at the Colonial Xenobiological Institute are still speculating about what is causing the highly aggressive Snarksnots to once again gather in large numbers.
Many of the scientists that have studied older records kept by the Colonial Xenobiological Institute from last year have noticed a correlation very similar to this year and will continue further to investigate this abnormal seasonal phenomenon.
Rumors have also been circulating that the giant Schnozzle has been spotted in the large herds of Snarksnots. The Scnozzle is a much larger breed of the Snarksnot species, and is also a genetic relative to the snablesnot species.
Snarksnots are known for their devastating damage potential when threatened. They are heavily built, with loud calls that is common sound across the Eudorian continent. It is highly recommends hunters strengthen their armour with additional armour plating before attempting to hunt these beasts.
Scientists at the Colonial Xenobiological Institute are still speculating about what is causing the highly aggressive Snarksnots to once again gather in large numbers.
Many of the scientists that have studied older records kept by the Colonial Xenobiological Institute from last year have noticed a correlation very similar to this year and will continue further to investigate this abnormal seasonal phenomenon.
Rumors have also been circulating that the giant Schnozzle has been spotted in the large herds of Snarksnots. The Scnozzle is a much larger breed of the Snarksnot species, and is also a genetic relative to the snablesnot species.
Snarksnots are known for their devastating damage potential when threatened. They are heavily built, with loud calls that is common sound across the Eudorian continent. It is highly recommends hunters strengthen their armour with additional armour plating before attempting to hunt these beasts.
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Tuesday, 24 September 2019
Codex Released and Shares Trading
Bestiary Codex Released
Anyone who keep track of Entropiazine will know that back in July MindArk announced that the current mission system will be replaced with a new mission system.
There will also be a period where both the new and old systems will be in place at once, during which kills on qualifying creatures will result in progress on both the old and new system.
The grace period between the two systems will extend approximately one year, if you complete the requirements for the old iron mission during the cross over period, you will receive the usual reward, but you will not be able to begin the next mission of the old system.
When the one year cross over period has elapsed, all missions from the old system will be disabled for all participants. Progress will no longer be possible for the missions, and uncompleted missions will not provide any rewards.
Crystal Palace Shares For Sale
In other news today, we also see the release of the ability to sell shares in the shares system. Right now people are buying and selling shares in the new system.
Back in May Crystal Palace Shares was released to the public, being the first land area to implement the share system.
500,000 shares are available shares equalling to 100% of the Crystal Palace's land area and was originally sold for 10 PED or $1.00 USD each. All the shares were sold in less than 3 days.
Currently the price of each share is around 17.50 PED, but we can not predict if the price will raise or fall. The revenue from the shares have an average of 0.01 PED each per week, payed every Monday.
The estate is be managed by the official avatar "MindArk CrystalPalace Manager". Energized Fertilizer necessary to maintain creature spawns in the biodomes will be acquired by "MindArk CrystalPalace Manager" at the normal auction at market prices.
Thursday, 19 September 2019
Update from the Colonial Xenobiology Institute
The Colonial Xenobiology Institute has reported on the update of the locations of the Daspletor and Cornoanterion that are slowly damaging the ecosystem.
The Daspletor was once the terror of the Ametheran wastelands considered to be extinct. The DNA from these creatures was later used to recreate these creatures in self contained bio-labs on the space stations above Calypso, The Daspletor are a giant, carnivorous animal relative of the Fugabarba. Considered to be at the top of the food chain, they can ran quickly on powerful legs and could bring down any animal easily.
Just like the Daspletor, the Cornoanterion was recreated using DNA in the bio-labs. The Cornoanterion are four eyed creature with a number of large twisted horns protruding from it head and upper torso. Cornoanterion are highly aggressive with the ability to charge at high speed
Update from the Colonial Xenobiology Institute:
Daspletor and Cornoanterion have spreaded near Fort Ithaca.
Updated Locations:
Daspletor near 69436, 87091
Cornoanterion near 68758, 87168
Help protect Calypso’s ecosystem from the potentially devastating effects of these two dangerous and aggressive predator species!
Hunting challenges for these two creatures can be acquired from Hunting Challenge Terminals all over Calypso, or from Simo Hayna on the asteroid F.O.M.A.
Current Locations:
Daspletor near 86118, 84189
Cornoanterion near 86913, 84790
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Friday, 13 September 2019
Alien Creatures In Space Transport Crash On Calypso
A cargo ship was forced into making an emergency landing near west of Minopolis today with cargo which is deemed dangerous for the ecosystem by the Colonial Xenobiology Institute.
In the initial investigations a possible malfunction in the security systems on FOMA allowed the Daspletor and Cornoanterion to board the ship while docked before the travel to Calypso, catching the pilot unaware.
The Daspletor and Cornoanterion have reportedly escaped from the cargo bays on the ship and with fears growing over these two species having a drastic effect on the ecosystems the Colonial Xenobiology Institute has issued an urgent request for assistance.
The fear that Daspletor pose a severe threat to the native flora and fauna of Eudoria is not unfounded, previously the Daspletor had the same effect in some regions on the continent Amethera.
Currently the two species can be found relatively near the landing site. While the Cornoanterion have remained in the woods to the west, The Daspletor have wandered down to the desert regions south-southwest of Minopolis.
Message from the Colonial Xenobiology Institute:
Help protect Calypso’s ecosystem from the potentially devastating effects of these two dangerous and aggressive predator species!
Hunting challenges for these two creatures can be acquired from Hunting Challenge Terminals all over Calypso, or from Simo Hayna on the asteroid F.O.M.A.
Current Locations:
Daspletor near 86118, 84189
Cornoanterion near 86913, 84790
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Monday, 2 September 2019
With the migration season over...
The Longtooth and the mighty Eomon have completed their voyage across the plains of the Eudorian continent on Calypso once again, and now many hunters will now return to their usual pray.
Little has be heard from the Calypso Defence Force this migration season, we can assume this is a good sign the hunting season went very smoothly. With the migration going as planned, based on previous observation made by the Research and Development Institute, no major settlements were disturbed during the migration.
Unlike our first steps on Calypso, we have come to know the planet slowly more and more as each years passes, and our regrowth into certain technologies like transportation, have made it easy for new colonist to get about and experience the vast continents of Calypso safely and easily.
It is expected that the markets effected by this annual hunting event to recover in under a month from now.
As the Eomon pheromones start to fall, the wildlife on planet Calypso will start to return back normal and the hunters now look forward to the Halloween and Christmas mayhem events.
This is also the time of year when many of the miners will start migrate to Arkadia for the yearly gold rush event.
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Sunday, 25 August 2019
Old Fred
The largest of the Longtooth appears near the end of the migration season after the heard have travelled across the vast continent of Eudoria on Calypso and consumed most of the vegetation in their wake.
In honour of the death of the lovable former governor of Calypso Frederic Durren, it was decided that biggest, fattest of the Longtooth during each migration should be known as "Old Fred".
Durren loved joking, even at his own expense and it seemed to be most fitting way to honour him. Since his death, it has become a tradition among hunters, old and new alike, to hunt the "Old Fred" of the Longtooth every year.
For any intrested in taking part in this great yearly hunt, Old Fred currently can be located south west of Fort Ithaca, and the loot will be shared with anyone participating in the hunt regardless of teams.
As the migration season comes to an end, time is slowly running out to take part in this great hunting event.
Saturday, 17 August 2019
Calypso Wildlife In A Violent Rage
Eomon pheromone are causing the wildlife to exhibit manic episodes of rage!
As Eomon pheromone levels drop signalling the end of the Eomon and Longtooth Migration, the local wildlife have been effected by the Eomon pheromones and are on a rampage.
Some scientist have speculated the pheromones also effect the breading cycle of many of the creatures on the planets, with some species appearing larger on numbers. Other scientist have speculates that the pheromone can also effect the maturity of the animals on the planet, bringing on early maturity faster.
Although the creature on the planet seem to be more aggressive and in larger number, the effect are predicted not to last long as the Citizen Defence Force has issued no warning.
Friday, 16 August 2019
Eomon And Longtooth Migration (16th August)
Eomon Migration Update
1 to 4) Level 74 Eomon Old
5) Level 57 Eomon Young
6) Level 38 Mulmun Clan Warlord
Longtooth Migration Update
6) Level 19 Longtooth Guardian
7 to 13) Level 29 Longtooth Dominant
14) Level 19 Longtooth Guardian
15) Level 17 Longtooth Provider
16 and 17) Level 4 Longtooth Adolescent
Tuesday, 13 August 2019
Eomon And Longtooth Migration (13th August)
Eomon Migration Update
1 to 3) Level 74 Eomon Old
4) Level 57 Eomon Young
5) Level 38 Mulmun Clan Warlord
6) Level 61 Eomon Mature
7) Level 74 Eomon Old
8) Level 61 Eomon Mature
9) Level 75 Mulmun Looter Elite
1 to 3) Level 74 Eomon Old
4) Level 57 Eomon Young
5) Level 38 Mulmun Clan Warlord
6) Level 61 Eomon Mature
7) Level 74 Eomon Old
8) Level 61 Eomon Mature
9) Level 75 Mulmun Looter Elite
Longtooth Migration Update
1 to 5) Level 29 Longtooth Dominant
6) Level 19 Longtooth Guardian
Level 29 Longtooth Dominant
7 to 12) Level 29 Longtooth Dominant
13) Level 19 Longtooth Guardian
14) Level 17 Longtooth Provider
15) Level 16 Longtooth Old
16) Level 14 Longtooth Mature
17) Level 12 Longtooth Young
18 and 19) Level 4 Longtooth Adolescent
6) Level 19 Longtooth Guardian
Level 29 Longtooth Dominant
7 to 12) Level 29 Longtooth Dominant
13) Level 19 Longtooth Guardian
14) Level 17 Longtooth Provider
15) Level 16 Longtooth Old
16) Level 14 Longtooth Mature
17) Level 12 Longtooth Young
18 and 19) Level 4 Longtooth Adolescent
Friday, 9 August 2019
Eomon And Longtooth Migration (9th August)
Eomon Migration Update
Longtooth Migration Update
2) Level 74 Eomon Old
3) Level 74 Eomon Old
4) Level 57 Eomon Young
5) Level 38 Mulmun Clan Warlord
6) Level 71 Eomon Mature
7) Level 38 Mulmun Clan Warlord
8) Level 57 Eomon Young
7 to 12) Level 29 Longtooth Dominant
13) Level 19 Longtooth Guardian
14) Level 17 Longtooth Provider
15) Level 16 Longtooth Old
16) Level 14 Longtooth Mature
17) Level 12 Longtooth Young
18) Level 30 Mulmun Hunter
19) Level 29 Longtooth Domiant
15) Level 16 Longtooth Old
16) Level 14 Longtooth Mature
17) Level 12 Longtooth Young
18) Level 30 Mulmun Hunter
19) Level 29 Longtooth Domiant
20) Level 19 Longtooth Guardian
21 and 22) Level 4 Longtooth Adolescent
Tuesday, 6 August 2019
Eomon And Longtooth Migration (6th August)
Eomon Migration Update
1) Level 61 Eomon Mature
2) Level 38 Mulmun Clan Warlord
3) Level 57 Eomon Young
4 to 6) Level 74 Eomon Old
7) Level 57 Eomon Young
8) Level 38 Mulmun Clan Warlord
Level 170 Eomon Patriarch
9) Level 61 Eomon Mature
10) Level 57 Eomon Young
Level 61 Eomon Mature
Level 74 Eomon Old
11) Level 38 Mulmun Clan Warlord
Level 57 Eomon Young
Level 61 Eomon Mature
12) Level 75 Mulmun Looter Elite
13) Level 57 Eomon Young
14) Level 75 Mulmun Looter Elite
15) Level 170 Eomon Patriarch
1 to 5) Level 29 Longtooth Dominant
6) Level 30 Longtooth Alpha
Level 32 Longtooth Old Alpha
7 to 12) Level 29 Longtooth Dominant
13) Level 19 Longtooth Guardian
14) Level 17 Longtooth Provider
15) Level 16 Longtooth Old
16) Level 14 Longtooth Mature
17) Level 12 Longtooth Young
18) Level 30 Mulmun Hunter
19 and 20) Level 29 Longtooth Dominant
20 and 21) Level 4 Longtooth Adolescent
1) Level 61 Eomon Mature
2) Level 38 Mulmun Clan Warlord
3) Level 57 Eomon Young
4 to 6) Level 74 Eomon Old
7) Level 57 Eomon Young
8) Level 38 Mulmun Clan Warlord
Level 170 Eomon Patriarch
9) Level 61 Eomon Mature
10) Level 57 Eomon Young
Level 61 Eomon Mature
Level 74 Eomon Old
11) Level 38 Mulmun Clan Warlord
Level 57 Eomon Young
Level 61 Eomon Mature
12) Level 75 Mulmun Looter Elite
13) Level 57 Eomon Young
14) Level 75 Mulmun Looter Elite
15) Level 170 Eomon Patriarch
Longtooth Migration Update
1 to 5) Level 29 Longtooth Dominant
6) Level 30 Longtooth Alpha
Level 32 Longtooth Old Alpha
7 to 12) Level 29 Longtooth Dominant
13) Level 19 Longtooth Guardian
14) Level 17 Longtooth Provider
15) Level 16 Longtooth Old
16) Level 14 Longtooth Mature
17) Level 12 Longtooth Young
18) Level 30 Mulmun Hunter
19 and 20) Level 29 Longtooth Dominant
20 and 21) Level 4 Longtooth Adolescent
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